The Glade 4.0

"Turn the lights down, the party just got wilder."
It is currently Fri Nov 22, 2024 7:45 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Aliens: Colonial Marines
PostPosted: Thu Feb 07, 2013 1:18 pm 
Offline
Near Ground
User avatar

Joined: Wed Sep 02, 2009 10:38 pm
Posts: 6782
Location: Chattanooga, TN
Aliens. Space marines. None of that silly Predator nonsense.

Who else is picking this up?



Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Feb 08, 2013 9:47 am 
Offline
User avatar

Joined: Tue Sep 08, 2009 9:36 am
Posts: 4320
That's a really pretty trailer that gives you absolutely zero insight into what gameplay might be like.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Feb 08, 2013 10:54 am 
Offline
Near Ground
User avatar

Joined: Wed Sep 02, 2009 10:38 pm
Posts: 6782
Location: Chattanooga, TN
It's an FPS. An FPS is an FPS. *shrug*











Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 9:25 am 
Offline
Oberon's Playground
User avatar

Joined: Thu Sep 03, 2009 9:11 am
Posts: 9449
Location: Your Dreams
Middling-to-lousy reviews so far. Sad.

_________________
Well Ali Baba had them forty thieves, Scheherezade had a thousand tales
But master you in luck 'cause up your sleeves you got a brand of magic never fails...
...Mister Aladdin, sir, What will your pleasure be?
Let me take your order, Jot it down -You ain't never had a friend like me

█ ♣ █


Top
 Profile  
Reply with quote  
PostPosted: Tue Feb 12, 2013 10:05 am 
Offline
User avatar

Joined: Wed Sep 02, 2009 8:09 pm
Posts: 782
FarSky wrote:
Space marines.


Dont use that phrase otherwise Games Workshop will sue you!

*completely off topic, as I have nothing to say about the game the topic is on*

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 10:15 am 
Offline
Near Ground
User avatar

Joined: Wed Sep 02, 2009 10:38 pm
Posts: 6782
Location: Chattanooga, TN
Eugh. **** Games Workshop. Just...seriously. **** them. Useless pricks.

I wasn't expecting great things from A:CM (so rarely do high-profile, high-concept games like this turn out brilliantly), but screw it. I'm still going to enjoy blasting bugs with buddies.


Top
 Profile  
Reply with quote  
 Post subject: Re:
PostPosted: Tue Feb 12, 2013 10:20 am 
Offline
User avatar

Joined: Wed Sep 02, 2009 7:59 pm
Posts: 9412
FarSky wrote:
I'm still going to enjoy blasting bugs with buddies.

So you're looking forward to bad-ass buddy based bug blasting binges?

_________________
"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 10:23 am 
Offline
Near Ground
User avatar

Joined: Wed Sep 02, 2009 10:38 pm
Posts: 6782
Location: Chattanooga, TN
I'm laughing so, so hard right now. I can't stop. Watching. Or laughing.

Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 11:15 am 
Offline
User avatar

Joined: Wed Sep 02, 2009 7:59 pm
Posts: 9412
Oh, wow. That looks like a winnar, there.

_________________
"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 12:55 pm 
Offline
Manchurian Mod
User avatar

Joined: Fri Sep 04, 2009 9:40 am
Posts: 5866
Games Workshop need to have dicks put in their eyes. Vigorously. Then stir.

_________________
Buckle your pants or they might fall down.


Top
 Profile  
Reply with quote  
PostPosted: Tue Feb 12, 2013 12:57 pm 
Offline
Web Ninja
User avatar

Joined: Wed Sep 02, 2009 8:32 pm
Posts: 8248
Location: The Tunt Mansion
Shame that this game apparently turned out so bad. Doesn't even sound like it's worth pirating.


Top
 Profile  
Reply with quote  
 Post subject: Re:
PostPosted: Tue Feb 12, 2013 1:25 pm 
Offline
The Game Master.
User avatar

Joined: Wed Sep 02, 2009 10:01 pm
Posts: 3729
Corolinth wrote:
Games Workshop need to have dicks put in their eyes. Vigorously. Then stir.


