The Glade 4.0

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PostPosted: Fri Jun 20, 2014 9:21 am 
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Müs wrote:
Kaffis Mark V wrote:
Those are your citizen numbers. They're currently being used as the order in which multiplayer access invites go out. As of right now, anybody below 20,000 should have multiplayer access. I just had a few minutes downtime at work, so I compiled them because it was easier than making a post on looking up the citizen ID.


Was I really the second Glader to buyin?

Wow.

Second Glader to register, back when I created the initial "Attention: Wing Commander, Freelancer, & Privateer fans" thread. Back when the site was just a countdown clock to Chris' announcement of Star Citizen at GDC and those very earliest of CommLinks with the fictional history of RSI.

Presumably, the buy-in records exist somewhere, too, but not collated into one easy to reference (and publically available, so you can look up your own number and follow along as they do the rollout) indexed list.

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PostPosted: Fri Jun 20, 2014 9:37 am 
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Speaking of which, I'm reading through the first few pages of that thread while eating breakfast on the first day of my summer vacation.

It's pretty interesting to look back and see what's changed, what hasn't, and what's already been delivered on.

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PostPosted: Wed Jun 25, 2014 12:54 pm 
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They have expanded the multi player invitation list again.


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PostPosted: Wed Jun 25, 2014 6:37 pm 
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Nice!

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Jul 03, 2014 12:58 am 
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With the new patch, citizens through #60,000 have access to multiplayer. That means Ulfynn, D-D, DocRandall are in!

-Fixes
*Players able to connect to Broken Moon
*Performance improvements when targeting enemies in single player
*Chainguns firing sounds and animations no longer cut out
*Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
*Resolved issue with players returning to hangar in the middle of matches
*Bandwidth optimization improvements – a case where less is more
*Session token authorization added
*Improved sync between instance manager and matchmaker
*Improved matchmaking queue functionality

-Here are some of the crash fixes:
*Attempting to zone into a multiplayer match is fixed
*Choosing “Return to Hangar” is crushed
*During multiplayer matches – stability FTW
*No longer crashes when round ends
*After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
*You can now alt-tab on the loading screen, without crashing

*Sounds no longer stutter on missile lock sounds
*Freelancer model no longer flickering
*Missing textures on the calendar are found
*Animation issues: Reintroduced y-bobbing on character movement
*Cleaned up freelancer bed animation

*Source file corruption issues are improved
*Metafile launcher errors are improved

-Balancing
*Balanced ballistic weapons ammo – no longer unlimited
*Additional Features Shield indicators added to ship model on HUD
*Added Control Mapping for the G940 HOTAS
*Improved weapon fire sounds that have more guts and punch
*The whoosh of other ships flying close by you
*The whizz of other players’ ordnance as they fire at you
*New explosions
*Improved sound mix

-Known Issues
*300i right landing gear offset from ship
*Firing range no longer aims after entering a second time
*Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
*Character standing in the cockpit or offset from the seat and controls – restart client to reset
*Character experiencing an extreme head shake – restart client to reset
*Matchmaking can show stuck in queue and may require another attempt
*Can get kicked back to hangar on connection attempt
*Sometimes the helmet turns invisible when you pick it up
*We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Jul 03, 2014 11:21 am 
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Hey, cool. *And* I got my computer running again (though we'll see how badly SC chokes it).

How are you able to tell what "citizen number" people are?


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PostPosted: Thu Jul 03, 2014 11:29 am 
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If you look at their profile, you can view their Citizen Dossier. The number listed as their UEE Citizen Record is the relevant number.

Here's mine, for instance. Presumably, this is the same area where dogfight stats will eventually show up when Turbulent gets that running.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Jul 03, 2014 11:41 am 
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I had one chance, late at night last week, to attempt to get into a multiplayer match and the host kept timing out. No multiplayer for me yet.


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PostPosted: Thu Jul 03, 2014 11:54 am 
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Yeah, the matchmaking was pretty spotty in 12.3. Seems much improved, now in 12.4. Also, more players probably helps.

And keeping players interest further into a patch, like by adding a new multiplayer mode.

CommLink wrote:
We launched patch 12.4 last night. This update brings a couple of new additions to the table. First off, as I’m sure many of you will be glad to hear, we’ll be rolling multiplayer out to everyone up to #60,000 in this update. A big thank-you to everyone who has been helping us out by playing the game so far (we hope you’ve been having fun too!), it’s really coming along and we’ll get the game out to everyone over #60,000 as soon as we can.

The other big news in that, as of this morning, the update adds a brand new shiny game mode: Squadron Battle! In Squadron Battle you can team up with three other players and take on an opposing team in a head-to-head deathmatch. Each team starts with 100000 ‘tickets’ and as your team takes damage/loses you’ll lose tickets! Lose all your tickets and the game will enter Final Kill mode. When that happens all the enemy have to do is take out one of your team and they win, so you’ll have to work hard as a team to make sure that doesn’t happen, take their remaining tickets and put them down before they can put you down. It’s our take on Team Deathmatch and we’ve been having great fun in the office playing it, we hope you will too. Squadron Battle is available to all #60,000 backers as soon as the update goes live so team up and get playing!


Welp, I'm off work today, so I know what I'm doing this afternoon.

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Jul 03, 2014 12:41 pm 
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I think I might be buying parts for my gaming rig this weekend.

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PostPosted: Thu Jul 03, 2014 1:22 pm 
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Are you able to set up a private multiplayer match yet?


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PostPosted: Thu Jul 03, 2014 2:34 pm 
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Ranelagh wrote:
Are you able to set up a private multiplayer match yet?

Not yet.

I'm not sure whether it's backend tech holding them back, user experience ones (trying to figure out the means by which you form the groups/select the servers for private stuff), or whether the focus is simply on getting more players in first.

