Telekinetics are so absoutely rare in the B5 universe I'll probably disallow any TK. They obviously exist, but I think the figure is 1 in 10,000 has TK potential among humans and even then its not really trainable. Even among those, half are insane. (Talia Winters, Lyta Alexander and the Vorlon intervention are massive exceptions) So I'll probably adapt most of the force rules, but remove most of the TK stuff. I may have to power them up a bit, particularly since a high level telepath has far greater power telepathicly than a Jedi does to influence & Probe someone's mind.
I'll come up with rules for things like Dust too.
I definately intend to allow the inclusion of a telepath or two in the party.
Couple of other thoughts: B5 is often about intrigue and divided loyalties. I'll want specifics on characters loyalties both to themselves, their species gov't, and any other organizations such as (but not limited to) Wind Swords Minbari Caste Homeguard Ministry of Peace Nightwatch PsiCorps Corperation Mars Resistance Centauri House Narn Fain Drazi Green/Purple Rangers Army of Light
I actually have those books. I don't like the system and people seem more comfortable with the Saga rules.
Last edited by TheRiov on Thu Nov 11, 2010 12:38 pm, edited 1 time in total.
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