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PostPosted: Wed Oct 19, 2011 2:12 pm 
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Khross wrote:
The only people behaving in the "typical Khrossian" way are you and Diamondeye, Hopwin.

Let me know when either of you want to discuss the facts of the game systems. Oh, and here's another complaint ...

Why even have classes when every character ends up functionally identical except for appearance and HP total?


Every character doesn't end up functionally identical. As for "discussing the facts" of the game systems, that's what this entire thread was until you had to come **** it up with your ranting.

Moreover, there is nothing wrong with the way Hopwin or I are behaving in this thread. You're the one talking about "abominations", and "pineapple grenade *** ****", and comparing it to "playing monopoly with a 5 year old." If it was really that bad, I doubt you played it enough to really grasp that it's more fun when you aren't going for theoretical maximum mechanical advantage, nor do you need to to make it playable, beatable, or enjoyable.

On the other hand, maybe you did actually play it in which case your carrying on is just nerd rage, and your typical outrage that anyone would dare disagree with your assessment of a video game. Acting like this over political issues that have consequences for us all, I can understand. Your insistence on being King **** on Turd Mountain of video games is.. less understandable.

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PostPosted: Wed Oct 19, 2011 2:12 pm 
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Khross:

How do you find the time to be a college professor and an expert on so many different games?

I dabble in several games, but find it nearly impossible to be so immersed in any one, let alone several, to the point of knowing so much about every game mechanic, the maps, etc.

Off the top of my head, I can recall you speaking with such expertise on WoW, Starcraft 2, and Oblivion. Surely there are others. How is it possible to learn just about every nuance of every game, beat it several times with varying characters and know just about everything there is to know about said games while remaining a successful working adult (esp one who is a university professor) Surely your work takes up a great portion of your time.

It's like the NCIS video clip where the character has apparantely managed to beat every MMO she has ever played and has the high score on them all.


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PostPosted: Wed Oct 19, 2011 2:13 pm 
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I'm sorry, but Khross is absolutely correct. Oblivion was a fun and interesting game, with stunning graphical environments (even though the majority of the characters looked like ***, unless you spent an insane amount of time in the character creation process). The main storyline was even pretty cool, as was the fact that Patrick Stewart and Sean Bean did some of the voice acting.

But the leveling system was seriously fraked. Because the enemies scaled with your level, if you weren't VERY careful with your skill planning and leveling, you could seriously frak yourself over by gaining levels.

Quote:
The fact that monsters and other enemies level up at the same time as your character leads to the "leveling problem". If you make poor choices in leveling up, your character will become relatively weaker than the monsters as your level progresses. Therefore a given situation in the game will become harder rather than easier, even though you would expect the same situation to be easier for higher-level characters.

There are several strategies for overcoming the leveling problem. One is to never let your character sleep, resulting in your character never leveling up (as described at Under Leveling). Another is to just decrease the game's difficulty slider.

On the other hand, it is possible to play to high levels and have your character constantly become stronger than the enemies. To accomplish this, it is necessary to take maximum advantage of every bonus that is available to your character when you level up. In general, this requires careful planning from the time you start the game, because many of these advantages are only available with specific character creation choices.


Also:

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Furthermore, some +5 attribute bonuses are not possible without a custom character class. For example, take the standard Warrior class. Ideally, a fighter type character will want to obtain +5 attribute bonuses in both Endurance and Strength. However, that is impossible with the Warrior class. To obtain the two +5 attribute bonuses requires 20 skill advancements in the skills governed by endurance and strength, i.e., in some combination of Armorer, Block, Heavy Armor, Blade, Blunt, and Hand to Hand. But because all six of those skills are class major skills, as soon as 10 skill advancements are obtained, the character will level up. You have to choose between trying to get +5 in just one of these attributes (and then perhaps getting +5 in an attribute that is much less useful to a fighter-type character), or getting two +3 attribute bonuses.

Similar problems are encountered with any standard class. In all cases the class's chosen attributes - which a character would presumably want to maximize, cannot get +5 attribute bonuses, because the majority of the skills governed by that attribute are major skills. At least one skill governed by an attribute must be a minor skill to enable consistent +5 attribute bonuses, and maximum control is obtained if two of the governed skills are minor skills.

