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PostPosted: Sun Mar 11, 2012 11:43 pm 
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Mus, you know, you could play with us :) I just got done playing with the deuce master, and I always see Sean / Dalantia signing in and out, and they're way higher than I am.


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PostPosted: Sun Mar 11, 2012 11:51 pm 
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Common weapons are given +2 when you get a boost for them from a Spectre pack.

And I will totally play if invited; I just generally don't like intruding on others.

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PostPosted: Sun Mar 11, 2012 11:59 pm 
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I'd play with you all, but you are playing an inferior version of the game.

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PostPosted: Mon Mar 12, 2012 12:41 am 
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Lol @ Tali getting drunk. "Kee'lah, she was such a *****" hahahaha.


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PostPosted: Mon Mar 12, 2012 4:22 am 
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Sean wrote:
Raltar - you don't need 5k, you need 4k provided you save Anderson. 5k is only if you don't save him. I got 7k doing every possible thing which seems to be the max on a first go. However, I believe you can get it higher in New Game+.


I think you can do it on one playthrough if you import a perfect ME/ME2 save with all DLC, you get a lot of assets this way that you can't get if you just start a new ME3 game. A lot of the party members from ME2 give you bonus points if they were loyal at the end of the game, and you get a lot of points from ME choices that you can't otherwise get, like saving the rachni, leaving Balak alive, or saving the council. You can also cost yourself a lot of points if you support the wrong person in all those random Citadel arguments. Also make sure you
Spoiler:
sabotage the genophage cure, it's worth a lot more points than curing it.


Last edited by Xequecal on Mon Mar 12, 2012 4:33 am, edited 1 time in total.

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PostPosted: Mon Mar 12, 2012 4:30 am 
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Xequecal wrote:
Spoiler:
sabotage the genophage cure, it's worth a lot more points than curing it.


Why would I do that, though? It won't be an issue in the future because my readiness is max now.

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PostPosted: Mon Mar 12, 2012 5:15 am 
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Raltar wrote:
Xequecal wrote:
Spoiler:
sabotage the genophage cure, it's worth a lot more points than curing it.


Why would I do that, though? It won't be an issue in the future because my readiness is max now.


Spoiler:
That one was a no-brainer for me even with a mostly Paragon after hearing Wrex rant about carving out a new Krogan empire combined with the fact that the Salarians threatened to withdraw support if I didn't do it. The ME backstory makes the Krogan without the genophage look worse than the Reapers.


Also, if you want maximum war points from the Citadel, you basically want to act like a militant statist in all the Citadel side quests. You get bonus points for supporting the officials in throwing refugees off the station, authorizing surveillance taps on private citizens, encouraging the bar owner to submit to a search without a warrant, encouraging C-Sec to ignore misdemeanors, and going after the con artist despite a lack of evidence. You also want to encourage the people to keep their money in the banks when you have to make that decision. Also, you will get a large penalty if you allow the Citadel civilian population to purchase weapons, it results in a "massive increase in the crime rate."


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PostPosted: Mon Mar 12, 2012 5:56 am 
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Xequecal wrote:
Raltar wrote:
Xequecal wrote:
Spoiler:
sabotage the genophage cure, it's worth a lot more points than curing it.


Why would I do that, though? It won't be an issue in the future because my readiness is max now.


Spoiler:
That one was a no-brainer for me even with a mostly Paragon after hearing Wrex rant about carving out a new Krogan empire combined with the fact that the Salarians threatened to withdraw support if I didn't do it. The ME backstory makes the Krogan without the genophage look worse than the Reapers.



Spoiler:
That's...not a very good argument. "They could be! Can't take that chance! **** those guys!" Never mind the fact that Wrex is one of Shepard's best friends. I wouldn't screw him over because the salarians are afraid of something that could be.

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PostPosted: Mon Mar 12, 2012 6:52 am 
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Spoiler:
Except if you keep Eve/Bakara alive she guides the Krogan away from that path! Not curing the Genophage is just wrong.


