Sorry, Ranelagh. I'm not on the 360 version, so I'm not sure how to pause it. On PC, it auto-pauses when enemies are sighted. Otherwise, you just hit Spacebar to pause/un-pause at any time.
In other news, Bioware has released an UN-official Dexterity hotfix. This fixes a technical issue with dagger dmg not scaling correctly with dexterity. Daggers were incorrectly using 100% str for dmg, instead of the correct 50/50 str and dex. This is now fixed.
The big change, though, is that this fix also makes a lot of really nice changes to archery. I've been using it for a bit, and it has made my rogue archer much more viable. Be warned, though, that this fix also makes enemy archers much more effective, as well.
Link hereQuote:
Experimental hot fix for the following issues:
-Daggers now get the shared damage bonus from Dexterity and Strength as intended, not just Strength alone.
-Ranged Weapon hit rate increased.
-Bow range has been increased by 10m on all ranged weapons (not staff), reducing the penalties for ranged shots in most most combat scenarios.
-All bows and crossbows now grant a +5 inherit Attack bonus. Note that this bonus is shown on the weapon, it does not factor into the characters Attack displayed score on the character sheet.
-Short bow being useless.
-Short bows now get full attribute bonus from Dexterity instead of shared from Strength. This makes them a natural choice for Dexterity focused character builds.
-Base Armor Penetration for Shortbows has been increased by 1.
-Ranged weapon damage has been increased:
-Damage range on all ranged weapons has been increase from 150% to 160%.
-Critical chance bonus on all ranged weapons has been increased by 4%.
-Damage bonus from attributes has been increased from 100% to 100/105% for bows and 110% for crossbows.