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PostPosted: Mon Oct 17, 2011 4:11 pm 
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Customizibility is overrated for the face generator. It was desired way back before I knew better in the EQ days, because we had no choice. I'd rather just choose from some decent looking archetypes than fiddle for 15-20 minutes trying to make them not look fugly. Fallout 3s's are ugly too. So, make some decent looking ones so I don't have to fiddle and leave the custom option for people that want to make the nose cartoonishly bigger.

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PostPosted: Mon Oct 17, 2011 7:16 pm 
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Timmit wrote:
Diamondeye wrote:
Oblivion's were excellent and very highly customizable.
Oblivion's were awful and looked subhuman...


Try not taking psychadelic drugs before playing the game; that will help them appear normal.

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PostPosted: Mon Oct 17, 2011 7:17 pm 
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That's not true. Oblivion characters looked like dog ****, no matter what you did.


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PostPosted: Mon Oct 17, 2011 9:40 pm 
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Oblivion characters looked absolutely horrible. Fallout 3 was a vast improvement, but they were still pretty bad. From what I've seen of Skyrim, they have improved again, but I haven't really seen an up close look at very many and still haven't seen the character creation process.

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PostPosted: Tue Oct 18, 2011 6:25 am 
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Oblivion's graphics were horrible, and I cannot stand sandbox games.

I was lost without any idea what I was doing pretty much from the moment i got out of jail. Oh, I managed to find a few things, but in the end, I got bored because I hate sandbox RPGs. Give me something with focus, please. Gimme back my subtle rails. And more importantly, give me big conversations, great voice acting (and lots of it...I like Mass Effect/Dragon Age style of conversation that is a major part of the gameplay.) When I was a kid I may have invested the time required to figure out Oblivion's story or purpose (I mean, I remember having finished Ultima III and IV), but not anymore.

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PostPosted: Tue Oct 18, 2011 7:23 am 
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Taly, you could have just walked to the giant blinking indicator on your map that told you how to progress the storyline...

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 Post subject: Re:
PostPosted: Tue Oct 18, 2011 8:03 am 
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Hopwin wrote:
Taly, you could have just walked to the giant blinking indicator on your map that told you how to progress the storyline...

The indicator doesn't actually point to the next point in the progression. it points to the currently selected quest (which aren't all that clear what is for what), and even that isn't always reliable.

viewtopic.php?p=120135#p120135

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PostPosted: Tue Oct 18, 2011 8:00 pm 
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Lenas wrote:
That's not true. Oblivion characters looked like dog ****, no matter what you did as long as you kept smoking crack.


Fixed.

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PostPosted: Tue Oct 18, 2011 8:08 pm 
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Lenas wrote:
That's not true. Oblivion characters looked like dog ****, no matter what you did.

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PostPosted: Tue Oct 18, 2011 8:30 pm 
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it was very hard to make a decent looking oblivion character.

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PostPosted: Tue Oct 18, 2011 9:27 pm 
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There's also the fact that character progression and development in Oblivion was like **** yourself with a live pineapple grenade ...

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PostPosted: Tue Oct 18, 2011 9:31 pm 
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That was why I hated it, mostly.

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PostPosted: Wed Oct 19, 2011 8:39 am 
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Raltar wrote:
Deathclaws remained absolutely frightening, even at level 30 unless you use the cheese steath suit. In which case...nothing was even a challenge. So yeah...it's nice to know that Skyrim will follow Fallout 3 in that regard more than it will follow Oblivion.



Was I the only one who used the toycar paralysis gun that made deathclaws into cripples? One dart from that gun lamed them up and made them move no faster than any other creature. Much easier to take down then...

I am also hoping that Skyrim does not have enemies that scale in level with you. There need to be places where a lower level character must fear to tread until he is much higher level.

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PostPosted: Wed Oct 19, 2011 11:42 am 
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Foamy wrote:
I am also hoping that Skyrim does not have enemies that scale in level with you. There need to be places where a lower level character must fear to tread until he is much higher level.



They've established, many moons ago, that this will be the case. Some enemies may level up with you, but it is going to be more like Fallout 3 where some high level baddies will always be hanging out, and low level baddies will always be hanging out. That, and bandits won't be wearing armor worth several thousands of gold as you level up.

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PostPosted: Wed Oct 19, 2011 11:52 am 
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Khross wrote:
There's also the fact that character progression and development in Oblivion was like **** yourself with a live pineapple grenade ...



