The Glade 4.0

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PostPosted: Tue Apr 10, 2012 5:41 pm 
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I figured as much but have not played the others enough to see it


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PostPosted: Tue Apr 10, 2012 5:44 pm 
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That's the Vanguard's punishment for playing a class that no one **** likes to team up with.


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PostPosted: Tue Apr 10, 2012 6:42 pm 
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Really? I love vanguards. I hate poorly played vanguards because they're revive bait

But for just knocking out easy missions Quickly nothing beats vanguards


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PostPosted: Tue Apr 10, 2012 6:49 pm 
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I'm long past playing easy missions unless I'm solo or leveling a new character. Vanguards are infuriating to play with for anyone with a sniper rifle, and they're useless in Golds unless you're rolling in a pre-made with people that know how to support it.


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PostPosted: Wed Apr 11, 2012 12:40 am 
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The problem is that Vanguard rewards highly rabid combat styles and maintaining pressure, which can be disruptive.

People with sniper rifles hate -all- biotics, though, so I don't get too worried when I'm on either end.


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PostPosted: Wed Apr 11, 2012 1:38 am 
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I like sniper rifles but it favors a slower play style. When I'm trying to earn credits i want to burn crap down fast.


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PostPosted: Wed Apr 11, 2012 1:45 am 
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TheRiov wrote:
I like sniper rifles but it favors a slower play style. When I'm trying to earn credits i want to burn crap down fast.


If you want to burn stuff down fast, use an infiltrator(Salarian are best, but they really only have minor perks that make them a better sniper than the quarian and human) with a sniper rifle and an asari adept with stasis bubble. Everything else is gravy, really. Those two classes are so grossly overpowered(especially when paired together) it isn't even funny.

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PostPosted: Wed Apr 11, 2012 9:03 am 
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I've yet to see a sniper that can outperform a well played vanguard particularly on easy


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PostPosted: Wed Apr 11, 2012 10:16 am 
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TheRiov wrote:
I've yet to see a sniper that can outperform a well played vanguard particularly on easy


Yeah, on easy. The dynamics change heavily as you move to the harder difficulties, being able to stay grouped and revive are much more beneficial than having someone rush into a group and drop.


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PostPosted: Wed Apr 11, 2012 10:21 am 
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BATARIAN FISTMASTER: punches out brutes, gives no ****.

With the Broforce, I did a decent Vanguard run on Gold, but the way everyone is tissue paper At That Level, power spam or Salarian infiltrator is usually better.


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PostPosted: Wed Apr 11, 2012 10:45 am 
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Darkroland wrote:
TheRiov wrote:
I've yet to see a sniper that can outperform a well played vanguard particularly on easy


Yeah, on easy. The dynamics change heavily as you move to the harder difficulties, being able to stay grouped and revive are much more beneficial than having someone rush into a group and drop.


You'll get no argument from me there. I don't particularly enjoy doing golds though. (Hiding doing grabs for an hour and occasionally throwing powers when you can risk it isn't a lot of fun to me) And silver mainly consists of 2 players who 'get' staying grouped and 2 people with enough ADHD that they have to run out and get killed halfway across the map.


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PostPosted: Wed Apr 11, 2012 11:00 am 
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I love the Salarian infiltrator. I got one a couple weeks ago, and did exactly what I've been wanting to do with infiltrators: skulk around with a shotgun. In this case, my shotgun of choice is enormous. My Claymore V one-shots most Cerberus swine out of cloak on gold, and the added benefit of restoring shields while invisible with the relevant power evolution is just fantastic.


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PostPosted: Wed Apr 11, 2012 12:19 pm 
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TheRiov wrote:
...Hiding doing grabs for an hour and occasionally throwing powers when you can risk it isn't a lot of fun to me...


Golds only take 25-30 min.


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PostPosted: Wed Apr 11, 2012 1:17 pm 
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This weekend: Operation Resurgence.

http://blog.bioware.com/2012/04/11/oper ... esurgence/

Summary: Install DLC, play this weekend, get a pack with guaranteed DLC class. 10% bonus experience on the new maps.

