Started playing thru again recently, to prepare for Dragon Age 2, and I'm really having fun. Here are some of the mods and DLC I've found useful/fun.
-Extra Dog Slot (Thanks to this thread)
-No Helmet Mod (removes the ridiculous looking helmets from your characters)
-Lock Bash
-Stone Prisoner DLC (essential, IMHO. And Shale is awesome!)
-Warden's Keep DLC (essential, and not just for the storage chest. You can also use it to "upgrade" certain items to higher Tiered materials by selling them to the Armorer then buying them back.)
-Return to Ostagar (not essential, but pretty good, and some awesome items)
I haven't used The Phoenix Armory mod yet, but it sure does look awesome. Really, really cool textures and design for the armor and weapons. I also particularly like the
Grey Warden Runic Armor set. Very well done, even if overpowered.
As far as gameplay, etc. here are some of my observations. Arcane Warrior spec is extremely fun, and highly overpowered. There's just something about casting a fireball or inferno in a room full of darkspawn, then wading in wearing full plate and whacking things about with a sword and shield. With all of my sustainable spells on, I'm virtually untouchable. Of course, my mana is crap, and my fatigue is way too high, but I can always switch to Blood Magic and cast a couple of spells that way. Speaking of which, forget crushing prison, Blood Wound is the best spell in the entire game. It's basically an AoE Crushing prison. And I don't seem to have nearly as many resists versus bosses. That spell alone is worth spec'ing into Blood Mage.
As far as tanks go, I've found Alistair to be the best tank in the game, aside from a Dwarven Warrior player made character. You get him early enough that his initial talent points aren't essentially wasted. Although, I don't suppose this matters much if you have a re-spec mod. He's already a templar, which has some nice AoE abilities, plus gives him access to the Knight Commander's armor, with a whopping 40% spell resistance. With this and The Spellward amulet (30% spell resistance) it's not too hard to get him to 100% spell resistance. That's HUGE. Also, I've used him as my main tank in 2 playthroughs, and I found he was much more successful as a 2 hander, instead of Sword and Shield. 2 reasons:
Indomitable, and 2 handed sweep. Keep Indomitable and Threaten sustainables up at all times, run in and 2 handed sweep an entire crowd to gain aggro on the entire bunch. Throw in a taunt if necessary. Great success.
This is an excellent topic on the subject, btw. Obviously, other 2 handed warriors can tank, as well, but it's just easier to build Alistair that way, as you get him so early. Shale also makes a decent tank, if you build her correctly. She's also very versatile, in that she can switch to many different support roles, just by switching stances.
Wynne is by far the best healer in the game. I've tried playing without her in my group, and I just can't. She's such a great group member. She's already a spirit healer, and you can also take Arcane Warrior spec with her, as well. Very effective, as long as you don't go with heavy/massive armor. Medium armor works pretty well, especially Wade's Superior Dragonskin armor set. You get stamina regen (which is mana regen on casters), and the full set gives you -25% fatigue, so your spells don't end up costing too much to cast. You can keep her staff equipped, so you don't have to cast Combat Magic, which also helps with her mana pool and fatigue total. She's just a lot more durable with medium armor, Rock Armor, and Arcane Shield up. It really helps. Plus, Wynne has some of the best banter with several party members. Very memorable conversations with Alistair, Shale, and Oghren. Highly recommended.
Screeling wrote:
Think Shale, Oghren, Wynne, and myself (mage) could be sustainable? I use the unlock spell mod so chests aren't a concern for me.
Just finished the dwarf treaty (my last treaty before the Landsmeet) with this exact party. Very effective, IMHO. Might have something to do with my overpowered Arcane Warrior, though, heh.