Lenas:
Good point. I guess the crux of what my issue would be is that I am hoping that the existence of the AH doesn't cause Blizzard to make changes to the ingame drops that would be negatively impactful to those who would rather not rely on it.
As someone who won't know the ingame economy, my problem with trying to sell items would be I don't necessarily know what to list things for or know what stats are the most sought after.
Point one will be my main concern, though. I'll adjust to minimal use of the AH if need be, but all I want is a game that isn't going to be patched all to hell to mitigate the ease of access to items through the AH. I want to be able to enjoy it without being forced (through patching) to go to the AH to get the gear I need to progress.
From what it appears, the patch seems to be going the opposite direction. Making better drops happen in earlier difficulty level. That'll be just fine for me. I had always enjoyed being able to take the short bits of time that I had and squeezing in some D2 for a quick couple of runs to see what drops I might get. Was always part of the fun of the game to me, that uncertainty...seeing that Golden unique or Green Set item. As long as this isn't broken too badly in D3, I'll be happy. Happy to be able to take a half hour or so, run out to find some champions, elites, or a boss and hope for something new and interesting drop.
So far, I have been seeming to get items that fit me just fine. I just beat that nasty spider queen (Aranae, or somthing like that) and had a yellow spellbook drop. When I realized it was an actual equipable item, not another piece of lore and then IDed it, I was pleasantly surprised to see that it was an off-hand item that outclassed my orb by a longshot. That feeling is what I want to remain as part of the game, that rush of finding a rare, useful item and not having the drop rates lowered because of the AH for any reason.
Wow, that was long winded. Sorry.
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This must be
Thursday. I could never get the hang of Thursdays.