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PostPosted: Wed Apr 11, 2012 1:17 pm 
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TheRiov wrote:
Darkroland wrote:
TheRiov wrote:
I've yet to see a sniper that can outperform a well played vanguard particularly on easy


Yeah, on easy. The dynamics change heavily as you move to the harder difficulties, being able to stay grouped and revive are much more beneficial than having someone rush into a group and drop.


You'll get no argument from me there. I don't particularly enjoy doing golds though. (Hiding doing grabs for an hour and occasionally throwing powers when you can risk it isn't a lot of fun to me) And silver mainly consists of 2 players who 'get' staying grouped and 2 people with enough ADHD that they have to run out and get killed halfway across the map.


Yeah, I think that's one reason vanguards get a bad wrap. A well played vanguard in a good group is excellent. However, it is a class that is easy to play badly, and I've seen many more people that just spam charge, fly across the map into a group of enemies, dead. Definitely much more common than a "conservative Vanguard."


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PostPosted: Wed Apr 11, 2012 1:49 pm 
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part of the problem with vanguards is the strategy changes from Bronze->Silver->Gold

Bronze rewards the solo vanguard. Solo vanguards can easily get more than double the score of anyone else in in a bronze mission, particularly if you know your spawn points. (I've scored 3x killstreaks using nothing but Lift Grenade+Charge+AE Heavy Melee) in a single mission.

In Silver missions a Vanguard CAN make a decent cleanup character once most the wave is down and can even speed up the early missions if its well played by soloing, but past wave 3 they really need to be with the group for the early waves.

In Gold, there's no solo vanguard unless you're cleaning up the last enemy or two.


Krogan Soldiers (melee focused) are the same way, but can at least stand up for a moment in a gold to clear out the camp if something wanders in.



In fairness to 'spam charge' - thats one way vanguards keep their shields up though, and the ae-stun/damage actually keeps the rest of the group off balance. Makes them hard to pick off with sniper rifles, but Falcons, Scorpions, and grenades synergize well (along with other ae powers)

The problem is that it requires a coordinated attack. Since about 3/4s of XBL people dont use a mic in my experience, coordination is virtually impossible.


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PostPosted: Wed Apr 11, 2012 2:31 pm 
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Dalantia wrote:
This weekend: Operation Resurgence.

http://blog.bioware.com/2012/04/11/oper ... esurgence/

Summary: Install DLC, play this weekend, get a pack with guaranteed DLC class. 10% bonus experience on the new maps.


Where's my victory/commendation packs from the last one? :(


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PostPosted: Wed Apr 11, 2012 2:45 pm 
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TheRiov wrote:
The problem is that it requires a coordinated attack. Since about 3/4s of XBL people dont use a mic in my experience, coordination is virtually impossible.


Nailed it! :)


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PostPosted: Wed Apr 11, 2012 2:57 pm 
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I've found that for gold, my best vanguard has been the Asari one. I hang back and use my Mattock, which works very well when paired with stasis and its damage bonus evolution. I charge or stasis enemies that are too close, and if luck permits, I charge again or stasis unstasis'd foes (since both powers have a chance of instant cooldown XD).

Have I mentioned I love stasis? I love stasis.


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PostPosted: Thu Apr 12, 2012 2:38 pm 
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TheRiov wrote:

In Gold, there's no solo vanguard unless you're cleaning up the last enemy or two.


Eh, I dunno...I can clear wave 5 solo as a human vanguard. Seen a youtube vid of a solo full clear as a human vanguard but I don't have his kind of gear yet.


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PostPosted: Thu Apr 12, 2012 3:15 pm 
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There's only one place for a Vanguard in a gold run and that's in a pre-made group that knows how to work together. If I see a Vanguard in any public group on gold, I vote to kick them. Along with anyone that doesn't have a microphone.


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PostPosted: Tue Apr 17, 2012 6:04 pm 
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I can't seem to unlock any of the new classes except the worthless batarian sentinel. I hate this game.

