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PostPosted: Sun Mar 04, 2012 12:10 am 
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http://www.gamespot.com/news/valve-read ... rt-6364279


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PostPosted: Sun Mar 04, 2012 12:12 am 
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This sounds like a terrible idea.

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PostPosted: Sun Mar 04, 2012 12:25 am 
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Only way they will succeed is if they lock out the other consoles and monopolize a lot of popular titles.

This will just create over-saturation of the console market, and the newcomer will have to bring something new and fantastic to the table or be ignored.

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PostPosted: Sun Mar 04, 2012 1:18 am 
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Sounds like it's meant to be a preconfigured PC rather than an actual console in the traditional sense.


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PostPosted: Sun Mar 04, 2012 1:26 am 
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Yeah, I read it like Sean did. This is about creating a spec "floor" for budget gaming builders to build to and give consumers a recognizable guarantee that game X will run on their new system without having to understand the arcanities of system specs and hardware components.

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PostPosted: Sun Mar 04, 2012 7:57 am 
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The article compares it to the 3DO. That's probably about how effective it will be. They are trying to do the same thing and will have the same problems.

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PostPosted: Mon Mar 05, 2012 3:31 pm 
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Smart idea. I think a lot of potential customers shy away from the complexities a PC has, in favor of the "just works" of the consoles.

Spec out a PC, make sure the games "just work" on it, have a video card module you can just plug in and go if/when it's time to upgrade.

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PostPosted: Mon Mar 05, 2012 3:46 pm 
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PostPosted: Mon Mar 12, 2012 6:22 pm 
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Turns out it's ...well.. not so much..
http://www.gamebandits.com/news/pc/valv ... air-36908/


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PostPosted: Mon Mar 12, 2012 7:10 pm 
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I would consider it. PC gaming golden days are way past and I haven't upgraded my PC in about 5 years. PC gaming has some self-defeating habits.

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PostPosted: Mon Mar 12, 2012 7:25 pm 
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I think that is changing. I think that a lot of the performance improvements are going to be coming from the middleware and application side of things, and less so from the hardware.

Here is an interesting read.
http://www.tomshardware.com/reviews/dir ... or=RSS-182

Here is an excerpt
Toms Hardware wrote:
“Getting more speed in games based purely on hardware revisions is not reaching the same sort of lofty heights we’ve seen in many years past,” says Neal Robison, director of ISV relationships at AMD. “Software developers typically didn’t have to recode their software because advancements in the hardware would give them an uplift that was, in many cases, double the performance of the previous generation. But now it’s getting to the point where we’re adding cores rather than beefing up the individual chips. Developers actually have to make some changes to their software—in some cases fundamental architectural changes. Heterogeneous compute is one of those keys that will allow you as a developer to literally get at the guts of the processor and make that giant leap forward with your software to encourage folks to upgrade.”


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PostPosted: Mon Mar 12, 2012 7:31 pm 
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There's a lot of truth to Robinson's observations, especially when you consider the fact that every game we play is bound by the following things several orders of magnitude more dramatically than we are our GPUs. I sincerely doubt many of you are driving primary gaming displays larger than 1920x1200; as such, you really don't need much more than a 8800GTX ... or a solid GTX560 in from this generation.

a) CPU Speed
b) API Efficiency
c) I/O Paths

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