shuyung wrote:
Yeah, that sounds like it was maybe a case of they knew they were going to kickstart, but didn't want to spread the news until they were ready enough not to lose momentum.
Oh, they were openly building buzz for the launch.
It sounded likely that it'll be a microtransaction model for long-term sustainability. Which is fine, even in a Kickstarter, so long as it's not a *collectible* format microtransaction thing. Which is where I got burned on SolForge and Hex, whose collectibility requirement quickly outstripped my Kickstarting investment as far as keeping a competitive collection. SolForge is still a fun game to play casually, so I don't regret throwing money at it, but I probably wouldn't have thrown quite as much at it (and would think twice about following up similarly on another game with a similar model) had I realized that my big chunk of change wasn't going to set me up with a good majority of the set.
Those mild burns are what sees me tempering my hype, here. I recognize the economic necessity to maintain a revenue stream that will keep the lights on on an ongoing basis on online multiplayer projects, but I want to know what it's going to cost me, and how my multiple-boxed-game-at-retail cost investment that I might Kickstart will hold up over time against that revenue stream.