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 Post subject: Ouya Anyone?
PostPosted: Thu Jul 12, 2012 1:55 pm 
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Interesting approach to console gaming.

http://techland.time.com/2012/07/12/ouy ... deo-games/

{more info and pics at the link above}
In less than 24 hours, Ouya’s $99 game console has created as much buzz as anything from Microsoft, Nintendo or Sony.

No one who’s written about Ouya has actually seen the thing, but the concept alone is intriguing: an Android-based TV box that will run inexpensive video games–likely the same ones you play on your mobile phone or tablet–and will include its own controller with analog sticks, buttons, triggers and a small touch pad. All Ouya games will have a free-to-play element, whether it’s a brief demo or a full game replete with microtransactions.

On Tuesday, Ouya put its product on crowdfunding site Kickstarter, allowing people to pre-order one for delivery in March 2013. More than 25,000 people have already done so, and Ouya has raised more than $3 million from consumers and developers, far exceeding its $950,000 fundraising goal.

Beyond this initial push, I’m not yet convinced that Ouya will be a long-term success. There are too many unanswered questions about performance, developer support and mainstream distribution. Still, the underlying concept of a cheap, app-driven video game box is hugely important. The big guys better be paying attention.

A Broken System

Consider, for a moment, the current state of home console gaming. To join the fun, you must pay between $200 and $300 for a high-definition console. New games cost $60, and many of them don’t offer demos, so if you buy a critically-acclaimed game and it doesn’t click with you, you’re out of luck. You can buy used games for cheaper, but then you’re treated like scum by publishers, who have removed more and more features from used games to discourage second-hand sales.

Either way, forget about downloading games directly. Retail stores always get first crack at new games, and when a game finally becomes available for download, you can almost always find it cheaper in a store somewhere.

It’s a broken system. The problem is that traditional console makers are too entrenched to do anything about it. Retail is still a huge part of their business, so they can’t ignore it. New games need to cost $60 to recoup the massive costs of development for publishers and to allow console makers to profit after making huge hardware investments. The home video game empire has grown so large that no one wants to disrupt themselves with an inexpensive console and small-scale games.

Time to Think Small

There’s a market for something smaller, and the proof is in the explosion of mobile gaming. I hear the same story over and over from people my age, who grew up on Nintendo: They like video games, but don’t have 10 hours a week to commit to the hobby, and therefore can’t justify spending $300 on a gaming machine. Instead, they play games on their phones and tablets. Why not make it cheap and easy for them to play on their televisions? Ouya is the first company to address that question by actually building the hardware.

Julie Uhrman, Ouya’s founder, seems shocked that the company’s in this field all by itself. “The ironic thing is, when I pitch people, the most common response is ‘Huh. Yeah, that makes a lot of sense, I can’t believe no one’s done that,’” Uhrman told me in an interview. “And I think it’s because it is such an entrenched business.”

The fact that Ouya’s all alone right now might be its biggest concern. Ouya’s problem isn’t Nintendo, Sony or Microsoft, not unless their next consoles radically change the way games are priced and distributed. The real threat comes from other tech titans who are just as unencumbered by the past.

If Ouya’s a modest hit, it may only validate the market for Apple and Google, who already have huge app ecosystems and fully-invested consumers thanks to their hit phones and tablets. Ouya will be starting from scratch, and Urhman was cagey about whether the company would ever expand its gaming platform beyond televisions to mobile devices. Ouya can only hope that Google and Apple never decide to take big-screen gaming seriously.

Before anyone puts words in my mouth, I don’t think Ouya signals the death of the established video game industry. I like big-budget games, and I hope the best ones find a way to survive even as the industry as a whole tumbles. (One scenario that at least addresses AAA gaming’s distribution issues: Cloud gaming services like OnLive and Gaikai finally take off.)

But there needs to be an alternative. Smaller, cheaper video games have been a huge source of innovation on phones and tablets, and they deserve to find a home on televisions as well. Even if Ouya doesn’t live up to the hype, it’s the first step in snapping the games industry out of its doldrums.


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PostPosted: Thu Jul 12, 2012 2:02 pm 
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His fourth paragraph echoes my sentiments exactly. Given that it's wildly overfunded, I see no reason not to just wait it out and see whether it works out and what kind of post-launch traction it gains.

