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PostPosted: Thu Jun 23, 2011 12:17 am 
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A lot of games have class specific quests. Epic weapon quests in Everquest come to mind right away, as do the Molten Core quests for Hunters and Priests in WoW. Except in SWTOR, the class quest will take place over your entire leveling process and beyond.

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PostPosted: Thu Jun 23, 2011 6:51 am 
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Right, but other games' class specific quests don't level you to cap without additional content.

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PostPosted: Thu Jun 23, 2011 7:49 am 
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Kaffis Mark V wrote:
I wouldn't go that far, Talya. I'd rather have this, as a $60 co-op game that the client self-serves.

Well, you might be able to get 1/10th of this as a $60 co-op game, if the info on how much content it is launching with is accurate.

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PostPosted: Fri Jun 24, 2011 2:14 pm 
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SW:TOR
Thursday, June 23 2011 - 8:42 AM
by: Gabe

So I was actually able to get into the current friends and family beta for Star Wars: The Old Republic. It wasn’t too hard since technically I do have a friend over there. The tricky part is that Bioware, like a lot of places thinks of PA as “media” and they don’t want media playing it yet. I explained that we aren’t media, we prefer to think of ourselves as “enthusiasts”. They let me in but I had to pinkie swear that I wouldn’t talk about the game here on the site, or anywhere else for that matter. I’ve been playing it for a little over a month now and last week I asked if I could share some of my impressions with you all. It took some begging but finally they agreed and to their credit they didn’t ask to see what I was going to write first. Honestly they had no idea what I was going to say which must have been a little scary considering this is PA, but lucky for them I actually really like their game. So this isn’t a review or anything even close. What I’m playing is the beta and honestly changing all the time. I just wanted to share some of my impressions.

First of all, a lot has been made about the new “fourth pillar” of story telling. Is it really all they are making it out to be? In my personal opinion, yes, it really is a big deal and let me tell you why. In the short time I’ve been playing SW:TOR I have already given more thought to my character than I ever did in all the years I played WOW. I’ve had to make hard choices with my Bounty Hunter that have made me honestly think about who he is and what he’s like. At first I intended to play him as a real ******* but some of the moral quagmires these quests put you in just aren’t that black and white. Do I do what gets me the most credits? Do I stay loyal to the person who gave me the job even it means hurting Innocent people? As a result of all this I have a character that is a hard *** bounty hunter who has a soft spot for people in trouble and children. The only thing I could tell you about my WOW character Dudefella is that he was a mage and a hell of a good dancer.

Of course all MMO’s now are going to have you taking quests but I think the big difference here is that I tend to care more about these quests. I will admit I am not a quest reader when I play an MMO. I click and click until it’s accepted and then read the breakdown on my way out to wherever the wolf bladders are. Playing a class in SW:TOR is like playing a single player Bioware game. People are talking to you and you’re deciding how to respond and making dialog choices. Turning the quests into an interactive experience makes me care a lot more about them. A quest is still a chance to get XP, money and loot but it’s also an opportunity to advance your character towards the dark or light side based on your decisions. In most MMO’s taking quests is what you do so that you can go play. In SW:TOR, taking quests is playing.

Obviously the setting is a big draw for me but I played the last Star Wars MMO and hated it. So just setting a game in the Star Wars universe isn’t enough for me. With that said I was curious if the Old Republic would be “Star Warsy” enough. I mean, we’re talking about 4000 years before the movies. Would that world look anything like the three films we all love? The reality is that I think it’s almost too much like the movies. It turns out that 4000 years before Jabba, the Hutts were still crime lords surrounded by Twi’lek dancers and had a habit of feeding people to exotic beasts. For the most part everything you expect to see in Star Wars is there and it hasn’t changed much if at all. I guess the idea is that the Star Wars universe has sort of plateaued. I could hazard a guess that the constant battle between the Jedi and the Sith have kept the universe in a perpetual state of either war or re-building...but if I said that I would be a huge nerd.

Anyway I can understand why they did it from a design stand point. They want people who are fans of Star Wars to feel at home here. The result is that it’s easy to forget that all this is taking place thousands of years before Luke Skywalker kissed his sister.

