Rorinthas wrote:
It's all still being figured out. I don't have a gimbal or a turret, but I would imagine that there will be a "lock forward" feature at some point. They haven't even really worked out real controller configuration yet.
I think this would be a good balance between "Too Easy" and Enragingly frustrating.
Edit: Because, for me, the two control schemes I have available to me are both towards the latter end of that scale. I tried mouse/kb, and I end up shooting *around* the bad guys. I get green diamond with the turret weapon, but rarely get big green diamond. Its almost as if the gimbaling system tries too hard with xbox controller, and is close enough for government work with mouse/kb.
Also, Vanduul shield systems are made of unexplodium. There's no other explanation. Had one that refused to die, shot the hell out of it for ten minutes and every time, I'd get its shields down and it would flit away. Swear to god, it was cockpit, engine, shield generator. and they were all red, but the shields would come back in the time I could reacquire it and fight the turret back on target.
Another thing I noticed, the wing mounts weren't tracking. They'd track until I started firing, then remain on that same axis. Let off the trigger, and they'd spaz out and try to interpret the inputs necessary to get back where I wanted. It could be just because I'm bad (which, for all intents and purposes, I am.
) but the cannons never seemed to be pointed where I thought they were, and often would bear only a passing resemblance to reality when I pulled the trigger.
I'm so glad my Tracker doesn't come with a turret.
The Neutron Cannons fired a single shot and refused to charge when placed in the nose or wings. Only one Mantis would fire when loaded in the nose, and refused to fire when in the turret. The badgers and bulldogs didn't seem to care where they were but refused to stay in one weapon group whilst respawning (which I did a lot because the Vanduul liked to ram me.)