Cataclysm gear stats
Unless I'm mistaken, the Cata gear stats will break down like this:
Melee: Hit, Crit, Haste, Expertise, Mastery
Ranged: Hit, Crit, Haste, Mastery
Caster: Hit, Crit, Haste, Mastery
Healer: Spirit, Crit, Haste, Mastery
You are not mistaken. Everyone also gets stamina, armor, and their primary stat (Str, Int or Agi). Resilience and Spell Pen will continue to be PvP stats. This is not set in stone either. Cataclysm isn't finished.
Tanks will also have block (but not block value), dodge, parry and perhaps armor. It isn't super important how many stats everyone has. Melee for example need hit and expertise, but casters need more hit. It only gets to be a problem if for example you can't piece together a set that has all the stats you need in the amounts you want. Many tanks for example will happily sacrifice hit and expertise for more armor and stamina.
So, I'm guessing the current plan is to get rid of the Spirit > Other Stat talents completely?
It's too early to tell. It would be nice to get rid of them for say mages and warlocks given that their gear generally won't have Spirit. We can't get rid of conversion talents completely. For example, Enhancement and Retribution will need some way to derive spell power from attack power and need a way to get mana back without Int or Spirit. (
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