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 Post subject: Re: Ouya Anyone?
PostPosted: Thu Jul 12, 2012 2:09 pm 
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I funded it and am excited about what it could do, but I'm not getting my hopes up. Much like every other hardware platform, its success is going to depend on developers. No one is going to want to play phone games on this thing, devs are going to make some new impressive ****.

Edit - by the way... The best part of this hasn't been mentioned yet. FINALLY we'll all have a very cheap method with which to emulate all of our old, favorite games on the TV :)


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PostPosted: Thu Jul 12, 2012 2:16 pm 
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/\ This. I backed it primarily out of curiousity. Let's see what happens, but it is indeed going to live or die wholly on developer support (good developer support, I should clarify).

But holy **** do they know how to fundraise. They're over $4 million right now. With 27 days left to go.


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PostPosted: Thu Jul 12, 2012 2:17 pm 
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I thought Google TVs already had access to the app store for games etc?

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 Post subject: Re: Ouya Anyone?
PostPosted: Thu Jul 12, 2012 2:22 pm 
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Sure, but Google TV doesn't have controllers, isn't really mobile (especially if it's built into the TV), doesn't allow rooting and doesn't have very good hardware.


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PostPosted: Thu Jul 12, 2012 2:33 pm 
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As a backer, I'm particularly gratified by the fact that since consoles live and die on the strength of their developer support, this $4 million haul (so far) is a fantastic showing to those potential devs to say "Hey, look...there's a market here. Develop for this."


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 Post subject: Re: Ouya Anyone?
PostPosted: Thu Jul 12, 2012 2:51 pm 
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Also, I don't know if you guys know this or not, but Epic Games announced that Infinity Blade has been their most profitable game EVER in terms of man hours vs revenue. More than Gears of War.

Developers should definitely take notice and be interested.


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 Post subject: Re: Ouya Anyone?
PostPosted: Thu Jul 12, 2012 3:20 pm 
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Y'know what I thought was neat? Controller *and* touch screen. It's like what the WiiU is doing, only without forcing every damn game to use their effking gimmick. I love sprited games, and I'd love even more to emulate a SNES on a television with a controller. Though I guess I could plug in an XBOX controller and configure XPadder to emulate a SNES.


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PostPosted: Fri Jul 13, 2012 2:49 am 
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PAR did an article on it. They're a lot more.. hesitant about it.

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 Post subject: Re: Ouya Anyone?
PostPosted: Thu Jul 19, 2012 5:04 pm 
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First console exclusive "Human Element" (apparently a post-zombie-apoc setting) coming from Robert Bowling, aka FourZeroTwo, former producer on Call of Duty with Infinity Ward.

https://twitter.com/fourzerotwo/status/ ... 4375692288


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PostPosted: Fri Jul 20, 2012 7:07 am 
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It'd be good for emulation, and as a media box alone for 99.

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 Post subject: Re: Ouya Anyone?
PostPosted: Tue Jul 31, 2012 1:26 pm 
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Square Enix has announced that FF3 will be launching on Ouya
Spoiler:
Note: 3DS Screenshot
Image

Quote:
This morning, we are honored to announce that OUYA is partnering with Square Enix to bring you one of the most beloved franchises in gaming -- Final Fantasy. We will kick this off with Final Fantasy III, which will be a launch title on OUYA. This will be the first time gamers outside of Japan can play FFIII on their televisions through a console.

But that’s not the end of it: We’re promising to deliver Final Fantasy III like you’ve never seen it before – Hironobu Sakaguchi’s third installment in the role playing game franchise will be updated to exploit OUYA’s high-definition resolution in glorious graphic detail. For those of you who are new to Final Fantasy, we’ll offer a free demo so you can give it a go!

Previously unreleased in the U.S. until it appeared as a 3D remake for the Nintendo DS in 2006, Final Fantasy III was widely referred to as one of the “missing pieces” in the FF series. OUYA players can now proudly claim this piece of the puzzle.

We’re thrilled to bring this storied franchise to OUYA.


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PostPosted: Fri Aug 03, 2012 8:31 pm 
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Limited edition OUYA for a $140 pledge. I upped mine.

They're at a whopping $6.5 million now. In-frakkin'-sane.


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PostPosted: Tue Aug 07, 2012 9:49 pm 
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what kind of assurance/insurance is there that you'll get what you were promised? I really haven't looked deep into these kickstarter things.