So, for example, a fighter-type character who wants to be able to get +5 bonuses to Endurance and Strength at every level must choose at least one of the skills governed by Endurance (Armorer, Block and Heavy Armor) to be a minor skill, and at least one of the skills governed by strength (Blade, Blunt and Hand to Hand) to be a minor skill as well. Furthermore, the minor skills must be frequently used. Remember that a total of 20 skill advancements need to be gained in these six skills at each level (10 in endurance-governed skills, and 10 in strength-governed skills); at most 10 of those advancements can come from the major skills (because after 10 your character will always level up). Therefore, at least 10 skill advancements must come from the minor skills. Since more experience must be gained to advance minor skills than major skills, much more than half of your character's time must be spent working on the minor skills. So, if Blade is chosen as the minor skill, the fighter will need to spend more time fighting using bladed weapons than either blunt weapons or fists.


I'm sorry, but any leveling system that requires you to have your main abilities as minor skills in order to achieve the best possible stat combination is flat-out retarded.

I tried playing Oblivion with normal leveling on two separate occasions, and both times, I got so frustrated with it, that I downloaded a leveling mod that fixed all of these inherent problems and made the experience much more enjoyable.

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PostPosted: Wed Oct 19, 2011 2:14 pm 
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Talya wrote:
To be fair, Khross's complaint about the game is pretty typical, if you look around, and is something the developers specifically said they're looking at fixing in Skyrim. However, I don't believe most people felt quite as vehemently about it as does Khross.


That's the thing. I didn't say the leveling/development system was fantastic, great, or even good. It is, however, playable, and the game is quite fun.

The nerd rage for not agreeing with the absurd condemnations is hilarious. If it were that bad, why play it at all?

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PostPosted: Wed Oct 19, 2011 2:20 pm 
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Diamondeye:

Except, the two of you still are not discussing facts. You see, I made no comments about your opinions of your experiences with Oblivion. I made no comments about your enjoyment of the game. I have, however, made several factual and accurate statements about the character mechanics in the game; and, I have stated that those realities of the character system are like **** yourself with a pineapple grenade and abominable.

So, while you two keep taking umbrage, insulting me, and while Foamy pulls a TheRiov and calls me a liar, you're still not actually reading my posts about how certain game mechanics work.

More to the point, I said the systems were horrible, not the game itself. In fact, I'm fairly certain I said the entire reason I wouldn't play another Bethesda game was the lack of people in my MMO and my general dislike of sandbox worlds that de-emphasize the ostensibly central narrative (and that was pages and pages ago.)

Oh, and yes, every character does end up functionally identical because if you leveled efficiently ...

You have 100 in every attribute and 100 in every skill, which means the only differences are ultimately cosmetic.

So, keep on calling this a nerdrage or falsehoods, because you want to strawman what I've said ...

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Last edited by Khross on Wed Oct 19, 2011 2:22 pm, edited 1 time in total.

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PostPosted: Wed Oct 19, 2011 2:21 pm 
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Caleria wrote:
I'm sorry, but Khross is absolutely correct. Oblivion was a fun and interesting game, with stunning graphical environments (even though the majority of the characters looked like ***, unless you spent an insane amount of time in the character creation process). The main storyline was even pretty cool, as was the fact that Patrick Stewart and Sean Bean did some of the voice acting.

But the leveling system was seriously fraked. Because the enemies scaled with your level, if you weren't VERY careful with your skill planning and leveling, you could seriously frak yourself over by gaining levels.

Quote:
The fact that monsters and other enemies level up at the same time as your character leads to the "leveling problem". If you make poor choices in leveling up, your character will become relatively weaker than the monsters as your level progresses. Therefore a given situation in the game will become harder rather than easier, even though you would expect the same situation to be easier for higher-level characters.

There are several strategies for overcoming the leveling problem. One is to never let your character sleep, resulting in your character never leveling up (as described at Under Leveling). Another is to just decrease the game's difficulty slider.

