Xequecal wrote:
I found that post BTW, it's
here, talking about his tier system for D&D classes. He has Druids in Tier 1 and Fighters in Tier 5, and then goes on to describe a no-casting variant where Druids are still Tier 3, as in worth three Tier 5 characters which is where Fighters are.
The "tier" classifications are the biggest exercise in game balance mavens agreeing with themselves, and are emblematic of the entire problem with the "3.x is broken!" argument. The power of the highest tiers is wildly exaggerated, and usually based on what they can do at level 20, or at least level 15+, and is based entirely on arguments around RAW in which practically every supplement and rule is allowed, and any DM restriction, no matter how minor, on the rules-lawyering is called "DM FIAT!" and claimed to be a reason the system is "broken" despite the fact that the game is supposed to be played with DM customization and modification as an underlying assumption in its design - to say nothing of the simple expedient of creating NPC "tier 1" characters. Similarly, the bottom tiers are exaggerated in terms of how bad they are, and often inaccurately - for example, the Paladin is not "capable of doing one thing"; he does several things. Primarily fighting, but with a certain level of supplemental clerical power. His fighting ability is pronounced "not that good" and his healing and other powers arbitrarily pronounced unimportant, despite the fact that some parties may not even have a cleric in them; he might be the most powerful healer in some parties!
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An interesting character doesn't have to be weak ingame. These concepts aren't mutually exclusive.
This is true. However, in order to avoid making some character concepts very weak, special options are needed to make them more viable. If you want to play a lightly-armored fencer, a Fighter doesn't work too well (although better than a 1E or 2E fighter could do it). A swashbuckler, especially multiclassed with rogue, or a swordsage, can pull it off much better.
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Just playing a Cleric or Druid isn't powergaming. You're playing a single class character, there's no min/maxing or powergaming involved here unless you consider just picking that class to be powergaming in and of itself, which is the problem. Powergaming would be combining multiple classes and prestige classes to create something broken, not just playing a pure-class Druid.
No, just playing a cleric or druid is not overpowering. However a Druid is very very easy to powergame with, even with minimal optimization, the same for a cleric to a somewhat lesser degree. The thing is, however, most people do not intentionally set out to **** over the people they play D&D with or ruin their fun. That's a quick way to find your overpowered character is suddenly completely impotent when you're no longer invited to play him.