I'm not all that pumped for FPS combat in Star Citizen. I'm not quite to "necessary evil" territory, but it's not a selling point. So mostly I was just hoping it doesn't look awful or like they're in the process of screwing the pooch and bringing the quality of the game *down* when I have to participate.
They surprised me a bit with the graphical fidelity, though. There are a lot of nice technical effects, and the animations are really looking pretty good for this early in the game. I really like the way the first person camera is interacting with things like the helmet and self-animations; it's definitely good that they've recognized how important that's going to be for a game that's aiming to showcase the Rift.
I hope they've got some animation work to do on the zero-G characters, but I liked how environmental objects floated around and whatnot. Very cinematic.
I really do hope that somebody gets them to take a look at Shattered Horizon, though. That game did a LOT of things very right when it came to designing interesting and functional zero-G environments. If they want to get magnetic boots and such working well and being cool, they need to learn to approach level design from multiple angles (literally).
_________________ "Aaaah! Emotions are weird!" - Amdee "... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades
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