The Glade 4.0

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PostPosted: Fri Sep 09, 2011 8:49 pm 
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http://www.minecraftforum.net/news/214- ... heres-how/

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Jens and Notch have just announced that the 1.8 pre-release .jar is available for public testing. It is important to remember that this is NOT The final release of 1.8, and is still extremely buggy. If you find any bugs, or need support, please join the #minecraft channel on irc.esper.net using your favorite IRC client!

NOTICE: This version will only work if you've paid for Minecraft, all the more reason to step up!


Here's the download links:

Client: http://assets.minecraft.net/1_8-pre/minecraft.jar
Server: http://assets.minecraft.net/1_8-pre/min ... server.jar

For directions on installing, MCF user GmZ has written a very brief tutorial for Windows located here.

If you'd like to discuss the leak on the forums, please do so in this thread: http://www.minecraftforum.net/topic/611 ... re-release

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PostPosted: Fri Sep 09, 2011 8:56 pm 
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If Mojang announces it's available for testing, how is that a leak?

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PostPosted: Fri Sep 09, 2011 9:00 pm 
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It was leaked onto 4chan originally, so Notch put out an official pre-release so that people didn't try to download a suspect version from third party servers.

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PostPosted: Sat Sep 10, 2011 11:40 am 
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Loving it. Thanks for the news, Mook!

Having a bugger of a time logging in, though. Wonder how long it's been since the login server was hit this hard.

Found a ravine deep underground, took a few screenshots:
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PostPosted: Mon Sep 12, 2011 2:38 pm 
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This happened to me today:


Not my video, btw. Someone else uploaded that. It's exactly what I'm currently experiencing, though.

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PostPosted: Mon Sep 12, 2011 2:42 pm 
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Both the furnace crash bug and the SMP xp orb bug are incredibly annoying. Fortunately, people have released patches for these bugs.

Furnace bug patch: http://www.minecraftforum.net/topic/615 ... ace-crash/
SMP orb patch: http://www.minecraftforum.net/topic/620 ... g-monster/

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PostPosted: Mon Sep 12, 2011 4:59 pm 
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What's even really new in this version? Minecraft lost its appeal for me once I started whoring myself out to Terraria, though neither has received much of my time as of late. Perhaps I'm more interested in the cooperative appeal for a game that used to be a single-player experience for me. Or I suffer from the Minecraft Potato Chip Effect, wherein once I pop, I just can't stop.

Tangents aside, what's everyone think of the new version? I understand there's experience and sprinting now, at the very least.


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PostPosted: Mon Sep 12, 2011 5:05 pm 
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http://www.minecraftforum.net/news/215- ... e-release/

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The 1.8 Pre-Release is available for testing right now! We've done some extensive testing, and discovered the following features:

- Biomes are MUCH larger and uniform than before

-Swamp biome was added to the list of existing biomes - look for vines on trees!

- Vines
Can be collected with shears, in the manner of leaf blocks. Vines will grow on any surface they are placed on

- Beef and Chicken added

- Strongholds - spawn once per world

- Ruins (basically strongholds on the ground)

- Giant mushrooms (Do not generate yet)

- Silverfish

- Creative mode
Allows flying, insta-break, unlimited items from an item palette, no damage, and more

- Abandoned mine shafts

- Endermen
Normally passive, these night-spawning mobs will teleport to (and attack) you if you look directly at them. When defeated, they can drop Ender Pearls, which presently do nothing

- Bow charging
Variable damage with charge, can also land critical hits. Additionally, attacks can crit if you hit a player or mob when descending from a jump

- Sprinting
Run faster, knock mobs back that are hit during a sprint - appears to deplete the hunger bar faster

- New high-quality Main Menu

- Chest animation (lids open, close)

- Player list on SMP; Server listings

- Setting gamemode on SMP "/gamemode username 0/1", 1 being Creative and 0 being Survival

- Hunger
Depletes slowly over time, can be filled by eating food. At 9 more more bars, you will regenerate health slowly.

- Eating animation

- Arrows stick to mobs

- Xp bar (Gain xp from killing mobs and other players)

- New lighting engine (Colored lights, smoother lighting)

- Clouds are now at the ceiling of the world

- Cave spiders

- Zombies drop rotten flesh, which can be consumed

- Watermelons (as well as watermelon and pumpkin seeds)

- Glass panes
These can be crafted at a crafting table by making a 3x2 grid of Glass Blocks - makes 16 panes. These panes can be placed in lines, corners and crosses, and they will adjoin with the nearest adjacent block.

- Iron Bars
Created by making a 3x2 grid of iron ingots at a crafting table. Can be placed in the same manner as glass panes

- Brick, Stone Brick stairs

- Smooth stone brick
Can be crafted by placing Stone in a 2x2 grid, makes 4 Stone Bricks

- F6 & F7 Adjust the time of day when pressed/held


New features and discoveries will be added as they are found. Stay tuned!

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PostPosted: Tue Sep 13, 2011 8:24 am 
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http://twitter.com/#!/jeb_/status/113600292104318978

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Ok, so here's the second "pre-release," only use it if you know what to do with the JAR: http://assets.minecraft.net/1_8-pre2/minecraft.jar


http://assets.minecraft.net/1_8-pre2/mi ... server.jar

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PostPosted: Tue Sep 13, 2011 6:15 pm 
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TY once again, Mook!