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 Post subject: Re: Ouya Anyone?
PostPosted: Tue Aug 07, 2012 9:56 pm 
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Well, with over 56,000 donations and $7.5M they'd be in one hell of a **** storm if they didn't deliver. There is no actual guarantee from Kickstarter though and they urge users to be smart about projects that they donate to.


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PostPosted: Wed Aug 08, 2012 2:47 am 
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"Donate" is the key word I think.


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PostPosted: Wed Aug 08, 2012 7:15 am 
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I'm intrigued by this. Certainly something I'd invest in were they to see early success and go public.

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 Post subject: Re: Ouya Anyone?
PostPosted: Wed Aug 08, 2012 7:26 am 
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The following just occured to me.

Nintendo makes a less expensive, less powerful system with simple games, a funny name and an innovative controller system. They have lost their way and catering to "babies"

Plucky previously unknown developer makes an even less expensive,less powerful system with even simpler games, a funnier name and a slightly innovative controller system. They are innovative heroes.

I'm not picking on anyone specifically, but commenting on what I observe

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 Post subject: Re: Ouya Anyone?
PostPosted: Wed Aug 08, 2012 7:48 am 
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The difference is, the Ouya knows its place. :p


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PostPosted: Wed Aug 08, 2012 8:04 am 
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15 hours to go, and they're sitting at over $7.5 million. Wowsers.

Quote:
We just added game streaming through OnLive! Final Fantasy will be on OUYA...and we have an exclusive game! And VEVO has agreed to put their music videos on OUYA, XBMC adds a streaming media app, with TuneIn and iHeartRadio adding music!


They just added Plex support too, according to the update email this morning, and they're in talks with NAMCO/Bandai.

Quote:
"NAMCO BANDAI Games and OUYA are currently in active discussions to bring some of the world's biggest gaming properties to the exciting new open gaming platform. NAMCO BANDAI brings with it a rich history of iconic gaming franchises, from classics like PAC-MAN and GALAGA, to seminal franchises like TEKKEN and Ridge Racer, and we're excited to explore how we can work with OUYA to bring some great titles to the forthcoming console."
-- Carlson Choi, Vice President of Marketing, NAMCO BANDAI Games America, Inc.


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PostPosted: Wed Aug 08, 2012 8:16 am 
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I have a funny feeling 50k+ people are in for a boatload of fail/disappointment.

$70 for a box (since extra controllers are an additional $30 pledge) with the following specs seems... unrealistic:
Tegra3 quad-core processor
1GB RAM
8GB of internal flash storage
HDMI connection to the TV, with support for up to 1080p HD
WiFi 802.11 b/g/n
Bluetooth LE 4.0
USB 2.0 (one)
Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad
Android 4.0
ETHERNET! (Announced by Muffi 7/18)

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PostPosted: Wed Aug 08, 2012 9:10 am 
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It's possible that the boxes will retail for more than the kickstarter price; that they are gifting them at near cost just to get the money they need to get rolling.

Yeah Its going to take six months (or so) for people to realize something is fishy too. If it is fishy I mean.

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PostPosted: Wed Aug 08, 2012 10:01 am 
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Here's the thing: I agree with the philosophy. I do think console gaming is pretty much broken. There's a single upcoming release that excites me: (BioShock Infinite), and even it is a sequel/series game. I'm really tired of the glut of Call of Medal of Honorduty...with Zombies!!! games that clog up the systems currently on the market. Microsoft's UX is getting crappier and crappier, to the point that I don't even like turning on my 360 to use HBOGo (which is the only reason I even turn it on anymore) and they're not making anything interesting to offset that, the PS3 is still an elegant system with a good UI, but it serves only as a Blu-ray player for me nowadays (for the same reason), and I would be exceptionally happy if I never hear the name "Nintendo" in serious discussion again, except as an attempt at danger avoidance.

Maybe I'm being overly optimistic and my faith won't be rewarded. Maybe the principals will take the enormous haul and run. At worst, I'll see nothing for it, but I'm still putting my $140 where my mouth is and supporting the first interesting development in console gaming in quite some time. At best, we have a new system on the market that takes it by storm and we see the same explosion of creativity, variety, and affordability that occurred in the iOS/mobile gaming field. I'm willing to plunk down a bit of dough to try to make that a possibility.


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PostPosted: Wed Aug 08, 2012 10:28 am 
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I'm not saying they're going to leg it. Im just saying that if they (or someone else) decides to take the money and run there is little kickstarter can do to stop it. I might be genuinly buying one some next spring

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