The Glade 4.0

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PostPosted: Sun Apr 01, 2012 12:59 am 
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The Scaled Claw
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Decoy is by far the best ability in the game. It's ridiculously overpowered and broken. So, f humans.


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PostPosted: Sun Apr 01, 2012 7:07 pm 
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I don't know. The Quarian using turrets upgraded with rockets has been giving me some of the highest scores I've ever gotten in MP. I'm running around using the M-77 Paladin I pistol, which is almost like cheating. That thing's like a **** sniper rifle. Though, I started using the Quarian and the pistol at the same time, so my newfound awesome scores (like, 50k+ games) could be attributed to either, or both. *Shrug*

Edit - and I'm amazed that you're getting so much play out of the multiplayer :P I feel like I'm playing a ton and you're still four characters ahead of me.


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PostPosted: Mon Apr 02, 2012 8:59 pm 
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Operation RAPTOR SUCCESS!
From: Admiral Steven Hackett, Citadel Allied Command

Re: Operation RAPTOR

Confidentiality classification: XA-PRIME

Distribution: N7 Forces Only

Soldiers of the Milky Way,

I am pleased at the number of promotions achieved during Operation RAPTOR. The influx of veterans and leaders is already proving invaluable in our fight against the Reapers.

While our comrades spread across the galaxy to carry on the fight, you must reconstitute your forces and bring new fighters to the fore. The N7 cadre has never been an easy calling, but your guts and determination have made you the most feared fighting force the Alliance has ever known. Prepare yourself; there will be more challenges in our future. Good fortune favors the prepared mind… and arsenal.

--Admiral Hackett

Congratulations on another successful N7 Operation!

We had a record number of soldiers promoted last weekend: over 350,000, shattering our previous community goal of 150,000.

Victory Packs and Commendation Packs will arrive no later than Wednesday April, 4th.  Make sure to redeem them and begin training your new recruits.  Operation Beachhead is scheduled to deploy next weekend, April 6th- 8th and will require expert trained soldiers to complete.  Stay tuned for more information on Operation Beachhead later this week.


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PostPosted: Mon Apr 02, 2012 9:05 pm 
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I guess next weekend we're gonna have to complete gold missions. Should be easy; not looking forward to playing with the idiots.


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PostPosted: Tue Apr 03, 2012 1:19 am 
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Was playing a bronze geth mission on noveria. The host lost connection and the Wave restarted. Suddenly I was on wave 11 and tasked with picking up a prothean artifact and delivering it elsewhere on the map. Only me in the mission and I ran smack into a prime so it was over shortly.

But... I think it's safe to say new multiplayer options coming


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PostPosted: Tue Apr 03, 2012 1:36 am 
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That's been a bug in the game since the demo. It seems they had more objectives but couldn't get them completed in time for release. So I wouldn't be surprised to see it in a future update, yeah. It's kind of like the N7 mission in the single player where you have to grab the artifacts and bring them back to the shuttle.

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PostPosted: Tue Apr 03, 2012 10:05 am 
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Lucky Bastard
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Took a glance at the ME3 wiki RE: multiplayer and I have a question...

To play the multiplayer portion what is required?

Do you need the online pass packaged with the game AND an Xbox live GOLD subscription? Or is just the online pass enough?

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PostPosted: Tue Apr 03, 2012 10:45 am 
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Yes, you need both.

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PostPosted: Tue Apr 03, 2012 11:44 am 
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Playing any game with other people on Xbox requires a Gold subscription. That'll never change.

The online pass unlocks the multiplayer in your game. It's a one-time thing.


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PostPosted: Tue Apr 03, 2012 11:47 am 
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Yeah, that's what I kinda figured. Just the way the "online pass" entry read, it left me thinking that it was a workaround of sorts..

Bleh, thanks.

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PostPosted: Tue Apr 03, 2012 12:09 pm 
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Online Passes exist for two reasons:
1) Try to cull pirates from online games
2) Make sure the publisher potentially gets $$ even from a used game


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PostPosted: Tue Apr 03, 2012 3:22 pm 
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Or you could have gotten the PC version and not have to worry about a gold membership.