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PostPosted: Wed Sep 14, 2011 12:06 pm 
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So minecraft looks interesting. How do I log in?

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PostPosted: Wed Sep 14, 2011 1:28 pm 
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Go to http://www.minecraft.net/ and click the big orange Buy Now button. Once you've bought the game ($21.95 currently), you'll be able to download the client and play in single player. If you want to play on the Gladecraft server, you can choose the Multiplayer option from the main menu and go to gladecraft.gladerebooted.org. I just created a new world (gladecraftv4) this morning, so it's completely untouched at this time.

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PostPosted: Thu Sep 15, 2011 2:37 am 
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I just don't get the appeal of this game.

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PostPosted: Thu Sep 15, 2011 11:52 am 
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If playing with giant man-sized legos while monsters try to kill me is wrong, then I don't want to be right.

It's hard to explain. It's kind of a fusion of a lot of different elements:
  • Freeform building as in creative/sandbox gaming
  • resource mongering, tech-tree climbing, exploration, exploitation, and conquering as in RTS and 4X games
  • Survival/horror/tension elements
  • Massive open/seamless world design
  • Randomly generated content as in roguelikes, Diablo, etc. (it's never the same twice)
And certainly a lot of other things that I'm not thinking of at the moment.

Because of this, it tends to remind me of a lot of other games without actually being any of them. More than anything, it probably reminds me of A Tale in the Desert, Dwarf Fortress, and Black and White, but that's only a rough approximation.

Short of just playing it, probably the best way to get the appeal is to go read/watch some of the better diaries/Let's plays.

"I played with a rule: if I die, I have to delete the entire world."

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PostPosted: Thu Sep 15, 2011 2:56 pm 
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I can see the appeal, but don't suspect I'd share it. I don't ever really gel with true sandbox games; I like to have goals and objectives to work towards *that are directly supported by the game* -- for me, setting my own goals that the game is essentially unaware of (and thus, not really actively complicit in) doesn't ever feel right.

I'd probably dig the tech tree if it weren't a bunch of wiki diving and/or random experimentation to figure it out. Exploitation feels rather meaningless without said tech tree, etc.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Sep 15, 2011 3:03 pm 
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You set your own goals in life right Kaffis?

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PostPosted: Thu Sep 15, 2011 3:06 pm 
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The main reason I bought it was because my daughter liked it. Fortunately I bought it over a year ago for $8.95? Somthing like that.

Often I end up playing and she tells me what she want's done. I do like this kind of game with no limits on what you can do, but I appreciate that it is not for everyone. If a lack of graphics and special effects bothers you, this isn't a game for you.

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PostPosted: Thu Sep 15, 2011 3:31 pm 
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Elmarnieh wrote:
You set your own goals in life right Kaffis?

Yes. But I play games to get away from "life." One thing that's nice is having an attainable win condition, even if I don't always attain it.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Thu Sep 15, 2011 3:37 pm 
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Victory conditions are for losers.

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PostPosted: Thu Sep 15, 2011 3:49 pm 
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If you create a new world and use the seed "Water", you'll start on a deserted island with no other land in sight. There is one tree in the corner of the island, and there's some tall grass you can try to harvest for seeds. There's also a hole that drops ~25 meters into a cave system.

As Paulsoaresjr puts it, survive and thrive. Have fun!

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PostPosted: Thu Sep 15, 2011 4:31 pm 
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A particularly idyllic seed is "Land of Bacon". You'll start out standing between two villages in grassland with lots and lots of pigs. Easy access to wood and an ocean, etc.

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Sail forth! steer for the deep waters only!
Reckless, O soul, exploring, I with thee, and thou with me;
For we are bound where mariner has not yet dared to go,
And we will risk the ship, ourselves and all.


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PostPosted: Thu Sep 15, 2011 7:55 pm 
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Elmarnieh wrote:
So minecraft looks interesting.


http://www.minecraftskins.info/elmo.html

It calls to you.

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Sail forth! steer for the deep waters only!
Reckless, O soul, exploring, I with thee, and thou with me;
For we are bound where mariner has not yet dared to go,
And we will risk the ship, ourselves and all.


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PostPosted: Thu Sep 15, 2011 11:35 pm 
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The new neighbors in Splatsburg are not particularly friendly...

Spoiler:
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Sail forth! steer for the deep waters only!
Reckless, O soul, exploring, I with thee, and thou with me;
For we are bound where mariner has not yet dared to go,
And we will risk the ship, ourselves and all.


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PostPosted: Sat Sep 17, 2011 10:40 am 
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Mookhow wrote:
If you create a new world and use the seed "Water", you'll start on a deserted island with no other land in sight. There is one tree in the corner of the island, and there's some tall grass you can try to harvest for seeds. There's also a hole that drops ~25 meters into a cave system.

As Paulsoaresjr puts it, survive and thrive. Have fun!
I'd like to see a map of that world. I used "Laphroaig" as seed for my neighborhood SMP server, and we got a tiny island with no trees and no land in sight. We each picked a direction and sailed off in search of land (I put a chest full of boats on the spawn point), with our northbound player having the hardest time finding someplace to call home.

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PostPosted: Sat Sep 17, 2011 10:43 am 
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Here's the minecraft forum thread for the Water seed: http://www.minecraftforum.net/topic/629 ... load-hard/

Here's a screenshot of the in-game map for that seed: http://i161.photobucket.com/albums/t221 ... terMap.png

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