I’m hesitant to talk too much about the mechanics since like I said they really are changing all the time. I can say that coming over from WOW, it feels very familiar and I don’t mean that in a bad way. I’ve checked out the basics of most of the classes and they each feel unique. Dropping into cover with the smuggler gives you a whole new action bar similar to popping stealth with a rogue. At level 1 a Jedi Consular can tear a chunk of debris from the earth and hurl it at an enemy. Zapping the **** out of someone with force lightning is just as fun as you think. Firing up into the air with your jet pack and then raining missiles down on enemies does not get old. I will never get tired of slicing a guy in half with my lightsaber and then watching as my character lifts the blade over his head to block a blaster shot from behind without looking.

I don’t want to drill down into too much little stuff about the game but there is one feature I have to tell you about because I think it is really cool. If someone in your party is off grabbing quests while you’re selling junk at a vendor you would have to wait for them to share the quest with you later in any other game. In SW:TOR you get a little message that someone in your party is taking a quest and do you want to join via holoprojector. The first time I saw this I actually said out loud “**** yeah I want to join via holoprojector!” and sure enough your character appears there in all his or her shimmering blue glory. You can interact with the NPC right alongside your partner. It’s a little touch but believe me when I tell you the game is full of smart little bits like this.

I honestly think they are making something unique and fun here. I’ve enjoyed my time in the beta even more than I expected and it just continues to improve. I’m excited to see what the final product ends up looking like and how people respond to some of its ideas.

-Gabe out

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PostPosted: Fri Jun 24, 2011 4:34 pm 
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That's a pretty hopeful write up. I'm looking forward to it.


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PostPosted: Fri Jun 24, 2011 5:32 pm 
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Who is Gabe and why should I care what he has to say?

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PostPosted: Fri Jun 24, 2011 5:51 pm 
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Gabe, as in, Gabe and Tycho of Penny Arcade.

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PostPosted: Fri Jun 24, 2011 6:36 pm 
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Caleria wrote:
Gabe, as in, Gabe and Tycho of Penny Arcade.


Is he a real person? I don't want to read a character reviewing something... I'd rather have a realistic review.


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PostPosted: Fri Jun 24, 2011 6:42 pm 
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Oh, right. That guy. I don't know why it didn't connect.

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PostPosted: Fri Jun 24, 2011 6:47 pm 
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Lex Luthor wrote:
Caleria wrote:
Gabe, as in, Gabe and Tycho of Penny Arcade.


Is he a real person? I don't want to read a character reviewing something... I'd rather have a realistic review.

Yes. That's Mike Krahulik's screen name.

Just like you're not Lex Luthor.

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PostPosted: Fri Jun 24, 2011 7:05 pm 
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Kaffis Mark V wrote:
Just like you're not Lex Luthor.


How are you so sure ?


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PostPosted: Fri Jun 24, 2011 8:25 pm 
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Midgen wrote:
Kaffis Mark V wrote:
Just like you're not Lex Luthor.


How are you so sure ?


The real Lex Luthor's father is Lionel Luthor, not Steve Martin.

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PostPosted: Sat Jun 25, 2011 3:53 am 
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Actually played around in the beta a bit today.

Its very pretty.

Other than that, its pretty much World of Starwarscraft. I hope it gets more engrossing later, but the fully voiced thing was cool to me for about 15 minutes, and then I was fastforwarding through the cutscene stuff. Maybe I'm just a jaded MMO player, but I don't want to listen to every npc jabber at me about what they want me to do. It was also a little jarring to have femShep as my character's voice.

Combat felt a little clunky, there's no autoattack feature, and your primary attack (I was a commando) felt really really weak. I could run up and *hit* a guy with the butt of my gun and it would do far more damage than the actual gun did. My best tactic should not be "Run up to the bad guy and hit him with my gun" and then finish him off with a piddling amount of blaster damage. I dunno, I think I may need to see more of it. But I'm not holding up much hope.

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Last edited by Müs on Sun Jun 26, 2011 10:08 am, edited 1 time in total.

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PostPosted: Sat Jun 25, 2011 9:03 pm 
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Taly, I think you are going to like it.

and that's all I will say... *wink*


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PostPosted: Tue Jun 28, 2011 4:39 pm 
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This was my first thought when I saw that Gabe was writing up his thoughts on the game. We're talking about a guy who only reads Star Wars books. Only. He doesn't touch any other sort of printed work.

But we'll see how the game is.