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PostPosted: Tue Apr 17, 2012 6:05 pm 
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I got a justicar and sentinel in my first 99k pack, and promptly turned the game off. I STILL don't have a widow, black widow, or valiant and it's making me not want to play :( The loot system is bullshit!


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PostPosted: Tue Apr 17, 2012 6:08 pm 
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I have the Widow 4, but I don't have salarian or geth infiltrator, so it is worthless. Plus, with the way shields work on gold, the Mantis X is better than the Widow.

On the plus side, many ARs and SMGs got well deserved buffs with the balance changes. Plus the Paladin became even more OP than before. Decoy got nerfed.

Quote:
----------------------------------------------------------------------------
April 17, 2012
----------------------------------------------------------------------------

Geth Pulse Rifle
- Damage increased from [21.9-27.4] to [24.1-30.1]
- Spare Ammo increased from [400-500] to [480-640]

Phaeston Assault Rifle
- Damage increased from [34.7-42.2] to [38.1-47.6]
- Spare Ammo increased from [300-375] to [350-450]
- Encumbrance decreased from [1.5-0.9] to [1.35-0.8]

Saber Assault Rifle
- Damage increased from [350.1-437.6] to [389.0-486.2]
- Spare Ammo increased from [40-50] to [40-56]

Revenant Assault Rifle
- Damage increased from [57.9-71.2] to [63.6-79.5]
- Spare Ammo increased from [300-375] to [360-480]
- Encumbrance decreased from [2.0-1.4] to [1.8-1.25]

Collector Assault Rifle
- Damage increased from [44.3-55.4] to [48.7-60.9]
- Spare Ammo increased from [280-350] to [308-392]
- Encumbrance decreased from [2.0-1.4] to [1.8-1.25]

Paladin Heavy Pistol
- Damage increased from [389.9-487.4] to [424.9-531.1]
- Encumbrance increased from [1.5-0.9] to [1.25-0.7]
- Magazine Size decreased from 4 to 3
- Spare Ammo increased from [16-26] to [21-33]

Talon Heavy Pistol
- Damage increased from [86.5-108.1] to [93.7-117.1]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
- Spare Ammo increased from [24-34] to [24-36]

Arc Pistol
- Damage increased from [56.6-71.1] to [61.6-76.8]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]

Shuriken SMG
- Damage increased from [33.6-42.1] to [38.7-48.3]
- Spare Ammo increased from [324-405] to [360-468]
- Encumbrance decreased from [0.5-0.2] to [0.45-0.2]

Tempest SMG
- Damage increased from [41.1-53.5] to [47.5-59.4]
- Spare Ammo increased from [350-437] to [400-500]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]

Hornet SMG
- Damage increased from [46.1-57.6] to [53.7-67.2]
- Spare Ammo increased from [144-180] to [168-216]
- Encumbrance decreased from [1.0-0.5] to [0.85-0.45]

Locust SMG
- Damage increased from [30.1-39.3] to [34.3-42.8]
- Spare Ammo increased from [240-300] to [260-340]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]

Hurricane SMG
- Damage increased from [72.5-90.6] to [83.3-104.1]
- Spare Ammo increased from [240-300] to [280-360]
- Encumbrance decreased from [1.0-0.5] to [0.85-0.45]

Geth SMG
- Damage increased from [13.9-17.4] to [16.1-20.1]
- Spare Ammo increased from [500-625] to [600-800]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]

Wraith Shotgun
- Spare Ammo increased from [10-20] to [18-28]

Submission Net Power
- Base cooldown decreased from 12 to 10 seconds
- Projectile speed increased from 22.5 meters/sec to 27.5 meters/sec

Decoy, Combat Drone, Sentry Turret, and Geth Turret Powers
- Decreased the maximum number of enemies that will target them at the same time.

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PostPosted: Tue Apr 17, 2012 8:27 pm 
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That's good about the Paladin, will make my Quarian engineer more fun while I wait on a good sniper rifle.


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