Corolinth wrote:
It is possible, and I haven't checked this one way or the other, that there was errata regarding the stacking of armor specialization and adamantine armor. Now, it would use the same rules as the barbarian class feature, which I'm almost certain does not stack with either, and that's why the feat and the armor don't stack with each other - it would have fighters encroaching on the barbarian's turf, and give them superior damage reduction to boot. The barbarian is 19 before he gets DR 5/-
There may indeed, be errata, but either way I don't see that it would use the barbarian rules; both the feat and the adamantine grant DR to the armor being worn making it IMO a single source. It does encroach a bit on the barbarian, but I don't see that as a problem since lots of classes encroach on each other in lots of ways. The plus side for the barbarian is that he does not have to pay for adamantine armor which is a significant price jump, nor does he need to spend a feat.
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I don't disagree philosophically with the idea that they should stack. Front-line combatants with little to no spellcasting need something to reduce their incoming damage besides, "It's not as big a percentage of my overall hit points." The mechanical revisions necessary to add such a benefit to the fighter and similar classes does merit a new edition, because it involves a fundamental change to a significant portion of the rules. As such, it isn't something one "fixes" within 3E, but rather the evolution from 3E into a new edition. (On that note, one thing people need to get through their heads is that there is no 3.5, and there never was. It's errata applied to 3E.)
I certainly agree, and regardless of the official position that's how I'd rule. I think DR, like dual wielding, was heavily overrated in terms of power by the designers.
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Getting back on topic, a new edition of the rules should be based on lessons learned over the current edition. This is why second edition and third edition, although met with much resistance, were good decisions overall, but fourth edition flopped. The 4E rules set was based on what was hot in online computer gaming in 2006-2008 while the rules were being worked out. Rather than being a focused attempt to tighten up flaws in the 3E rules, 4E set out to replicate the look and feel of World of Warcraft at your gaming table. It is, in all respects from the setting to the mechanics, a totally different game. It was not the fourth edition of Dungeons and Dragons, but rather the first edition of something completely different.
I fully agree with this, except that I do not recall significant resistance to 2E when it came out, but that may have been because at that time the internet did not make every swinging dick's opinion known. I was in 9th grade at that time and the only source of opinion I had was what TSR chose to publish in Dragon Magazine.
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That Monte Cook is back on the design team for 5E might bode well for it in that it suggests the developers are interested in returning to the roots that made the game a success. Unfortunately, as I have become all too aware lately perusing various tabletop gaming boards, there are far too many people in the community who are not game designers by any stretch of the imagination, and need to be left out of the development process as much as possible. Their feedback is important, but games actively suffer when they're allowed to influence design decisions.
Are you referring to executives, or to the peanut gallery on the internet? I'm not entirely sure which is worse in that regard.
Your comment above about a 1E of something totally different is interesting because we got that also - Pathfinder. Essentially, each game is wearing the name of the other; PAthfinder is basically 4E D&D or 3.75 if you prefer, while 4E is a new game that could more easily have been called Pathfinder. If Paizo had published the 4E rules under the name Pathfinder, and WotC the Pathfinder rules under the name "D&D 4e" the only discussion that would have happened was "is Pathfinder a big enough change to qualify as 4E"?
That highlights the basic misunderstanding that surrounded the Edition Wars. We had a lot of people that wanted to play Tabletop WOW and have it be called D&D for some reason and they got it by being very very vocal. The problem is that a sizable portion of the community did not want that; if they were no longer going to have support for the D&D they were playing they at least wanted the new game to resemble the old int he same way earlier editions resembled their predecessors. It is not a matter of people thinking 4E is a bad game (doubtless some do, but I think most people would agree the rules are not inherenetly poorly designed or not fun to play if they fit your playstyle) but rather that it was an utterly new game being foisted upon the flagship roleplaying game of all and the old way of playing being abandoned, with only the good fortune of a 3rd party continuing to use the OGL to keep publishing essentially an upgraded 3.X under a new name.
Some people might say "well, if that's the case, why does the old game need to be called D&D?" Well, mainly because if you come up with a new product, you give it a new name if for no other reason so that people know what they're getting.