The Glade 4.0

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PostPosted: Sat Oct 08, 2011 4:24 pm 
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I didn't intend to phrase that as it being a bad thing. I like the WoW model, I wouldn't of spent so many years playing WoW if I hadn't. Its got similar mechanics that you know & love from WoW, but with a Star Wars wrapper. The game works quite well for what its seemingly trying to be.

That said, there's not a whole lot that seems "new" to me. I may of had my hopes too high, and that's entirely on me. I was looking for something to push MMO's into a new direction, a new generation so to speak. That for my personal taste, will fall to Guild Wars 2 based on what I've seen from that game so far.

If you know & love how WoW works, but want that amount of polish, functionality and experience but with a Star Wars theme, then TOR is definitely going to be a great game to play.


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PostPosted: Sat Oct 08, 2011 5:18 pm 
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I never played wow so hopefully this will be all new too.


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PostPosted: Sat Oct 08, 2011 6:22 pm 
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I think the point to take away is that SWTOR shares enough DNA with mainstream MMOs to feel familiar to most on-line gamers, when considering the underlying mechanics. I've never played wow either, but its pretty easy for me to slide right into SWTOR based on past MMO experience.


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PostPosted: Sat Oct 08, 2011 6:43 pm 
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I expect the gameplay to be similar. However, where my expectations are higher, is I also expect the game to involve the player characters more in the apparent plot. In WoW, for the most part, the world goes on, things happen around the players, with or without them. (This was briefly improved during Lich King when the world changed drasticly based on the Wrathgate quest, but such instances were few and far between, and eventually, they removed even those changes.) In Warcraft, you're more of a bystander than a participant, and I tired of it.

What SWTOR promises is to make each individual player feel as if they truly are at the center of the intrigue and plot going on in the galaxy -- an MMO that plays out like a single player RPG. I don't know if they can pull it off, but if they can, I will be very happy.

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PostPosted: Sat Oct 08, 2011 8:18 pm 
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Feels like a hybrid of WoW, Mass Effect and KOTOR to me.

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PostPosted: Sat Oct 08, 2011 11:26 pm 
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It's nothing like WoW in space. Aside from talents, they basically have nothing else in common.

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PostPosted: Sun Oct 09, 2011 9:33 pm 
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Talya wrote:
I expect the gameplay to be similar. However, where my expectations are higher, is I also expect the game to involve the player characters more in the apparent plot. In WoW, for the most part, the world goes on, things happen around the players, with or without them. (This was briefly improved during Lich King when the world changed drasticly based on the Wrathgate quest, but such instances were few and far between, and eventually, they removed even those changes.) In Warcraft, you're more of a bystander than a participant, and I tired of it.

What SWTOR promises is to make each individual player feel as if they truly are at the center of the intrigue and plot going on in the galaxy -- an MMO that plays out like a single player RPG. I don't know if they can pull it off, but if they can, I will be very happy.



The mere fact that it is an MMO that isn't entirely instanced like Guildwars means that you are still going to have a problem.

"If you complete this task, Talya, then you will receive the rare and unique adaegan crystal for your lightsaber... the only one of it's kind!"

And then, you are going to run into many, many, many other Jedi whose lightsaber glows brightly of the same hue as yours. Because, they too have already been there and done that long before you.

It's the double-edged sword of playing a game with other people who also have the same story as you. This is precisely one of the biggest reasons I am looking forward to Skyrim more than any other game this year.

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PostPosted: Mon Oct 10, 2011 9:05 am 
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Leet beta spoilerz info!

Spoiler:
I enjoyed the Flashpoint I did yesterday. Basically the single player "dungeon" for SWTOR. You hit it around level 10 and it's for up to 4 people, with 2+ suggested. I wont spoil the actual events but the gameplay was interesting and cool.

I'm sure there are videos on how this works but it was still new to me since I'm not following SWTOR too closely. Essentially you group as normal. All "zone in" to the instance. Starts with some Mass Effect style cut scenes with you choosing your responses, difference here being everyone picks their response and there is a dice roll to see whose response is taken. So if for instance the dialogue is "Please, can you help us?", you might respond with a "What's in it for me?" but Jedi Goodie-Goodie won the role and the camera pans to him as he says "Of course miss, a Jedi lives to serve."

So far as I can tell if it's a light side dark side decision you get points based on what you respond regardless of if you win the roll. However, some decisions are critical. You might have to choose if you want to leave an NPC behind or some such and that is controlled by whoever wins the RNG.

In a level 10ish instance though, "critical" decisions are relative. I found it fun to be in a group with 2 sissy Jedi and one Mercenary style rude trooper. Made it interesting. The comments we made in chat were funny too. Of course, this is all new so the novelty might well wear off quickly.

Hmm now that I think of it, I wonder if I could have done it "solo" with my Companion?

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PostPosted: Mon Oct 10, 2011 10:17 am 
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This is cross-posted from a thread on the World of Darkness MMO that's being developed. It's relevant here, with regards to SWtOR's storyline quests.

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3) Story means exactly jack in an MMO. The hardcore roleplayers that one would expect WW intends to cater to are going to make their own without any assistance. You don't need a solid storyline for the game. A rough background for the setting is just fine. That's the point of an MMO - to let the players run wild and do what they want. My fondest memories of EQ and WoW had nothing at all to do with the games' lore, nor did it have much to do with the phat lewt that was raining from the sky. Ten years later, I still sit around and tell stories about EQ for hours - people I was with, places we went, and stuff we did. I wasn't even a big roleplayer. I never was. But I've got stories of my wacky hijinx in another world.

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PostPosted: Mon Oct 10, 2011 10:21 am 
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EQ was one of the most memorable games ever, although it was probably because of the people I played with.