Dunno where you're getting this from. The leveling monsters were kind of annoying, but I found that I was still more relatively powerful than they as I went up.

It was sometimes hard to raise off-skills but not that bad.

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PostPosted: Wed Oct 19, 2011 11:54 am 
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Numbuk wrote:
Foamy wrote:
I am also hoping that Skyrim does not have enemies that scale in level with you. There need to be places where a lower level character must fear to tread until he is much higher level.


That, and bandits won't be wearing armor worth several thousands of gold as you level up.


That will be a welcome change, for the believeability aspect.

It's also be nice if the better gear didn't scale up in weight so absurdly either.

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PostPosted: Wed Oct 19, 2011 1:01 pm 
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Diamondeye wrote:
Khross wrote:
There's also the fact that character progression and development in Oblivion was like **** yourself with a live pineapple grenade ...
Dunno where you're getting this from. The leveling monsters were kind of annoying, but I found that I was still more relatively powerful than they as I went up.

It was sometimes hard to raise off-skills but not that bad.
When people talk about character progression and development, they aren't talking about power relative to creeps in the game. We're talking about Bethesda's horrendous abominations at the level of game systems, Diamondeye.

Seriously ...

Oblivion does the following:

1. Discourage you from using your primary skill set. In fact, even the Developers recommend choosing skills that have little to no real impact on gameplay as primary skills. Every skill that actually matters to your character needs to be a secondary skill. That's just so ass-backwards. Indeed, you can't even pick any of the "passive" skills as Primary skills, because you just might level up unintentionally, and that's DISASTROUS in Oblivion.

2. Luck is the single most important stat in the game and the single most difficult to max. And, indeed, it's so important that you have no idea how much you've screwed yourself until you've played a Max Luck Character. I mean, seriously, Luck determines drop rates, damage, damage taken, skill increases, item availability at vendors, spell successes more than the casting school ...

It's just retarded.

3. Redguards have no less than TWICE the HP of any other race available in the game; and, because of the way progression works, suffer absolutely 0 drawbacks for it.

4. The game punishes you for playing it without a level of min-maxing that would get you banned in an MMO and kicked out of Paragon-EU in WoW. Seriously ...

The character progression and development in Oblivion is like **** yourself with a live pineapple grenade. I've played better games of Monopoly with 5 year olds making their own rules up as we go along.

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PostPosted: Wed Oct 19, 2011 1:10 pm 
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Khross wrote:
Diamondeye wrote:
Khross wrote:
There's also the fact that character progression and development in Oblivion was like **** yourself with a live pineapple grenade ...
Dunno where you're getting this from. The leveling monsters were kind of annoying, but I found that I was still more relatively powerful than they as I went up.

It was sometimes hard to raise off-skills but not that bad.
When people talk about character progression and development, they aren't talking about power relative to creeps in the game. We're talking about Bethesda's horrendous abominations at the level of game systems, Diamondeye.

Seriously ...

Oblivion does the following:

1. Discourage you from using your primary skill set. In fact, even the Developers recommend choosing skills that have little to no real impact on gameplay as primary skills. Every skill that actually matters to your character needs to be a secondary skill. That's just so ass-backwards. Indeed, you can't even pick any of the "passive" skills as Primary skills, because you just might level up unintentionally, and that's DISASTROUS in Oblivion.

2. Luck is the single most important stat in the game and the single most difficult to max. And, indeed, it's so important

3. Redguards have no less than TWICE the HP of any other race available in the game; and, because of the way progression works, suffer absolutely 0 drawbacks for it.

4. The game punishes you for playing it without a level of min-maxing that would get you banned in an MMO and kicked out of Paragon-EU in WoW. Seriously ...

The character progression and development in Oblivion is like **** yourself with a live pineapple grenade. I've played better games of Monopoly with 5 year olds making their own rules up as we go along.


Have you even played this game? The idea that levelling up is disatstrous is completely asinine. You are not punished for playing without an absurd level of min-maxing except in the sense that any game punishes you for "not min-maxing" by it being generally less effective.

I don't know where you're getting these developer recommendations from, either, because its' complete nonsense. This is a pretty typical "I don't like it" temper tantrum. The only complaint up there that has even a semblance of accuracy is the one about Redguard hitpoints.

I don't want to hear about how you've beaten it 18 times with different classes and blah blah blah, either. I've played the game extensively enough with a wide variety of character development paths, to know exactly what I'm talking about. I'm not going to put any stock in hearing about how many times you've played through a game you evidently hate.

