The Elves (rough draft) All Elves share the following traits: •+2 Dexterity, –2 Constitution: Elves are nimble, but their form is frail. •Medium: Elves are Medium creatures and have no bonuses or penalties due to their size. •Normal Speed: Elves have a base speed of 30 feet. •Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision). •Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
•Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. •Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
•Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. •Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. •Caste Classes: An elf can only start off as a member of their caste classes. They can multiclass normally outside their caste, but no elf can start play as a class outside their caste. (Unassigned classes, if appropriate to elves, will be assigned a caste coinciding with the purpose of the caste, not the usefulness of its racial features to that class.) The starting class for an elf is always favored.
The Artisan Caste Academics, craftsman, and scholarly wizards come from this caste. Apart from the normal elven traits, members of the Artisan Caste have ability modifiers of +2 intelligence, and gain either the "Signature Spell" or "Skill Focus (Craft)" feat for free at first level. •Elven Magic: Artisan Caste Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Caste Classes: Wizard, Beguiler, Warmage
The Forest Caste Warriors of all sorts, as well as priests of all sorts come from this caste. Apart from the normal elven traits, members of the Forest Caste have ability modifiers of +2 wisdom, and can treat armor as if it were one category lighter for all purposes: heavy becomes medium, medium becomes light. Light remains light. (This does not stack with Mithral, if Mithral armor even exists in this setting.) •Weapon Familiarity: Forest Caste Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Caste Classes: Fighter/Warblade, Paladin/Crusader, Swordsage, Ranger, Druid, Cleric
The Political Caste Performers, poets, politicians, diplomats, as well as those blessed with an innate connection to arcane magic make their home in this caste. Apart from the normal elven traits, members of the Aesthetic Caste have ability modifiers of +2 to charisma. They also gain the "Force of Personality" and "Skill Focus (Use Magic Device)" feats for free at level 1. Use Magic Device is always a class skill for a Forest Caste elf. Caste Classes: Bard, Sorcerer, Rogue
_________________ Well Ali Baba had them forty thieves, Scheherezade had a thousand tales But master you in luck 'cause up your sleeves you got a brand of magic never fails... ...Mister Aladdin, sir, What will your pleasure be? Let me take your order, Jot it down -You ain't never had a friend like me █ ♣ █
Last edited by Talya on Tue Mar 20, 2012 2:20 pm, edited 8 times in total.
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