Midgen wrote:
Finally got to Droughtlands, which is a level 40 zone (I'm level 34), and there was an invasion going on there. Getting to the quest NPC was a pain.
I think next level, an NPC in Sanctum offers a quest that teleports you to Lantern Hook.
But the run is more interesting, and exposes you to more of the world.
As for Marksman kiting -- it's difficult, yes. The mob density in most of the game is very high. You really have to start near a road, and work your way in, kiting through the areas you've just cleared. Even so, I find myself making use of potions to keep my HP up (I'd recommend tonics; they heal more for a given tier than potions since they're HOT not instant), because you do have to plan on taking a hit or two.
What I really recommend is dipping into ranger enough to get Crippling Shot. It's a ranged snare that doesn't break on damage (unlike Static Shot's root in MM). Couple Crippling Shot and Barbed Shot for much kiting joy. Also keep in mind that when you get buffs to your speed (hasted shot, swift shot, etc), it doesn't increase your speed while backpedaling. This is my major criticism of kiting in Rift. It can be worked around, but I feel like the turning and running to gain distance, then turning back is like pointless busy-work that isn't really representative of any useful skill. It's a bad mechanic. You can strafe at full/buffed speed, though, so another common tactic, if you've got the space, is to essentially strafe in an expanding spiral from the enemy, which is a little faster at opening distance than backpedaling, but will still get you caught eventually.
For enclosed spaces, you'll need at least one build that's either melee, or has enough Ranger to give you a level appropriate razorbeast.