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PostPosted: Wed Oct 19, 2011 1:13 pm 
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I have played the game, Diamondeye ...

And you are the only person on the planet who disagrees with any of those criticisms. In fact, that list of criticisms is precisely why Bethesda ABANDONED the Oblivion character system.

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PostPosted: Wed Oct 19, 2011 1:21 pm 
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Khross wrote:
I have played the game, Diamondeye ...

And you are the only person on the planet who disagrees with any of those criticisms. In fact, that list of criticisms is precisely why Bethesda ABANDONED the Oblivion character system.


This is complete bullshit. Yes, the character development system had idiosyncracies, and something better could ahve been done (and evidently has been) but I am hardly "the only person on the planet" who thinks this.

This is just typical Khrossian "I am the expert on all things video game and anyone who disagrees with me can't possibly know wht they're talking about" nonsense. If you got that impression from the game, you clearly either A) didn't play it long enough to give it much of a chance before getting frusterated B) are wildly exaggerating because you can't just say "I didn't like the character development" or C) it just doesn't suit your playstyle and again, you can't just say "It didn't work for me".

If you seriously think it's like playing monopoly with a 5 year old (an experience I daresay I'm quite familiar with, if not specifically monopoly) and you continued playing it long enough to consider yourself knowledgeable, you're either an incredible masochist, or completely full of ****.

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PostPosted: Wed Oct 19, 2011 1:49 pm 
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Diamondeye:

I have the Thieves Guild and the Assassins Guild capstone achievements on my 360 for Oblivion. I daresay I know exactly how the character mechanics work in Oblivion.

You choose 7 Major Skills, all other Skills are minor. You choose a race. You choose a Birth Sign.

Race and Birth Sign are both fixed if you want Maximum HP and Maximum Luck: Redguard and Thief; and, obviously, Luck has to be one of your primary attributes. This results in a Level 40 End Game character, which is preferable to the Level 51 character that is absolute maximum, because equipment and items stop scaling in mechanical value around level 35.

This also means you only get 10 major and 10 minor skill point gains per level, because you're raising your attributes +5/+5/+1.

You can't choose any of the skills your character relies on as Major Skills, because that it means you level too soon. You can't really choose passive skills because that means you level accidentally. And you can't choose any skills in which your class or race give bonuses, because that significantly limits your margin of error and reduces the maximum level of your character even further. And if you go the +5/+5/+5 route with a Major Skill emphasis, then you can conceivably end up with a character that is vastly underpowered relative to the creeps around it.

Oh, and you need a major skill for each attribute so you don't cornhole yourself into having to raise extra non-leveling skills before you hit max level.

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PostPosted: Wed Oct 19, 2011 1:50 pm 
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Khross wrote:
I have played the game, Diamondeye ...

And you are the only person on the planet who disagrees with any of those criticisms. In fact, that list of criticisms is precisely why Bethesda ABANDONED the Oblivion character system.


While I didn't like Oblivion, that may be a bit of an exaggeration. There seem to be plenty of people who love this game. Although, a lot of those that do still agree with your assessment in a less extreme way.

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PostPosted: Wed Oct 19, 2011 1:50 pm 
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Diamondeye wrote:
This is complete bullshit. Yes, the character development system had idiosyncracies, and something better could ahve been done (and evidently has been) but I am hardly "the only person on the planet" who thinks this.

Oblivion was awesome. Levelling worked the same way it has worked throughout the entire series. Luck has always been huge in The Elder Scrolls and if you are just figuring that out...

Diamondeye wrote:
This is just typical Khrossian "I am the expert on all things video gameand anyone who disagrees with me can't possibly know wht they're talking about" nonsense. If you got that impression from the game, you clearly either A) didn't play it long enough to give it much of a chance before getting frusterated B) are wildly exaggerating because you can't just say "I didn't like the character development" or C) it just doesn't suit your playstyle and again, you can't just say "It didn't work for me".

FTFY

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PostPosted: Wed Oct 19, 2011 1:53 pm 
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The only people behaving in the "typical Khrossian" way are you and Diamondeye, Hopwin.

Let me know when either of you want to discuss the facts of the game systems. Oh, and here's another complaint ...

Why even have classes when every character ends up functionally identical except for appearance and HP total?

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PostPosted: Wed Oct 19, 2011 2:06 pm 
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To be fair, Khross's complaint about the game is pretty typical, if you look around, and is something the developers specifically said they're looking at fixing in Skyrim. However, I don't believe most people felt quite as vehemently about it as does Khross.

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