Hmm. I gave it a whirl on one of the free weekends. My verdict was it wasn't worth a subscription.
Guild Wars et al. need to figure out that creating an "MMO" whose only claim to "massiveness" is that the lobby matchmaking system is a tiny little city for your avatar to walk around in doesn't qualify as either "massive" nor "persistent," and is thus not worthy of demanding a subscription model. Just because you don't want to trust 3rd parties with serving your instanced 8-player environments doesn't mean it's worth paying for them. Blizzard managed it fine with Diablo, despite rampant hacking.
In any event, the game didn't promote/reward enough teamwork, nor have a really high challenge level, for me to be interested in the PvE stuff, and if I'm not at least enjoying the PvE stuff in an advancement-oriented game, I'm not going to slog through advancing to compete in PvP, even if it turns out it's better.
That said, 7.50 might be cheap enough to pick up just to have it in my library for when somebody says "hey, let's play something."
_________________ "Aaaah! Emotions are weird!" - Amdee "... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades
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