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PostPosted: Tue Jul 05, 2011 3:35 pm 
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Played a bit of Imperial Agent. Felt a bit better, but the sniper power is retarded.

If I'm hiding behind a box, why the hell would I stand all the way up and expose my entire body for 3 seconds while I carefully aim and pew.

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PostPosted: Sun Jul 10, 2011 11:01 am 
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Müs wrote:
Actually played around in the beta a bit today.

Its very pretty.

Other than that, its pretty much World of Starwarscraft. I hope it gets more engrossing later, but the fully voiced thing was cool to me for about 15 minutes, and then I was fastforwarding through the cutscene stuff. Maybe I'm just a jaded MMO player, but I don't want to listen to every npc jabber at me about what they want me to do. It was also a little jarring to have femShep as my character's voice.



This is what I'm expecting. Nice to look at and, another generic MMO with a few evolutionary features. In Star Wars universe. Nothing wrong with that so long as they pick good features and ...

Quote:
Combat felt a little clunky, there's no autoattack feature, and your primary attack (I was a commando) felt really really weak. I could run up and *hit* a guy with the butt of my gun and it would do far more damage than the actual gun did. My best tactic should not be "Run up to the bad guy and hit him with my gun" and then finish him off with a piddling amount of blaster damage. I dunno, I think I may need to see more of it. But I'm not holding up much hope.


This is the make or break for me. How is combat, how do they tune it, does it "feel" right, is there good PvP etc. Having to tweak abilities damage, cost, duration etc at this point is fine by me but it needs to feel right. Abilities need to fire when you hit them and feel like you're really hitting someone.

So still no release date set huh?

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PostPosted: Thu Jul 21, 2011 11:24 am 
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Game is available for preorder, allowing preorderers "early access" to the game.

And, for a measly, paltry, 150 U.S. dollars you can own the Collector's Edition of this game. What an awesome deal! For more than double the price of other games' collectors editions, you can own this one! With such awesome content like "Game disks collectible metal case" and "High quality collector's edition box!" Ok, so it has more than that, but they do list those items as being part of the super-special content.

Personally, I paid for the plain-jane vanilla digital version. Didn't even spring for the "digital deluxe" version. I like collector's edition versions of games. I own quite a few (some were not worth the content, Half Life 2 I'm looking at you). But 150 bucks? Exsqueeze me? A baking powder?

No thanks, EA/Lucas.

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PostPosted: Thu Jul 21, 2011 11:33 am 
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Yeah, congratulations, EA: you have achieved what nobody else thought was possible. You have deterred me from buying a collector's edition that offered something I wanted based on price alone.

I'm sorry, there's nothing you could put in a $150 game that would make me buy it short of three things:
1) A functional lightsaber.
2) A custom, Museum Replicas-quality 1:1 scale replica of the custom lightsaber you allow me to design in-game from a big box of customizeable lightsaber parts.
3) The opportunity to be the personal advisor/sounding-board for Lucas' Episodes 7-9, with a veto. Say, 1 person out of the 2,000 Collector's Editions they sell (or whatever) gets to be the personal advisor, and everybody with a Collector's Edition gets one veto they can use as Lucas posts development updates to a private forum community.

Nothing else you can offer me is worth $150.

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PostPosted: Thu Jul 21, 2011 11:58 am 
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They actually lost money on me, since I purchased the plain vanilla version even over the deluxe digital out of pure defiance of the CE.

And I love star-wars related CE's. X-Wing:Alliance CE? Check. Jedi Outcast? Check. Empire at War? Check. List goes on and on.

Way to go pushing me away, Lucas. WTG indeed.

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PostPosted: Thu Jul 21, 2011 12:37 pm 
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Yea, I really want the Collector's Edition, but it's just too expensive. That's why I didn't buy the Starcraft 2 collector's edition. They just wanted too much for it.

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PostPosted: Thu Jul 21, 2011 12:57 pm 
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I'm getting the CE.

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PostPosted: Thu Jul 21, 2011 2:27 pm 
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I have no doubt that people will get this CE. I know several in my office that are. It's a matter of if you are getting value for your money. For some, it's a yes.

For me, it's a hell no.

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PostPosted: Tue Aug 09, 2011 1:59 am 
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Anyone else get a beta invite today?


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PostPosted: Tue Aug 09, 2011 8:43 am 
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No, but let us know how it is ;)

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