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PostPosted: Mon Oct 10, 2011 11:16 am 
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One of many main tanks I worked with over the years (Grum, for those of you guys who hung out with us) once described how the promise of EQ was your own personal Lord of the Rings or Sword of Shannara, and how that illusion got shattered with fifty people crowded around a dragon. It was a lot like the argument Numbuk just raised about the Jedi lightsaber crystal.

I was keenly aware that there were other people who had some of the same phat lewt that I did. (Although there did get to be a point where those people were very small in number). There were other people who had killed the same monsters. At the same time, they weren't me. They didn't have a reputation as one of the team of superheroes who bailed you out of a bad Fear break.

Having a single-player storyline that makes you the center of all the intrigue in the universe is no different from a regular single-player game that plays out like an interactive storybook, and at the end of the day, you're not making any decisions on your own. You're making the writer's decisions and seeing what the writer had planned. That's cool, but it's not an MMO. You don't go and tell your friends about that. Now, some jackass trains you. Do you run? Do you fight? That's a real decision. If you stand and fight, you've got an epic battle on your hands. That's your Black Gates of Mordor. Sometimes you lose those, and it sucks. Sometimes you win, and it's **** awesome.

Lots of people in EQ fought and killed Lord Nagafen, Trakanon, Dozekar the Vindicator, and so forth. I'm pretty sure nobody had random mobs from the castle of Velketor's Labyrinth wandering past their group because **** Deirdre thought it would be cute to pull Velketor to the zone entrance.

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PostPosted: Mon Oct 10, 2011 11:20 am 
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I remember watching my parents try to do Fear with the guild and it would turn into a catastrophe almost every time. And then when everyone was naked waiting to be rezzed, there was that level 30 - something female necromancer NPC that would keep respawning in the cave giving everyone grief.


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PostPosted: Mon Oct 10, 2011 12:39 pm 
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Lex Luthor wrote:
I remember watching my parents try to do Fear with the guild and it would turn into a catastrophe almost every time. And then when everyone was naked waiting to be rezzed, there was that level 30 - something female necromancer NPC that would keep respawning in the cave giving everyone grief.


I still remember cancelling going to a baseball game with my mom when I was younger because I was raiding Fear for the first time that morning. I didn't mean to skip the game, but the "raid" turned into a 6 hour corpse run... of course :P


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PostPosted: Mon Oct 10, 2011 12:41 pm 
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its funny, the only time we wiped doing PoFear was when 4 of us tried to clear it at level 70. (bad pull)


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PostPosted: Tue Oct 11, 2011 7:35 am 
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My memories of fear was my first run with my new guild and being selected for the honor of taking the first DT by .... whatever that guys name was. Staying up til 3 in the morning, I honestly forget if we took him down or not but I seem to recall we did.

Also remember the day not long after I got to be on the break team. That was cool.

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PostPosted: Tue Oct 11, 2011 4:55 pm 
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Of all the fun years of gaming I've had in my life, and even though it eventually turned sour because I stuck with it for too long, I still say the early Everquest days were probably the peak of gaming wonderment for me.


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PostPosted: Tue Oct 11, 2011 6:53 pm 
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I'm interested in pre-ordering this game. Where are people preordering from? If I want to get my hands on the box the same day, Best Buy would be my best bet. But, if I preorder, there's that early access thing. So I should already be able to download/install the game before release, right? So it doesn't really matter when I get the physical box, does it?

What do you think?

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PostPosted: Tue Oct 11, 2011 7:02 pm 
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Typically, Moo, the way pre-orders' early access works is you get a code ahead of time when you pre-order. Make sure you do so if that's your goal. The pre-order code gives you early access, and then there's usually a short grace window post-launch where a pre-order code is still enough to continue logging in. After however long the grace period is, your account goes inactive until you enter the "real" code found in the box copy.

I've seen games with no grace period (though that was early in the "early access!!!" days, and grace periods ranging from 3-10 days.

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PostPosted: Tue Oct 11, 2011 7:19 pm 
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So, if I preorder from Amazon with the option to get it release day, I can install the game early and just enter the CD key when the box arrives?

edit: I preordered through Amazon.

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PostPosted: Tue Oct 11, 2011 7:36 pm 
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Slythe wrote:
Of all the fun years of gaming I've had in my life, and even though it eventually turned sour because I stuck with it for too long, I still say the early Everquest days were probably the peak of gaming wonderment for me.



Oh, I've said it before and I'll say it again: Receiving my Totemic Helm was far more epic and satisfying than any achievement, any drop, any item I've earned in *any game* since.

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PostPosted: Thu Oct 20, 2011 5:25 pm 
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Press had a limited NDA lift starting today. Lots of articles out there if you care to peruse them. I know Massively, IGN, Gamespy, RPS, and I think Joystiq all have multi-part coverage.

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PostPosted: Thu Oct 20, 2011 5:58 pm 
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I pre ordered through Best Buy. Got one working code and one code that already been used. YMMV


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PostPosted: Thu Oct 20, 2011 6:47 pm 
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Mookhow wrote:
So, if I preorder from Amazon with the option to get it release day, I can install the game early and just enter the CD key when the box arrives?

edit: I preordered through Amazon.

Sorry, forgot to reply here. Assuming Amazon had a valid pre-order code left to give you at the time of purchase, yes.

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PostPosted: Thu Oct 20, 2011 6:54 pm 
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I preordered through Amazon, got the code immediately, and registered it with Bioware with no problem.

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PostPosted: Thu Oct 20, 2011 7:07 pm 
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Mookhow wrote:
I preordered through Amazon, got the code immediately, and registered it with Bioware with no problem.

Cool. I've seen reports that various outlets are either sold out of codes or are (improperly) recycling old codes.

EA made the novel decision to limit quantities of pre-order codes to better throttle server load during the early access.

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