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PostPosted: Mon Mar 12, 2012 8:44 am 
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Xequecal wrote:
Spoiler:
sabotage the genophage cure, it's worth a lot more points than curing it.

That makes no sense.

Spoiler:
Having Krogan breeding like rabbits and attacking the reapers en masse would be awesome.

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PostPosted: Mon Mar 12, 2012 1:07 pm 
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Lenas wrote:
Mus, you know, you could play with us :) I just got done playing with the deuce master, and I always see Sean / Dalantia signing in and out, and they're way higher than I am.


I also don't have Gold :p

So even if I wanted to play, I couldn't.

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PostPosted: Mon Mar 12, 2012 1:08 pm 
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Talya wrote:
Xequecal wrote:
Spoiler:
sabotage the genophage cure, it's worth a lot more points than curing it.

That makes no sense.

Spoiler:
Having Krogan breeding like rabbits and attacking the reapers en masse would be awesome.


Its also not the only thing that makes no sense.

Spoiler:
Rewriting the Geth Heretics is actually a *bad* thing. Destroying them isn't. If you rewrite them, its harder to get the Quarians and Geth to kiss and make up at the end of that arc.

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PostPosted: Mon Mar 12, 2012 2:14 pm 
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Talya wrote:
Xequecal wrote:
Spoiler:
sabotage the genophage cure, it's worth a lot more points than curing it.

That makes no sense.

Spoiler:
Having Krogan breeding like rabbits and attacking the reapers en masse would be awesome.


Quote:
Spoiler:
If you sabotage the cure, the Krogan don't know you did it and you get their full support regardless, but the Salarians send you a bunch of extra ships. They also provide you with fake evidence that the cure was flawed so you can blame the failure Mordin (who you shot in the back to stop him from fixing the tower) when the truth comes out.


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PostPosted: Mon Mar 12, 2012 2:33 pm 
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Shepard is a dick.

Shepard: "Hey, I don't know either of you and I know you two were engaged in a private conversation, but I was just walking by and I wanted to interrupt you both and force my opinion on you. As well as tell you that this guy is right and you are wrong. PEACE OUT!"

and

Asari: "Thank you for sharing that intimate story about what traumatized you in your past and why you have a hard time being around humans. It would have been nicer if that human spectre wasn't standing right there eavesdropping the whole time. And it would have been even nicer if he wasn't 3 feet away, very obvious about it."

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PostPosted: Mon Mar 12, 2012 2:36 pm 
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It's even better when you use your Spectre status to force the authorities to allow that traumatized asari in the hospital to acquire a gun, she then kills herself with it.


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PostPosted: Mon Mar 12, 2012 3:30 pm 
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Xequecal wrote:

Quote:
Spoiler:
If you sabotage the cure, the Krogan don't know you did it and you get their full support regardless, but the Salarians send you a bunch of extra ships. They also provide you with fake evidence that the cure was flawed so you can blame the failure Mordin (who you shot in the back to stop him from fixing the tower) when the truth comes out.


Oh that's awesome.

Spoiler:
**** Wrex AND tarnish Mordin's name. That's totally the Paragon thing to do.

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PostPosted: Mon Mar 12, 2012 5:07 pm 
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Ugh, too many spoilers. I have to finish this game before I come back. I want to make choices my first time through on my own, without worrying about if I made the right one.

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PostPosted: Mon Mar 12, 2012 9:03 pm 
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Müs wrote:
Oh that's awesome.

Spoiler:
**** Wrex AND tarnish Mordin's name. That's totally the Paragon thing to do.


Spoiler:
It seemed like the best short and long-term decision to me, honestly. In the short term, you get the most help against the Reapers to prevent total genocide, and in the long term you're saving the galaxy from the Krogan. Regardless of what Wrex and Eve want to do, if they breed at the rate that the backstory mentions then eventually they're going to have to aggressively expand if for no other reason than running out of room.


