Rorinthas wrote:
How are characters set up? What kind of options do you have other than your faction?
Pick faction & sex. Then, fiddle with looks and clothing. That's it.
Early on you are lead around your home 'hub' city and you pick up your first weapon (of your choosing) and some starter talismans. Talismans take the place of armor, in the way of providing the avenue for stat item slots. There's a head, two major, and two minor talismans that you can equip. These do not display graphically on your character. They can add to stuff like Crit rating, Block, Health, Heal Rating, etc.
Clothing is purely aesthetic; no stats. Your first outfit comes at character creation. There is an in-game clothier in London called Pangaea where you can buy a ton of clothes. There is also unlockable clothing that comes either from completing tiers of a particular weapon on the Ability Wheel, from unlocking a 'deck', or from faction missions. Decks are pre-made builds that you can spec into with enough AP points. Lastly, there is a real cash shop that you can access in-game and buy fancy clothes (along with pets and other fluff).
The Ability Wheel and the Skill screen are where you build your character's combat set-up. There are 525 abilities, split almost 50/50 between active and passive. You can equip 7 Active and 7 Passive abilities at any given time. Some abilities are tagged Elite and you may have only one Active and one Passive Elite on your bars at once. Ability Points (AP) are earned as you reach certain XP thresholds. Your XP bar remains linear rather than curving exponentially and as you get deeper into the game the XP rewards from quests get larger. There is no cap on APs so you could potentially buy all 525 abilities, eventually. You can mix and match anything you want from any of the nine weapon types, but you can only equip 2 different weapons at once. For example, you can have a Shotgun and an Elemental Focus equipped at the same time. In this case, you'll want to stick with Shotgun or Elemental abilities on your Active bar, but you may find some synergies in a Passive from say the Hammer line that you want to throw on your Passive bar.
I have not heard anything said by the devs about a f2p model...yet. As Khross pointed out earlier, this is a niche game and I have to think they will roll over into a f2p version within the first six months to a year but that is just speculation.
edits: added bits to the Ability Wheel explanation.