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PostPosted: Tue Apr 03, 2012 3:47 pm 
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Quote:
----------------------------------------------------------------------------
April 3, 2012
----------------------------------------------------------------------------

Tech Armor Power
- Base cooldown decreased from 8 to 6 seconds
- Base encumbrance penalty decreased from 80% to 60%
- Base detonation force increased from 750 to 1000

Fortification Power
- Base encumbrance penalty decreased from 60% to 50%

Frag Grenade Power
- Increased base damage from 600 to 650
- Evolution 5 armor damage bonus increased from 50% to 65%
- Evolution 6 shield damage bonus increased from 50% to 65%

Concussive Shot Power
- Increased base damage from 100 to 150

Tech Burst Power Combo
- Damage increased from [75-200] to [100-250]

Fire Explosion Power Combo
- Damage increased from [100-250] to [150-375]
- Damage-over-time duration increased from 3 to 4 seconds

Drell Vanguard
- Starting encumbrance capacity increased from 45% to 60%

Human Male/Female Soldier (including Battlefield 3 kit)
- Starting encumbrance capacity increased from 30% to 45%

Turian Soldier
- Starting encumbrance capacity increased from 40% to 55%

Reset Powers Card
- Will no longer drop for you if you have 3 or more of them already


Nice to see a patch with no nerfs this time.

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PostPosted: Tue Apr 03, 2012 3:56 pm 
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Nice to see a patch that doesn't change a single damn thing I use.


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PostPosted: Tue Apr 03, 2012 4:00 pm 
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I use tech bursts all the time, so I was really happy to see that change.

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PostPosted: Tue Apr 03, 2012 4:05 pm 
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Location: The battlefield. As always.
And they're buffing the soldiers in the ways I was hoping they wouldn't. sigh.

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PostPosted: Tue Apr 03, 2012 5:25 pm 
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You mean the power of their abilities, or...?


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PostPosted: Tue Apr 03, 2012 5:40 pm 
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Well instead of changing anything about the Soldier abilities (good), they really just changed which weapons you can carry (bad).

Nm. I'm retarded.


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PostPosted: Tue Apr 03, 2012 5:46 pm 
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Lenas wrote:
Well instead of changing anything about the Soldier abilities (good), they really just changed which weapons you can carry (bad).


They buffed concussive shot and frag grenade. And fortification, but honestly...if you go fortification on a krogan soldier, you most likely aren't putting points into carnage. Hell, even after the change I still won't put points into carnage unless I'm not going fortification. Carnage is only good if you spam it and fortification doesn't let you do that. Unless you purge a lot for the melee damage, but still...melee isn't exactly a viable option on gold, so you take fortification for the DR.

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PostPosted: Tue Apr 03, 2012 5:50 pm 
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Soldiers should be shooty, not Yet Another Power Spam class.

So the buffs here are going in the wrong direction, to me.

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PostPosted: Tue Apr 03, 2012 10:06 pm 
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I got the Eagle in my commendation pack this week.

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PostPosted: Tue Apr 03, 2012 10:06 pm 
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Crusader II. Wheeeeeee

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PostPosted: Wed Apr 04, 2012 4:58 pm 
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Got a god damn Hurricane in my commendation pack, followed by a Spike Thrower and Hornet in my 99k spectre pack. FUUUUUUUUUUUUUUUUUUUUUUUUUU

:suicide:

I feel like I'm being punished for something.


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PostPosted: Wed Apr 04, 2012 6:55 pm 
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Got a Valiant from my Commendation pack. Still haven't unlocked a Widow yet. Good thing I unlocked the Valiant, because that and the default sniper rifle are the only ones I have so far.

Also, finally unlocked the Salarian Infiltrator and Turian Sentinel last nite.

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PostPosted: Wed Apr 04, 2012 7:04 pm 
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Salarian Infiltrator + Valiant is pretty much God mode.


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