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PostPosted: Mon Dec 13, 2010 4:42 pm 
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Teaser trailer



Supposed to be a direct sequel to Oblivion or something.

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PostPosted: Mon Dec 13, 2010 4:52 pm 
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Also, WTF? Holiday season 2011 is going to kill me. Elder Scrolls, Mass Effect 3, Diablo 3, Heart of the Swarm...probably even The Old Republic. ****, man.

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PostPosted: Mon Dec 13, 2010 6:23 pm 
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I hear ya. My life is going to go to shambles next year this time. I predict I will fail school, and consequently life due to this release schedule.

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PostPosted: Tue Dec 14, 2010 8:19 am 
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It's ok; honestly ... Skyrim will be just as bad as Oblivion and Morrowind ... which is to say ... horrible, like almost all single-player sandbox games!

See, now you can thank me for eliminating one of these games from your wishlist.

And I'll eliminate another ... The Old Republic is being developed by the only MMO developer to successfully fail TWICE.

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PostPosted: Tue Dec 14, 2010 9:07 am 
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Khross wrote:
And I'll eliminate another ... The Old Republic is being developed by the only MMO developer to successfully fail TWICE.


Bioware has never made an MMO.

(Lucasarts is just the publisher.)

As for single player sandbox games, I have never played an Elder Scrolls game, but that said:

Ultima III, Ultima IV, Ultima VII (I didn't play anything in between), and Darklands all rocked.

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PostPosted: Tue Dec 14, 2010 10:08 am 
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The Old Republic isn't being made by Bioware; it's a Turbine game.

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PostPosted: Tue Dec 14, 2010 10:18 am 
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I'm quite okay simply disagreeing on the Elder Scrolls thing. It remains on the list.

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PostPosted: Tue Dec 14, 2010 10:25 am 
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Roophus Gunthar wrote:
I'm quite okay simply disagreeing on the Elder Scrolls thing. It remains on the list.
Oh, I think they're neat games technologically and well designed. Just not my cup of tea. My post was mostly tongue-in-cheek.

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PostPosted: Tue Dec 14, 2010 11:28 am 
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www.bioware.com/games/knights_old_republic

I'm assuming you meant to mention Mythic (vs. Turbine). I know EA owns both Bioware and Mythic, but SWToR was in development long before EA bought Bioware. Did they dump the Bioware team and just keep the studio name?


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PostPosted: Tue Dec 14, 2010 12:05 pm 
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Another Elder Scrolls game with (obviously) Max Von Sydow set in the barbarian lands of the north? Count me in.

Single player games such as this are my last bastion of losing myself in a fantasy game world. Online games, by virtue of 99.87% of their players, only serve to remind you that you aren't in a fantasy world and that, indeed, you just received a quest called "Camel Tow." Any game where a person types out "lol" I am immediately grounded back into reality. I use games for the escape, so reality grounding is the last thing I generally want.

D&D is about as close as you can get to a truly immersive experience that involves other people. But, admit it, most groups don't keep it up all the time. And the very rare few who do (to where *I* would call it a fully immersive experience), you still can't play it at any time you want.

No, I will take my single player game and enjoy it thoroughly. I know that I am a dying breed, but I am ok with that. I generally prefer to associate myself with dying breeds of all things geek.

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PostPosted: Tue Dec 14, 2010 12:43 pm 
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Khross wrote:
It's ok; honestly ... Skyrim will be just as bad as Oblivion and Morrowind ... which is to say ... horrible, like almost all single-player sandbox games!


Shun the non-believer! Shun! Shuuuuuunnnnnnnn!


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PostPosted: Tue Dec 14, 2010 12:57 pm 
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Numbuk wrote:
Single player games such as this are my last bastion of losing myself in a fantasy game world. Online games, by virtue of 99.87% of their players, only serve to remind you that you aren't in a fantasy world and that, indeed, you just received a quest called "Camel Tow."

Numbuk wrote:
I use games for the escape, so reality grounding is the last thing I generally want.

Numbuk wrote:
No, I will take my single player game and enjoy it thoroughly. I know that I am a dying breed, but I am ok with that. I generally prefer to associate myself with dying breeds of all things geek.



This, that and that (respectively).

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PostPosted: Tue Dec 14, 2010 1:15 pm 
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That, that, and that, as well.

Single-player gaming is a dying style of gaming. Any game that can pull me away from reality, into a unique world, for 40-100+ hours, while captivating my every sense, is a game for me.

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PostPosted: Tue Dec 14, 2010 1:24 pm 
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I would agree, but too often, game mechanics either bore me to tears (see: repetitive gameplay and busy-work quests to pad length) or become their own distraction from the immersion.

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PostPosted: Tue Dec 14, 2010 6:00 pm 
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^ What Numbuk said. Oh and Bethesda actually gave up their grand idealistic goal of a true sandbox RPG after Daggerfall. Both Morrowind and Oblivion were quite standard RPGs with a specific questline accompanied by a large number of specifically designed dungeons and sidequests, but I loved both games; and I'm very much looking forward to Skyrim.


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PostPosted: Tue Dec 14, 2010 8:22 pm 
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Nah. The difference between Daggerfall and the others was that Daggerfall was all procedurally and randomly generated content as world filler, whereas Morrowind and Oblivion merely had large, but hand-crafted, overworlds.

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PostPosted: Tue Dec 14, 2010 8:26 pm 
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And Daggerfall taught them that if you spend too long in development doing some pretty amazing things, that your software will be outdated and obsolete when it finally is released.

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PostPosted: Fri Feb 04, 2011 2:21 pm 
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New animation from the guy who did Saturday Morning Watchmen about Skyrim (language NSFW)


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PostPosted: Sun Feb 06, 2011 12:17 am 
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I enjoyed that.

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PostPosted: Sun Feb 06, 2011 2:57 am 
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I was excited about Daggerfall when it was coming out, but I never really could get into playing it. I ran around robbing stores trying to make enough money for a house.

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PostPosted: Mon Feb 07, 2011 12:10 pm 
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Why rob the stores in Daggerfall? Stay in them past closing. The owner will leave, and the shelves will become "pickup" actions instead of "steal" actions. You can even sell the wares back to the guy in the morning!

Daggerfall's main failing point to me was that the windows of availability for the main quest line were often pretty tight. It made it tough to feel like I could explore the world while still progressing the story.

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PostPosted: Mon Feb 07, 2011 12:19 pm 
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I tried that, too.

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PostPosted: Mon Feb 07, 2011 8:12 pm 
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gimme gimme gimme gimme gimme!!

Thankfully, this year I'll probably be able to afford a good desktop to play it on too.

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PostPosted: Thu Feb 24, 2011 5:38 pm 
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Gameplay trailer:


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PostPosted: Thu Feb 24, 2011 6:05 pm 
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I imagine I'll play it eventually, but I can't imagine the game-play is very different...

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