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PostPosted: Mon Mar 12, 2012 11:11 pm 
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Hmmm...you can more or less solo geth on gold with the quarian infiltrator. Sabotage is that good.

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PostPosted: Tue Mar 13, 2012 11:57 am 
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Yeah, thats why I wanna unlock it so bad :p Being able to sabotage geth primes and turrets is super OP.


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PostPosted: Tue Mar 13, 2012 4:09 pm 
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I spoke too soon!

Quote:
----------------------------------------------------------------------------
March 13, 2012
----------------------------------------------------------------------------

Tempest SMG
- Damage increased from [35.7-44.6] to [41.1-53.5]

Locust SMG
- Damage increased from [26.2-32.8] to [30.1-39.3]

Shuriken SMG
- Damage increased from [29.3-36.6] to [33.6-42.1]

Mattock Assault Rifle
- Damage increased from [83.7-104.7] to [94.2-117.8]

Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0]
- Encumbrance increased from [1.0-0.5] to [1.25-0.7]

Sabotage Power
- Damage from weapon backfire increased from 150 to 200
- Rank 4 weapon backfire damage bonus increased from 30% to 50%
- Maximum number of simultaneous hacked robots reduced from 2 to 1
- Base cooldown increased from 8 to 14 seconds
- Rank 5 cooldown bonus increased from 25% to 35%
- Base hack duration reduced from 12 to 10 seconds
- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds

Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856

Geth Pyro
- Damage of flamethrower increased from 50 to 65
- (Bronze) Shields increased from 750 to 1170
- (Silver) Shields increased from 1125 to 1755
- (Gold) Shields increased from 1688 to 2633
- (Silver & Gold) Evades less frequently from weapon damage
- (Silver & Gold) Evades less frequently from projectile powers

Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold

- (Bronze) Health increased from 750 to 900
- (Bronze) Shields increased from 675 to 1013

- (Silver) Health increased from 1125 to 1350
- (Silver) Shields increased from 1013 to 1519
- (Silver) Movement speed modifier while cloaked increased from 75% to 90%

- (Gold) Health increased from 1688 to 2025
- (Gold) Shields increased from 1519 to 2278
- (Gold) Movement speed modifier while cloaked increased from 80% to 110%
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds

Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%
- (Gold) Reduced chance to play hit reactions from 30% to 15%

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PostPosted: Tue Mar 13, 2012 4:13 pm 
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I'm glad SMG's got buffed because they **** suck, but there goes my reason to get a Quarian infiltrator :[


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PostPosted: Tue Mar 13, 2012 4:16 pm 
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That's not enough of a nerf to make me stop using my Quarian Infiltrator.


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PostPosted: Tue Mar 13, 2012 4:20 pm 
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To be honest, I'm just going to stick to my human engineer with chain overload spam.

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PostPosted: Fri Mar 16, 2012 7:03 pm 
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Quote:
Operation Goliath
Citadel Allied Command is mounting a galaxy-wide operation to cripple the Reapers’ shock troops: the turian-krogan hybrids known as “brutes.” To flush out Reaper ground forces, N7 teams are deploying to engage the enemy in key theaters. Heavy reinforcements are expected anywhere fighting begins.

Community Goal: Inflict heavy casualties on Reaper “brutes” on March 16th, 17th, and 18th.

Community Unlock: If this goal is met, all N7 squads will be awarded a Victory Pack that can be unlocked the following week.

Squad Goal: Successful extraction from a Reaper-held zone at a Silver threat level or higher.

Squad Unlock: Your squad will be granted a Commendation Pack.

Your allies are counting on you. Now is not the time to let them down.



Welcome to the first N7 Challenge weekend!

Join your friends on line between 5 PM PST Friday, March 16 and 5 AM PST Monday, March 19, and take the fight to the Reapers like never before.

