shuyung wrote:
I don't think Jordan has anything to do with the physical product of the FASA properties anymore. I think he's gone full digital, you'd probably be better served to try to hit up the Catalyst guys.
Jordan seems to be interested in exploring that weird space where physical and digital product converges, if his Golem Arcana thing is any indication. I just wish he'd done it with a theme that I gave a **** about, as the bland fantasy with weird art that underpins Golem Arcana wasn't it.
And, honestly, I wouldn't be opposed to a digital product that wasn't trying to be an action game. I liked the strategy of trying to get inside your opponent's head while tailing them in Crimson Skies the most. I'd honestly be super-enthusiastic about a straight-up digital port of the old physical game. There used to be a group that would play Crimson Skies by email, which worked rather effectively but required an enormous amount of organizational work to maintain by the guy who ran it. A digital version of that would pretty trivially strip all that work out, facilitating faster turns (we used to run about a turn a week based on response times and the organizer's time to do all the number crunching and map updating) with a lot less manual bookkeeping.
Hell, the two biggest problems with the Crimson Skies system is that there's so much bookkeeping involved in tracking damage and some people's brains just lock up when trying to do the spatial manipulation to translate the hex-based maneuver template onto their plane's position on the game board. Both of these could be assisted by a companion app these days quite handily to streamline face to face play.
Still, point taken about Catalyst. It was still quite fun to talk to Weisman and Gitelman.