Actually, that might make a good question for 10 for the Chairman, since I'm a sub.


In any event, I've been tinkering with .xml editing to custom map my joystick. The Arena Commander forum has a pretty great stickied thread dedicated to folks posting .xmls they've created for various joysticks and discoveries/references/help for creating/modifying your own.

If you've worked with .xml before, or have done even a modicum of coding or raw html editing, it shouldn't be too tricky to pick up pretty quickly. I haven't tried the Actionmap Editor somebody in the community has apparently made, but I've made heavy use of the Default Action Maps listing linked in the Resources section of the first post of that thread. It's a reference that gives the names (and default mappings) associated with all the bindable functions for Star Citizen.

So, now I've got a Thrustmaster T.16000m mapping that includes basic shield management (shift power forward/backward/recenter), the space brakes, decouple, and strafes (currently only applicable while decoupled) on the stick. My only issue, now, is that I wish I had one more button on the stalk of my stick, because if I steal the hat switch away from targeting functions (the default) to use for my strafing, I have to relegate targeting to the "far" (right side of the stick for a righty) side of my stick's base buttons. And reaching around with my thumb for next target is less than ideal. Who knows, maybe I'll decide to swap a few of the targeting functions to the near side of the base and shift shields over to the far side.

So once I got all that settled, I tested it out in Swarm mode.. got to Wave 7 without any deaths (that's the first multi-Hunter wave), and had an unfortunate inadvertent collision on Wave 8 because, well, Dying Star is dark as hell, and then got my engine blown out from under me in Wave 9. The tuning they did to the Omniskys' projectile speed seriously sped up my time to kill on Scythes, at the very least.

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Jul 03, 2014 5:40 pm 
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Whoa, they stealth updated the Squadron Battle post.. Citizens up to 200k are in, now! So that's my brother, stepbrother, and darkroland added to the mix.

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Jul 03, 2014 6:25 pm 
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Squadron Battle is so much better than Battle Royale. TTK is still too quick (I think the hulls need to be a bit more durable, the shields are probably okay) and the Hornet's powerplant still needs love (hello, Mr. Can't-power-shields-and-recharging-guns-at-the-same-time) and the 300i's powerplant is still ridiculous. But having teammates and fewer opponents makes it much easier on the situational awareness. Somewhat less chaotic.

To anybody new to multiplayer; the matchmaking backend still has some glitches; you'll click to start a match, and it will say it's found one, and then load... dumping you back into your hangar. If that happens, just keep trying. Also, be prepared for some warping and rubber-banding. I'm not sure if it was code changes in the patch, or a product of nearly septupling the available playerbase for multiplayer, but the match I just got out of was definitely not as smooth, netcode-wise, as it had been.

I played a few quick minutes in a Squadron Battle just now, and had an Andrew-atx-CIG on the other team... sounds like a dev! :) I went 3-1 before I took a rocket to the face.

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Jul 03, 2014 9:28 pm 
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I should play some more. Still taking me a long time to finish waves.

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PostPosted: Fri Jul 04, 2014 12:31 am 
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I found my twitch problem I think. FRAPS says I have been playing at 1920 X xxxx resolution on medium settings at 12-15 FPS. Lowered to 1024 X 600 and hit 25-30 FPS. Cannons work a lot better, sticking on a target works a lot better. I need a new rig right away!


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PostPosted: Fri Jul 04, 2014 1:26 am 
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Eww. 1024x600 is a heinous resolution. My OCD feels violated. 1024x576 available? Heh. #AspectRatioCompulsive

But yeah, it sounds like an upgrade or two will serve you well. What are you running right now? Maybe we can help you identify the best place to start.

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Fri Jul 04, 2014 2:05 am 
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I am on an asus g73j laptop bought to run swtor, with an i7-720 CPU and a 5870 1 gb video card.


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PostPosted: Fri Jul 04, 2014 7:56 am 
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OK, that might actually be good news, because laptops are notorious for trying to power save when running unknown programs, which often includes pre-release stuff. And AMD is usually slower to come out with profiles for new games, compounding the recognition issue.

So before you go spending money, let's make sure you're getting that framerate running of your GPU, rather than your Intel integrated video.

I'll look up the process for examining that on AMD GPUs later this morning.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Fri Jul 04, 2014 1:31 pm 
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Yeah, there should be application profiles on the Catalyst Control Center. My laptop predates the "keep an integrated GPU active to power save" thing, so I can't fish around in its catalyst control panel to find the precise location.

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Fri Jul 04, 2014 5:16 pm 
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Maybe I just overlooked this before, but chin mounts are useable on the hornet now. Pulled the neutron cannons from my SH to add MOAR firepower (that the power plant can't keep up with).


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PostPosted: Sat Jul 05, 2014 1:10 am 
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Kaffis Mark V wrote:
Yeah, there should be application profiles on the Catalyst Control Center. My laptop predates the "keep an integrated GPU active to power save" thing, so I can't fish around in its catalyst control panel to find the precise location.


I didn't find anything that mentioned on board gpu for power saving, I did find maximize performance while plugged in but that was already set up. I didn't get a chance to fly tonight though, maybe tomorrow.


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PostPosted: Sat Jul 05, 2014 1:30 am 
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Sometimes it's listed as maximize performance vs power saving, yeah. Its my understanding that, like with nvidia cards, there's a section of the Catalyst control center that can set override options per application. If still double check that.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Sat Jul 05, 2014 12:45 pm 
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That section is set to "driven by application" so I should be all set. Not expecting any performance improvement beyond the ugly resolution setting though.


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PostPosted: Sat Jul 05, 2014 3:13 pm 
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That's probably the problem, actually. Star Citizen isn't correctly driving it to your add-on video card.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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