Any player who is part of a squad that beats the Reaper faction on Silver difficulty or better will unlock one Commendation Pack. This means that at least one member of the squad must be extracted at the end of the mission – this will earn all squad members the reward. Each player can earn a maximum of one pack, and each pack contains a random N7 Arsenal Weapon. Originally only available as single-player weapons via the N7 Collector’s Edition, these multiplayer variants will be exceptionally rare and are NOT obtainable through regular purchasable Reinforcement Packs. The Commendation Packs will contain one of the following guns at random: N7 Crusader Shotgun, N7 Eagle Pistol, N7 Hurricane SMG, and N7 Valiant Sniper Rifle.


Destroy as many brutes as possible – if the multiplayer community kills a combined 1 MILLION brutes within the hours of the challenge, ALL players will receive a Victory Pack as a reward.


PLEASE NOTE THAT REWARDS WILL UNLOCK ON TUESDAY, MARCH 20 @ 5 PM PST. YOU MUST REDEEM (OPEN) YOUR PACKS IN THE MULTIPLAYER STORE MENU WITHIN 7 DAYS, AT WHICH POINT THE PACKS WILL EXPIRE AND CANNOT BE RESTORED.


THIS CHALLENGE IS ONLY IN EFFECT ON XBOX 360 AND PC. Unfortunately we are unable to extend the N7 Challenge Weekend to the PlayStation 3. We continue to work with Sony to have them enable our ability to run these types of events on their platform.”

N7 CHALLENGE - FAQ

How do I participate in the N7 Challenge Weekend “Operation: Goliath”:
To participate, you will need to:

Ensure you have access to Mass Effect 3 multiplayer and can play matches


Progress tracking and unlocks are only possible if you have data tracking enabled. To verify this, in the game go to: Options -> Online -> Upload Gameplay Feedback, and make sure it is “ON”. If this is set to “OFF” your completion and/or contribution to the challenges will not be tracked and you will not receive any unlocks.

When will I receive the unlockable packs, and do I need to input a code to get them?
Unlocks will be granted at 5PM PST, Tuesday March 20. No codes are required, you will automatically receive your packs in the Mass Effect 3 multiplayer Store.

What is in the Commendation and Victory Packs? Can I choose my unlocks?
The Commendation Pack and Victory Packs contain a number of upgrades and consumables for use in ME3 multiplayer. The Commendation Packs will contain one of the following guns at random: N7 Crusader Shotgun, N7 Eagle Pistol, N7 Hurricane SMG, and N7 Valiant Sniper Rifle. This unlock cannot be swapped or changed.

I failed to get extracted in a Silver match versus the Reaper faction, but my squad mate was extracted. Will I still receive a Commendation Pack?
Yes.

Is a full squad of 4 required to unlock the Commendation Pack by beating Reaper Faction on Silver?
No – but it is recommended to improve your chances! As long as one person makes it out alive (extraction) all members of the squad will get a Commendation Pack when they are unlocked on Tuesday.


How will the community know if it has killed 1 Million brutes by Monday 5 am PST?
We will announce the results on our facebook page, twitter and forum sometime on Monday.

Do I have to play multiplayer during the challenge to get the Victory Pack unlock?
No – if the community kills 1 Million brutes within the challenge period, ALL players will receive the Victory Pack. However, your contribution to the kill count would be greatly appreciated!

I think I should have received a Commendation Pack and/or a Victory Pack but did not. What should I do?
You should verify the following:
You were logged in with the correct Origin ID (linked to your Xbox Gamertag or PSN ID if you are playing on a console)


Verify you have data tracking enabled per the first question in this FAQ: in the game, go to Options -> Online -> Upload Gameplay Feedback, and make sure it is “ON”. If it was “OFF” during the challenge period, you will not be able to receive the unlocks.


Please note that you must redeem (open) the packs within 7 days of receiving them. They will disappear from your multiplayer Store menu after that and you will not be able to have them restored. Don’t delay in obtaining/redeeming your packs.


I hope I get a N7 Valiant.

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