Hmm, really?

_________________
“The duty of a patriot is to protect his country from its government.” - Thomas Paine


Top
 Profile  
Reply with quote  
PostPosted: Tue Feb 12, 2013 1:50 pm 
Offline
User avatar

Joined: Fri Sep 04, 2009 7:40 am
Posts: 4281
From the Kotaku review:

A game based on existing media has three options. It can strive to be faithful to the original work, privileging authenticity above all else. It can try to do its own thing, using the original work as merely a jumping off point for something else. Or, it can try to find a balance between authenticity and originality. Aliens: Colonial Marines fails spectacularly at all three of these possible approaches.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 2:38 pm 
Offline
Near Ground
User avatar

Joined: Wed Sep 02, 2009 10:38 pm
Posts: 6782
Location: Chattanooga, TN
Everything I'm reading is saying that Gearbox screwed the pooch big time. Unsurprising.

At least there's a day 1 patch. Patch notes here.

Quote:
2/12/2013 Update

General
General user interface improvements.
Various performance improvements.
Fixed issue where a door may not function properly if a Xeno was killed while opening it.
Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
Fixed collision issue where bullets would not pass through certain open doorways.
Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
Addressed an issue where doors would sometimes not open properly.
Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
Fixed some collision detection issues that could result from a close encounter.
Prevented campaign pop-ups from appearing outside of campaign.

Campaign
Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
NPCs no longer attempt to open doors while being welded.
Fixed issue where Raven could sometimes pass through welded door.
Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
Adjusted the distance between players before they're warped to the location of furthest player in co-op.
Fixed issue where torch would sometimes appear incorrectly to co-op clients.
Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
Fixed issue where co-op player would not recover properly after being saved from a close encounter.
Fixed issue where Russian players could not drop into a co-op match in some missions.
Updated late-game close encounter moment to disable player input, which could cause them to become stuck.
Splitscreen: Weapon Radial menu no longer appears for other players when the pause menu is opened.
Splitscreen: Fixed issue where if the Game Menu is opened while accessing the Weapon Radial, it stays up on does not function properly.

Multiplayer
Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
'Switch Teams' option removed from the Pause menu.
Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
Corrected bug where clients appeared to spawn outside of world before match start.
Removed placeholder text from appearing on scoreboard in certain situations.
Improved camera transition when Xeno enters a vent.
Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
Spitter's "Acid Spray" now originates from the mouth.
Escape: Fixed issue where Xenos could spawn in unplayable space.
Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
Escape: Improved timing and placement of warp locations in Emergency Evac map.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 2:44 pm 
Offline
I got nothin.
User avatar

Joined: Thu Sep 03, 2009 7:15 pm
Posts: 11160
Location: Arafys, AKA El Müso Guapo!
Quote:
Spitter's "Acid Spray" now originates from the mouth


As opposed to...

_________________
Image
Holy shitsnacks!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 2:48 pm 
Offline
Near Ground
User avatar

Joined: Wed Sep 02, 2009 10:38 pm
Posts: 6782
Location: Chattanooga, TN
That was my question.


Top
 Profile  
Reply with quote  
 Post subject: Re:
PostPosted: Tue Feb 12, 2013 3:25 pm 
Offline
I got nothin.
User avatar

Joined: Thu Sep 03, 2009 7:15 pm
Posts: 11160
Location: Arafys, AKA El Müso Guapo!
FarSky wrote:
That was my question.



Image

Oh internet. Please never change.

_________________
Image
Holy shitsnacks!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 9:10 pm 
Offline
I got nothin.
User avatar

Joined: Thu Sep 03, 2009 7:15 pm
Posts: 11160
Location: Arafys, AKA El Müso Guapo!

_________________
Image
Holy shitsnacks!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 10:30 pm 
Offline
Near Ground
User avatar

Joined: Wed Sep 02, 2009 10:38 pm
Posts: 6782
Location: Chattanooga, TN
Well, I played a while. It's not quite the malignancy that today's reviews indicated, but it's still mediocre at best. A great Aliens game should be relatively simple to make. Moreover, this game was in development for six years. There's no excuse for the half-assed, incomplete thing we received.

