The Glade 4.0

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 Post subject: Patch 1.2
PostPosted: Mon Mar 05, 2012 3:45 pm 
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Lots of stuff here.

I'm not sure I'm thrilled about giving smugglers force choke, but I am definitely excited about the UI customizations.



I haven't been following the Guild Summit, but I think there should be some more details coming out soon.


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PostPosted: Mon Mar 05, 2012 4:16 pm 
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If anyone wants to watch the guild summit live, it's being streamed here.

http://www.swtor.com/guildsummit


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 Post subject: Re: Patch 1.2
PostPosted: Mon Mar 05, 2012 4:42 pm 
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Sweet. I am just in time to hear about the legacy system.

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PostPosted: Mon Mar 05, 2012 4:49 pm 
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Some details on 1.2 from IGN

http://pc.ign.com/articles/121/1219843p1.html

Edit:
Here is an excerpt:
ign.com wrote:
If you've been playing the game since launch in late 2011, those Legacy levels will finally be good for something after 1.2. Specifically, they'll let you set up a family tree, where you can arrange your characters and earn bonuses. Getting to level 50 will unlock that character's race for all classes you create thereafter, bypassing the regular class and race restrictions. "If you were to play a character to level 50 with all the races, you could create any class of any race," said Ohlen. "We know that not many people are going to do that because it's kind of crazy, so we also gave the option for players to purchase some of the unlocks." Ohlen said the race purchases will be made only with in-game currency.

Other Legacy unlocks will not be available until you've leveled a class to 50, however. Such is the case with unlocking new skills. Do you wish your Bounty Hunter could shoot Force lightning? After 1.2, if you relate the Bounty Hunter to a level 50 Inquisitor, it'll be possible, though with some significant limitations.

A Bounty Hunter won't suddenly turn into a Force-wielding super user. Every class has a heroic moment ability which requires the presence of a companion to activate. Only by using these heroic moment abilities will you be able to access the cross-class Legacy abilities. That essentially means you can only use the abilities out in the questing world; they're locked out when you're in a full group or in a PvP Warzone. "It's a balancing mechanism. We wanted to make the abilities powerful and useful but we know that some players are going to eventually have all seven others on one character. We had to be cognizant of that when we were creating them so we don't give the player seven super-powerful abilities he can use in rapid succession."

In the future, it may be possible for players to fuse their Legacy systems and marry others, but that's far from final. At least for 1.2, only your characters can be slotted in the Legacy family trees.


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PostPosted: Mon Mar 05, 2012 5:04 pm 
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*sigh...


they plan to make all of the Legacy rewards purchasable (for in game credits).

Kinda defeats the purpose of having it based on in game play experience....


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 Post subject: Re: Patch 1.2
PostPosted: Mon Mar 05, 2012 5:06 pm 
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And I just cancelled my account.

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PostPosted: Mon Mar 05, 2012 5:21 pm 
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Legacy system sounds absolutely terrible. Glad it's basically optional. I never liked the idea, anyway.

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PostPosted: Mon Mar 05, 2012 5:31 pm 
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It's not optional in the sense that the other players you encounter in the game may have these legacy benefits.

It was supposed to be rewards for play time. Which in a sense I'm ok with as long as they don't otherwise break the game. But when someone can buy a truckload of credits online and buy all of the same legacy rewards that others worked for through game play, then I start having issues with it....


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PostPosted: Mon Mar 05, 2012 5:35 pm 
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The legacy powers and stuff are only usable with your companion and only usable during the Epic Music move with a 20 minute cooldown. So, they won't have much impact on important things like flashpoints and operations. Or PvP if you are into that.

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PostPosted: Mon Mar 05, 2012 5:39 pm 
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I think I heard them say on the live feed that they wouldn't be usable in Warzones or Operations at all...


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PostPosted: Mon Mar 05, 2012 6:04 pm 
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Right. Like I said, they won't have much impact on the important parts of the game, so they are ultimately useless.

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 Post subject: Re:
PostPosted: Mon Mar 05, 2012 6:06 pm 
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Midgen wrote:
I think I heard them say on the live feed that they wouldn't be usable in Warzones or Operations at all...


Right. It's tied to your "have to have a companion available" type ability. And comps aren't allowed in those.

But they did say that the idea of Flashpoints being done with fewer people is part of the idea. And that I'm totally fine with.

All in all I am happy with the Legacy stuff they showed. The only thing I did not like: "No additional character slots, nor is it on the drawing board (but your desire is noted)."

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PostPosted: Mon Mar 05, 2012 6:34 pm 
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See, I'm liking the Legacy notions.

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PostPosted: Mon Mar 05, 2012 6:55 pm 
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Woohoo! Customizable UI will be saved in XML, and thusly exportable! =)

Target of Target and party Target of Target are included (among many other things)

sadly, still no macro language at all...


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PostPosted: Mon Mar 05, 2012 7:48 pm 
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Any word on when it is coming?


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PostPosted: Mon Mar 05, 2012 7:56 pm 
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I haven't seen an exact date, but I saw a forum post that indicated 'April'...


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PostPosted: Mon Mar 05, 2012 8:02 pm 
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I missed this earlier, but it was mentioned that 'Sprint' is moving to level 1 for all characters (not a "Legacy" unlock).


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 Post subject: Re: Patch 1.2
PostPosted: Mon Mar 05, 2012 10:21 pm 
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Khross wrote:
And I just cancelled my account.



Awww but who else am I going to invite back to the guild once a week?

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 Post subject: Re: Patch 1.2
PostPosted: Tue Mar 06, 2012 8:16 am 
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Raell wrote:
Khross wrote:
And I just cancelled my account.
Awww but who else am I going to invite back to the guild once a week?
Well, this will cure my rerollitis. I'm not a fan of the game after 20, but you guys know that already. I do, however, immensely enjoy the beginning of the game. I was holding out hope for the Legacy system, but it just seems to be a time sink instead of something fun. Of course, I do like the racial unlocks; I wish they would do class unlocks, too.

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PostPosted: Tue Mar 06, 2012 2:06 pm 
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They also announced the an 'invite a friend' campaign, for anyone interested in try-before-you-buy.

You can play for 7 consecutive days, and play through any or all of the content on the four starter planets in that time.


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PostPosted: Tue Mar 06, 2012 9:48 pm 
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Welp, I got my purple crystals today. I think I am gonna see if I can pile up enough credits before they yank that vendor to get a white crystal.

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PostPosted: Wed Mar 07, 2012 11:47 am 
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Where is that Vendor located? And did anyone find a cheaper level 50 speeder? I already picked up the level 3 speeder training, so can see the new price - if it indeed changed - on the trainer.


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PostPosted: Wed Mar 07, 2012 12:11 pm 
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I don't think those changes are going in until the patch in April (if I understand it correctly).


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 Post subject: Re:
PostPosted: Wed Mar 07, 2012 12:24 pm 
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Raell wrote:
Welp, I got my purple crystals today. I think I am gonna see if I can pile up enough credits before they yank that vendor to get a white crystal.


You're... dreaming.... of a white... crystal. Just like the ones some others have.


Ranleigh: The vendor is on the fleet in the galactic trade market area. Around the other vendors.

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PostPosted: Sat Mar 17, 2012 10:05 pm 
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Patch Notes for 1.2 on test server. Too long to copy paste.

http://www.swtor.com/community/showthread.php?t=363056


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