Hopwin wrote:
Numbuk wrote:
Kirra wrote:
Hmmm let's see... What makes a good Haunted House?
Young women having the excuse (consciously or subconsciously) to scream and throw their entire bodies at the young men next to them, and as well as having an excuse to dress really slutty (witch, red riding hood, etc.). Young men willingly pay through the nose for that.
^Sarcasm I hope.
The same thing that makes a really good scary movie. Build up suspense, keep it there as long as possible and then BOO!
Yeah, 95% sarcasm.
A good haunted house or scary movie is a little different for most people. But most of it is something that quickly and easily allows us to tap into primal fear. For some people that fear is a realistic, psychotic killer. For others it's extra terrestrials.
For me, I'm a huge fan of paranormal and monstrous creatures. I get more out of a scary film or game the less I am shown the "scary thing." My brain does all the work for me, and it knows best what primal fears to tap into. I love the game Amnesia: The Dark Descent for entirely that reason. That game puts me on an extreme edge every time I play it. It, honestly, physically exhausts me to play that game (and I refuse to play that game without pitch blackness around me).
So my perfect haunted house wouldn't be a practical one, because there wouldn't be many (if at all) "jump outs" or elaborate showcases. No, it'd be far more effective to take me to an old, decrepit victorian house and tell me it was haunted and leave me there overnight.
But I suppose that if you crafted a really, really good build-up story to your haunted house it could almost be just as effective. People (especially ones like me) can't resist a good haunting story, even if we logically know it's not true. There is an amusement park near where I live and one section is dedicated to being an "Old Western" town. A rumor got started many years ago that one of the buildings was haunted and that the mannequins/dolls in the attic of one of the buildings inexplicably would turn their heads to look at the staff when they needed to go put/retrieve things in storage. Just that little story alone is enough to give people the heebie jeebies when they go near the building, even if their brain says it's obviously bunk.
So, that's my contribution. A good build-up story or rumor.