Plus, it does provide moments like this.



Top
 Profile  
Reply with quote  
 Post subject: Re:
PostPosted: Tue Feb 12, 2013 11:37 pm 
Offline
Commence Primary Ignition
User avatar

Joined: Thu Sep 03, 2009 9:59 am
Posts: 15740
Location: Combat Information Center
FarSky wrote:
I'm laughing so, so hard right now. I can't stop. Watching. Or laughing.

Image


Please tell me, seriously, does the game ACTUALLY look like that?

_________________
"Hysterical children shrieking about right-wing anything need to go sit in the corner and be quiet while the adults are talking."


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 11:39 pm 
Offline
I got nothin.
User avatar

Joined: Thu Sep 03, 2009 7:15 pm
Posts: 11160
Location: Arafys, AKA El Müso Guapo!
Yes.

_________________
Image
Holy shitsnacks!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Feb 12, 2013 11:54 pm 
Offline
Consummate Professional
User avatar

Joined: Mon Sep 07, 2009 9:23 am
Posts: 920
Location: The battlefield. As always.
That's a kamikaze - if you make noise, it will come screaming at you and I think explode.

Otherwise, it trundles around like that.

_________________
Image

Grenade 3 Sports Drink. It's fire in the hole.. Your hole!


Top
 Profile  
Reply with quote  
PostPosted: Wed Feb 13, 2013 3:32 am 
Offline
I got nothin.
User avatar

Joined: Thu Sep 03, 2009 7:15 pm
Posts: 11160
Location: Arafys, AKA El Müso Guapo!
Image

Also, this comment I found:
Quote:
You could argue that the ideal Aliens game should have barely any aliens in it at all. You solve puzzles, navigate mazes, fix spaceships and walk around being scared as **** any time something moves, but it's never an alien. Then later, when you're feeling kind of secure, ALIENS. The scary part of xenomorphs is that they have the hunting behavior of psychopathic housecats. They toy with you, scare you, taunt you. They're not just monsters who want to rush up to the nearest human and bite it until it is dead; if that was the case they'd just all be in the first room and they'd kill you immediately.

Look at that deleted scene from the end of Alien where the xenomorph does that hilarious crabwalk thing. Other than the fact that it looks **** ridiculous, that scene totally captures the horror of the xenomorphs. It is in the room, totally silent, and could easily come up behind Lambert and eviscerate her before she even knows it's there. But it doesn't. It slaps its tail down, announcing its presence so she'll turn around. It hisses, and does the (not intentionally) hilarious crab walk of doom. It wants her to know, it wants her to be afraid. It knows she has no chance of defending herself.

That kind of horror cannot be achieved by throwing hundreds of xenomorphs at the player's face, or by giving them a flamethrower but only a little bit of ammo. That kind of terror can only come from placing you in a situation where your choices are "die" and "run." What aliens you can kill should be outsmarted, killed using environmental tools. Blowing up a fuel tank, or pushing debris off a ledge onto an alien below, or tricking it into running into a power generator or something. If you do get a gun, it shouldn't be capable of slaughtering them in droves. Make the player the underdog.

_________________
Image
Holy shitsnacks!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Feb 14, 2013 3:04 pm 
Offline
Near Ground
User avatar

Joined: Wed Sep 02, 2009 10:38 pm
Posts: 6782
Location: Chattanooga, TN
Wow. Old article from Gearbox CEO Randy Pitchford, talking about how A:CM "got the jump on the next generation" of graphics with the game, which was to be "[the] standard for games that go for a realism look in the next generation."

http://www.ign.com/articles/2012/04/04/ ... generation


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Feb 17, 2013 11:56 am 
Offline
Peanut Gallery
User avatar

Joined: Thu Nov 26, 2009 9:40 pm
Posts: 2289
Location: Bat Country
The drama surrounding the game has been full of lulz. The stick-up-their-butt aliens are great.

_________________
"...the line dividing good and evil cuts through the heart of every human being. And who is willing to destroy a piece of his own heart?" -Aleksandr Solzhenitsyn


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 141 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group