On the other hand, it is possible to play to high levels and have your character constantly become stronger than the enemies. To accomplish this, it is necessary to take maximum advantage of every bonus that is available to your character when you level up. In general, this requires careful planning from the time you start the game, because many of these advantages are only available with specific character creation choices.


Also:

Quote:
Furthermore, some +5 attribute bonuses are not possible without a custom character class. For example, take the standard Warrior class. Ideally, a fighter type character will want to obtain +5 attribute bonuses in both Endurance and Strength. However, that is impossible with the Warrior class. To obtain the two +5 attribute bonuses requires 20 skill advancements in the skills governed by endurance and strength, i.e., in some combination of Armorer, Block, Heavy Armor, Blade, Blunt, and Hand to Hand. But because all six of those skills are class major skills, as soon as 10 skill advancements are obtained, the character will level up. You have to choose between trying to get +5 in just one of these attributes (and then perhaps getting +5 in an attribute that is much less useful to a fighter-type character), or getting two +3 attribute bonuses.

Similar problems are encountered with any standard class. In all cases the class's chosen attributes - which a character would presumably want to maximize, cannot get +5 attribute bonuses, because the majority of the skills governed by that attribute are major skills. At least one skill governed by an attribute must be a minor skill to enable consistent +5 attribute bonuses, and maximum control is obtained if two of the governed skills are minor skills.

So, for example, a fighter-type character who wants to be able to get +5 bonuses to Endurance and Strength at every level must choose at least one of the skills governed by Endurance (Armorer, Block and Heavy Armor) to be a minor skill, and at least one of the skills governed by strength (Blade, Blunt and Hand to Hand) to be a minor skill as well. Furthermore, the minor skills must be frequently used. Remember that a total of 20 skill advancements need to be gained in these six skills at each level (10 in endurance-governed skills, and 10 in strength-governed skills); at most 10 of those advancements can come from the major skills (because after 10 your character will always level up). Therefore, at least 10 skill advancements must come from the minor skills. Since more experience must be gained to advance minor skills than major skills, much more than half of your character's time must be spent working on the minor skills. So, if Blade is chosen as the minor skill, the fighter will need to spend more time fighting using bladed weapons than either blunt weapons or fists.


I'm sorry, but any leveling system that requires you to have your main abilities as minor skills in order to achieve the best possible stat combination is flat-out retarded.

I tried playing Oblivion with normal leveling on two separate occasions, and both times, I got so frustrated with it, that I downloaded a leveling mod that fixed all of these inherent problems and made the experience much more enjoyable.


The thing is you don't need +5, or even +4 attribute bonueses at every level. I hardly ever got them, and yet I was still able to trounce almost everything late in the game by making wise use of resources.

This "problem" results entirely from the idea that you need to max out your primary attributes in order to do well or make a powerful character - which you do not.

Oblivion is not an MMO. You do not need to optimize for the raiding game or any equivalent. You can, but if that requires you to go through absurd gyrations to do so, that is hardly a major indictment when you certainly don't need to in order to play the game.

No one's saying its the best levelling system ever invented, or even one of the better ones, and if you'd rather play with a mod, go for it. Khross, however, is not absolutely correct, or even close to it. It is hardly any abomination of a gaming experience to play it unmodded; its very beatable and enjoyable, and this attitude of "you're doing it wrong!" if you think it was ok is completely silly.

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PostPosted: Wed Oct 19, 2011 2:24 pm 
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Diamondeye:

You can stop lying about what I've actually posted in this thread any time you want.

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PostPosted: Wed Oct 19, 2011 2:27 pm 
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Khross wrote:
Diamondeye:

Except, the two of you still are not discussing facts. You see, I made no comments about your opinions of your experiences with Oblivion. I made no comments about your enjoyment of the game. I have, however, made several factual and accurate statements about the character mechanics in the game; and, I have stated that those realities of the character system are like **** yourself with a pineapple grenade and abominable.


Your statements, with the exception of Redguard hitpoints, are not factual or accurate, they are evaluations. Your need to compare it to "*** **** with a grenade" demonstrates this; the cold hard mechanics of the game are nothing like that as a direct comparison, so it's purely a value judgement of what the game experience is like.

