I traded in all of my cards a while back thinking that I may as well cash in on them while they might have been worth something.
I am not. I should have held onto them as I am getting a little back into playing and only have one really good reliable, and powerful deck left.
http://gatherer.wizards.com/Pages/Default.aspxGreat searchable database for all cards. Use this for explanation of any cards you are not familiar with.
As requested, here it is along with an explanation of it's use.
With a good draw, I can often have all five basic lands out within a few turns. As long as there is a forest in my initial draw, things are looking up. A Harrow, even better. At very least, I can have the needed color mana to cast most even if all the basics are not out.
Spirit of resistance is new to the deck but very useful as only one of the 5 color permanents needs to be out to fulfill it's requirements. If not a 5 color permanent, usually one or two of the three color dragons along with a fertile ground (G) or Collective Restraint (U). I realized that, along with an activated "Spirit of Resistance", Collapsing Borders will net me a 5 life gain on my upkeep instead of only 2 (With one of each basic land in play) all the while likely damaging opponents. (only 3 color decks will net no damage. One or Two color decks will take 1 or 2 damage an upkeep)
Collective restraint is used to slow down creature attacks if I get mana screwed and can't get the right combo for a Dragon legend.
Captain Sisay allows me to look through my deck for any legend or legendary card (there are 13)
Legacy Weapon is extremely useful as it can remove permanents for WUGRB and no tap.
The "That Which was Taken" is a new untested addition to the deck. I am thinking that with it out, I can make the "Spirit of Resistance" unkillable
Basic lands only because the Global Ruin is meant to cripple opponents mana production while leaving mine intact. After the GR, I can be left with one of each basic land and if only one of them is enchanted with Fertile Ground, I can produce enough mana to cast any of the large dragons, Cromat, or Genju of the Realm (All multi colored)
I don't really know that I am going to keep the Armadillo Cloak. My thought was the trample ability would be useful to the Dragon legends as when they combat damage opponents, they have an activated ability. None necessary to deck success, but nonetheless useful and damaging.
The deck is capable of a lockdown where I can be damaged and am producing much mana while preventing my opponent(s) from attacking due to lack of mana (Global Ruin) Single color decks suffer most when Global Ruin hits if they are relying on multi lands for mana production.
As I have been way out of the loop for such a while, I am curious as to what cards may be out there that would help streamline this deck.
Any clarifications on anything about this let me know. I am open to any suggestions, too.
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This must be
Thursday. I could never get the hang of Thursdays.