Caleria wrote:
That was a very nice touch, but it makes me wonder how they will handle the Guardians that are transitioning to PC.
In the same way. It just looks at your bungie profile and sees what you've done. It's not actually reading your save file.
I am probably 8 or 9 hours in, a mix of both PVP and PVE, and I am really enjoying it. There are a lot of quality-of-life improvements over the first that always should have been there, but that I appreciate nonetheless.
Crim, if you are worried about not knowing how to do anything, don't worry. Everything has a popup tutorial explanation. How to shoot, how to jump, how to melee, how to throw grenade, how to use your super ability, how to change items, yadda... The popups wont go away until you do what they ask, either, so they are kind of hard to miss.
Changes I appreciate:
• Narrative is much better. Bad guys are humanized. Cutscenes are well-directed.
• Public events are expanded and all have heroic versions now with secret triggers, that offer better lewtz
• In-game clans are a thing, with clan bonuses based on activity shared through everyone (weeklies, raid completion, helping newbs through finder, etc.)
• Finding groups / filling missing spots through your menu is now a thing, mentioned above
• FAST TRAVEL to any planet any time (assuming you have been taken there by the story). Huge one. Don't have to go to orbit for anything, anymore.
• Hugely expanded inventory / vault with more organizational options
• Unlocking subclasses are mini-quests with fun endings
Changes I am not sure about:
• Armor shaders are single use now. This has caused quite a stir (40k+ upvotes) on Reddit
• You don't get any preorder bonuses until you complete the single player campaign
• Weapons / Armor perks are dumbed down a bit due to the new mod system
• There's a form of cash shop that is kinda P2W (bright engrams*)
Full review of the game is incomplete. I have not completed the campaign, have not reached level 20, the clan functionality is not in yet (should be within days) and the raid is not being added until week two. Currently level 11 with 118 power rating and two exotic armors. Level cap is 20 and power level (based on gear stats) can go up to 300.
*
Bright Engrams are randomized reward containers similar to loot boxes in Overwatch. You can purchase them for Silver (Destiny's real money currency) or you can grind them out after reaching max level. Every time you get enough exp to gain another level, you get an engram instead. They can contain weapon/armor mods, exotic weapons/armor, item shaders, etc. You can't straight out buy items to gain an advantage but you could buy a hell of a lot of engrams if you wanted to roll the dice.