Quote:
So, while you two keep taking umbrage, insulting me, and while Foamy pulls a TheRiov and calls me a liar, you're still not actually reading my posts about how certain game mechanics work.


Yes, I am, and I've played the game enough to know that you're, for the most part, wrong. As for calling you a liar Khross, the fact is that you claim to be a credentialled expert in numerous complex fields, speak several languages, and work as a professor plus IIRC from the past coaching baseball and several other activites and STILL claim to ahve enough to time have levelled 8 different characters in ONE CLASS in WOW plus extensive time for Oblivion, SCII and who knows what other games as well. Your assertions of expert knowledge on practically every topic that comes up, in addition to being tiresome, have rather started to strain credibility.

Quote:
More to the point, I said the systems were horrible, not the game itself. In fact, I'm fairly certain I said the entire reason I wouldn't play another Bethesda game was the lack of people in my MMO and my general dislike of sandbox worlds that de-emphasize the ostensibly central narrative (and that was pages and pages ago.)


That's fine if that's your opinion, but the fact is that I know what the facts of the game are, I;ve beaten it no less than 3 times with different characters (because of a surplus of time I specifically accounted for, I might add) and the bottom line is that if you don't obsess over absolute top mechanical advantage, which is totally unnecessary to enjoy it or beat it, the system is, while not great, not bad either.

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PostPosted: Wed Oct 19, 2011 2:28 pm 
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Khross wrote:
Diamondeye:

You can stop lying about what I've actually posted in this thread any time you want.


Sicne I haven't, you can shut the **** up now. Seriously, it would be beneficial to everyone if you just didn't talk about video games since you can't do it without getting yourself into an uproar.

But hey, let's look at your post:

Quote:
1. Discourage you from using your primary skill set.


Value judgement; I certainly did not feel discouraged

Quote:
In fact, even the Developers recommend choosing skills that have little to no real impact on gameplay as primary skills.


Possibly a fact that they recommended this, but so what? It's a recommendation.

Quote:
Every skill that actually matters to your character needs to be a secondary skill.


Value judgement; they do not need to be secondary at all. It may be more "optimal" but why is it being optimal important?

Quote:
That's just so ass-backwards.


Value judgement

Quote:
Indeed, you can't even pick any of the "passive" skills as Primary skills, because you just might level up unintentionally, and that's DISASTROUS in Oblivion.


Value judgement; it may be disastrous in terms of certain desired playstyles but its hardly disastrous in terms of the game being playable, beatable, or enjoyable.

Quote:
2. Luck is the single most important stat in the game and the single most difficult to max. And, indeed, it's so important that you have no idea how much you've screwed yourself until you've played a Max Luck Character. I mean, seriously, Luck determines drop rates, damage, damage taken, skill increases, item availability at vendors, spell successes more than the casting school ...


Luck may be the most important stat, but the fact that its so hard to max counters that; you compensate with other stats that are easier to max. Drop rates aren't that important, you're swimming in loot, and your comment about screwing yourself is (yet again) a value judgement. You hardly need max luck to do well in the game.

Quote:
It's just retarded.


Value judgement

Quote:
3. Redguards have no less than TWICE the HP of any other race available in the game; and, because of the way progression works, suffer absolutely 0 drawbacks for it.


Factual, although "don't suffer any drawbacks" is somewhat of a value judgement.

Quote:
4. The game punishes you for playing it without a level of min-maxing that would get you banned in an MMO and kicked out of Paragon-EU in WoW. Seriously ...


Value judgement; the game hardly "punishes" you, unless you just happen to feel that way because it's not your style.

Quote:
The character progression and development in Oblivion is like **** yourself with a live pineapple grenade. I've played better games of Monopoly with 5 year olds making their own rules up as we go along.


Value judgement.

So seriously, shut your pompous trap about "lying" and "discussing the facts". You don't want to discuss the facts any more than you did with SCII; you want to make pronouncements and go without disagreement.

