Stormwarden wrote:
Rodahn wrote:
4.) As a warrior, is there any way to maintain rage between pulls? I only really have 2-3 abilities that generate rage -- Berserk Rage, Battle Shout, & Arcane Torrent.
It's been a while since I've played (about 8 months ago), so some things may have changed, but you could attack nearby critters for rage, or charge for even more rage. If you just want to conserve maximum rage, you can taunt one and you'll stay in combat until it resets, or even charge and turn away from the mob just before you get there so that you get the rage from charging but don't kill the critter, keeping you in combat so rage doesn't decline. Keep in mind however that when you're in combat anyone healing or buffing you will be put into combat as well and so won't be able to eat/drink to regain health/mana.
Are there many little critters you can kill in dungeons, tho? I haven't really seen anything that I can dribble some rage off of.
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Numbuk wrote:
Yeah, charging and then stance-dancing into Defensive Stance is probably the best bet to generate rage at the beginning of most fights. I haven't played a warrior since the 4.0 (hell, 3.3) changes though, so maybe you can charge in defensive stance now. *shrug*
I never thought about stance swapping, but there's also the matter of swapping specs, too once in a new stance, and that sounds like it could get tiring.
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Aizle:
Thanks for the spec. Looks like I will need to modify some of your other advice, tho, to when I am in a DPS stance/spec.
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Numbuk wrote:
As I've started back into tanking on my newly made death knight, I can give you something that will greatly help you out when it comes to tanking several mobs at once. Get these two mods:
Tidy Plates
Threat Plates (a sub-mod of Tidy Plates)
When enemy name plates are enabled in the GUI, all mobs that you have aggro with will have small, green bars above their heads (also displaying their health, level, and if they are casting). You can click on the plate to target a mob as well. When you lose aggro, the plates grow bigger and shift from green, to yellow, to red. So if a mob has a big red bar above it's head, it means you lost aggro. Makes it so much nicer to "corral" everything you're trying to lock down.
I'll check em out, but considering I cannot even get Carbonite to work, I'm not too optimistic.
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Uinan wrote:
I may have read it wrong, but I don't think Rodahn is a tank. He's looking for ways to /assist the tank for target acquisition.
I will say though that Tidy/threat plates = awesome. Even for DPS specs.
Yeah, right now I'm grouping as DPS. Still too scared to tank, at least until I know the WoW dungeons better.
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Numbuk wrote:
Ah...
Then yeah, I would make these two macros:
#showtooltip Focus Target
/clearfocus
/focus
Basically, when you have someone (or something) targeted and you hit his macro it will set it as your focus. If you don't have a target set, and you hit this button, it will get rid of anything you have as a focus. This is more handy for classes like mages or rogues, who used to (and now again) keep track of sapped/sheeped targets often.
You can create another macro of:
#showtooltip Target of Focus
/target focustarget
And hitting that button will always set your current target to be whatever your focus was targeting at the time you pressed the button. I used a similar (but not exactly the same) macro for my rogue so that I was always putting Tricks of the Trade on the tank my target was currently fighting. Useful for when tank-aggro changes happen often for certain boss fights.
Not sure I 100% follow you there, but I'll toy around with it.
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Dalantia wrote:
Battle Shout has a 30 sec CD for 30 rage if you grabbed both Fury (I remember you being primarily Fury at the moment) talents for it - that should leave it up sufficiently for you to have Rage, plus all the flailing with your weapons.
Maybe Zerker stance causes you to use more Rage or lose it faster when not in combat, because even after boosting Battle Shout and attacking, I still have Rage level problems. Should I be in a different stance when DPSing?
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Thanks for the help, all!
Oh, I did have another question, actually:
Any way to turn in quests once a group ends other than waiting to group there again or hoofing it back to the dungeon entrance? In other words, is there a quick return to entrance ability/feature?