The Glade 4.0

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PostPosted: Thu Dec 03, 2009 5:00 pm 
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Best Chance You've Got
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http://www.continuitygame.com/

Okay, so maybe it's simple or... maybe I am! =P Move the cards around and have dude do his job. You apparently don't have to use all the cards and there seems to be no death. Not that I've finished it or anything.

I'm getting cocky now...

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Last edited by Amdee on Thu Dec 03, 2009 5:30 pm, edited 1 time in total.

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PostPosted: Thu Dec 03, 2009 5:26 pm 
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Amdee wrote:
http://www.continuitygame.com/

Okay, so maybe it's simple or... maybe I am! =P Move the cards around and have dude do his job. You apparently don't have to use all the cards and there seems to be no death. Not that I've finished it or anything.
This post is contiguous!

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PostPosted: Thu Dec 03, 2009 5:39 pm 
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Ebil Bastard wrote:
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This post is contiguous!

Oh! Did it touch your post‽


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PostPosted: Thu Dec 03, 2009 6:06 pm 
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<3 my geek girl.

Great find; thanks for sharing it!

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PostPosted: Fri Dec 04, 2009 8:06 am 
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Amdee wrote:
Ebil Bastard wrote:
Quote:
This post is contiguous!
Oh! Did it touch your post‽
Not so much as provided a seamless transition!

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Corolinth wrote:
Facism is not a school of thought, it is a racial slur.


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PostPosted: Fri Dec 04, 2009 8:14 am 
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Very cool. This should pass the time nicely today.

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PostPosted: Fri Dec 04, 2009 1:39 pm 
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Finished it last night. The game gets to be... tedious. The more complex the levels get, the less options you even have to line stuff up. So you start at "I must come in from the top right to this screen to get the key" and are best served brute forcing it step by step backwards to your current location. There is only one option at each step more often than not.

That said! The concept is awesome, and every few levels they sneak in some new way to use it which makes you come up with a clever solution, which makes the game pretty sweet indeed.


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PostPosted: Fri Dec 04, 2009 2:17 pm 
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See, what you describe as tedious is, to me, challenging. Makes me think about several steps at once, and I think that's a good thing.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Fri Dec 04, 2009 5:06 pm 
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Pretty fun game. I like these sorts of puzzle games.

It became less fun at the end when jumping skill, accuracy, timing, etc.. became a factor.

Could use a few more customization options too... (i.e. remapping keys... I kept hitting space bar to jump)


Last edited by Midgen on Fri Dec 04, 2009 5:20 pm, edited 1 time in total.

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PostPosted: Fri Dec 04, 2009 5:16 pm 
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I gave them feedback, praising them on the intuitive and elegant way in which they teach you to play the game. I also included that if they were looking to expand it at some point and were looking for new concepts, a mechanism by which blocks could rotate could be intriguing.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Fri Dec 04, 2009 5:22 pm 
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Could add colors to increase complexity too, but too be honest, I found it just about right for difficulty for a web game/time waster.

I like to reserve the higher priority brain cells for other more pressing matters (like what to have for lunch!) :)

Edit:
They could add timers, enemies, traps, a weapon, .. the possibilities are nearly endless.. but I like it fine the way it is TBH.


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PostPosted: Fri Dec 04, 2009 7:34 pm 
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it needs more levels... >.<


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