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Last edited by Diamondeye on Wed Oct 19, 2011 2:37 pm, edited 1 time in total.

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PostPosted: Wed Oct 19, 2011 2:29 pm 
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Khross wrote:
Diamondeye:

...and while Foamy pulls a TheRiov and calls me a liar, you're still not actually reading my posts about how certain game mechanics work...


I don't believe I called you a liar. I asked how one finds the time to invest in so many games as to be an expert on each while maintaining a career as a college professor.

Please point out where and how I called you a liar. I certainly don't see it in my post.

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PostPosted: Wed Oct 19, 2011 2:32 pm 
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Foamy:

Your implication, per the video, was quite obvious.

Diamondeye:

They are factual. Until you can demonstrate conclusively that's not how the character systems work in Oblivion without mods, then you're still lying about what I've posted.

Please, do show me how that's not the way the game mechanically works.

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PostPosted: Wed Oct 19, 2011 2:40 pm 
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Khross wrote:
Foamy:

Your implication, per the video, was quite obvious.

Diamondeye:

They are factual. Until you can demonstrate conclusive that's not how the character systems work in Oblivion without mods, then you're still lying about what I've posted.

Please, do show me how that's not the way the game mechanically works.


The video came to mind as something similar. Something that the gaming community pokes fun at as being factually and physically impossible. It is not my words, only something similar to the point I am driving at.

I wondered the same. How can one invest so much time in so many games as to be so well versed in every nuance and be a college professor?

Are you a professor of video games? That would make sense.
Perhaps you have a cybernetic brain that allows you to process and store far more than the average human.
Have you created some sort of device that allows you to bend time to your will so you may spend that time playing games?

Don't get your panties all in a bind because you are pissed at DE and others. Merely a question from an inquisitive soul. I play games too. I have played Obilvion. I didn't finish the game and only created one character. I can't speak to any sort of expert level from that playthrough, I just don't have that kind of time to learn it so in depth.

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PostPosted: Wed Oct 19, 2011 2:46 pm 
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Khross wrote:
They are factual. Until you can demonstrate conclusively that's not how the character systems work in Oblivion without mods, then you're still lying about what I've posted.


No, that would be YOU lying about what you've posted. You've sprinkled in a few minor facts with a long, loud list of complaints about those facts.

Please, do show me how that's not the way the game mechanically works.[/quote]

No, I believe YOU need to show it IS the game works, especially since,as I posted above, it is nothing but value judgements. "It's *** backwards" "Its retarded" and "it's like getting **** in the ***..." are NOT FACTS of the game nor are "it punishes you" and all your other evaluations of whether it makes sense.

Whether Redguards have more hitpoints or whether Luck is the governing stat is not in dispute in the first place, are not an issue; those things are easily demonstratable mathematically.

What you need to demonstrate is why these facts are a problem. As I said, I enjoyed the game, and beat it 3 times in different character paths, and while I had ample time to commit when I did it, it was not unlimited time. While it was challenging it was far from frusteratingly so with the exception of a few minor things like the lockpick system.

Seriously, get off your high horse. You wanted to make an over-the-top rant about the game, and you got called on it.

Grow.

Up.

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PostPosted: Wed Oct 19, 2011 2:47 pm 
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C'mon you guys.. knock it off..


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PostPosted: Wed Oct 19, 2011 3:04 pm 
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I'll consider that a moderator comment, and drop the issue.

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PostPosted: Wed Oct 19, 2011 3:06 pm 
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This thread is getting out of control with the personal stuff.. so yes, knock it off.. if you want to talk games, do it without insulting each other please!


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PostPosted: Wed Oct 19, 2011 3:11 pm 
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Good Lord... do none of you realize how little value your oddly empasioned opinions on video games **** hold? They aren't important. They make you sound like a 5 year old.

I came here for a bit of information, but now I'm stuck wiping runny, corn riddled **** off my monitor.

Grow the **** up.

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PostPosted: Wed Oct 19, 2011 3:15 pm 
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There is nothing good that can come from this thread, so I'm going to lock it.

If someone wants to have a civil discussion about Skyrim, please start a new thread.


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