Kaffis Mark V wrote:
Hopwin wrote:
I would imagine it is because people couldn't find their way from work to home without their GPS anymore. Seriously, find me someone who could confidently read a map nowadays and I will show you someone who is ex-military or over the age of 50.
Or me, since I'm neither.
Yeah, that one was a little far. I would say over the age of 25.
Also, regarding the game thing, I feel like the thread got a little contradictory. ALL GAMES SHOULD HAVE MORE FREEDOM! Except arkham city, which wasn't as good because it had too much freedom.
So we fall back on the Simpsons Halloween episode standard:
MORE FREEDOM FOR SOME, TINY AMERICAN FLAGS FOR OTHERS!
Personally, I feel like they have to do what the game requires. There have been many, many attempts to make "Open World" wandering games since GTA blew up. Most of them have failed, in that they were either just boring, not well designed, and not fun. Then you've got something like Uncharted 2, which was definitely on a very controlled set of rails, but an entertaining experience from end to end, it's highly controlled nature adding to the experience.
In general, I'm not a huge fan of extremely open games. I have to be in the mood to just wander. Fortunately, my mood has synced up with the release of skyrim and I can't wait to waste a hundred hours just wandering around. In general though, I will play the game until I feel like I've spent a couple hours accomplishing nothing, and move on to something else. Haven't finished Red Dead or GTA4 because of it.
You do grow accustomed to certain advancements (waypoints, gps type information) that you miss it when you're not there, but I prefer that the dev's allow you to disable it for people that want a more "old school gaming experience".