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 Post subject: Adios, Lucasarts
PostPosted: Wed Apr 03, 2013 1:34 pm 
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Lucasarts' doors are now closed, Star Wars: 1313 and First Assault are canceled.

http://kotaku.com/disney-shuts-down-lucasarts-468473749


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PostPosted: Wed Apr 03, 2013 1:46 pm 
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I can't say it was a bad call. LucasArts had tanked a few of their more recent releases.

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PostPosted: Wed Apr 03, 2013 2:01 pm 
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I was morbidly curious about Star Wars 1313.

Bummer about the layoffs.. those are never fun...


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 Post subject: Re: Adios, Lucasarts
PostPosted: Wed Apr 03, 2013 2:05 pm 
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Sad to see such an iconic brand from my youth go, but that is the way of business. I still am holding out hope for Disney giving Mr. Larry Holland a call and asking him to fire up the engines and start producing again. It's a foolish hope, but hope nonetheless.

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PostPosted: Wed Apr 03, 2013 4:27 pm 
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I'm conflicted. Nostalgic teenage Kaffis is sad to see one of the most prolifically awesome developers in his life shut down.

Present day Kaffis Mark V, on the other hand, has recognized that LucasArts hasn't been making the games they used to for a long time. It's not like we've been seeing the glory run of The Empire Strikes Back (1992), Sam & Max (1993), TIE Fighter (1994), Dark Forces (1995), Shadows of the Empire (1996), Dark Forces II: Jedi Knight (1997), Rebellion (1998), X-Wing Alliance (1999), and Force Commander (2000) in the last decade.

They haven't made a space sim in fourteen years. They haven't made an adventure game in nearly as long. The Force Unleashed was decent, but not nearly as amazing as Kyle Katarn's adventures.

Instead, their primary role has been to Rogue Squadron arcade games and farm out Lego games, sub-par multiplayer console FPS Battlefront series to try to get the Halo/CoD crowd, and slap the Star Wars brand on various already-popular social crap like Angry Birds.

Am I a bit disappointed that 1313 got canned? Yes; while I wasn't holding out hope that it would be the second coming, there was some cool concept art and story material to be mined there. Hopefully, Disney (or Fantasy Flight) are smart enough to repurpose some of the work to support the Edge of Empire product that's forthcoming in the pencil and paper RPG world, and that the marketeers are savvy enough to capitalize on the buzz 1313 produced to rope some more gamers into pencil and paper.

But Chris Roberts is making a space sim again, and Telltale has been a good custodian of the Sam & Max franchise already for several years now, so my inner teenager is nostalgia-secure.

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 Post subject: Re: Adios, Lucasarts
PostPosted: Wed Apr 03, 2013 4:52 pm 
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Sad but they put out outstanding titles in their time; more of a memorable farewell than anything.

I loved TIE Fighter, Dark Forces and DFII: JK. Jedi Knight was the game that got me started and hooked on internet multiplayer. My brother played Adventures of Monkey Island and Full Throttle and had very positive impressions of both.

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 Post subject: Re: Adios, Lucasarts
PostPosted: Wed Apr 03, 2013 9:18 pm 
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Who knows, maybe they'll farm out the old licenses to the adventure game resurgence that's happening and we'll finally see a new Full Throttle and Day of the Tentacle.


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PostPosted: Wed Apr 03, 2013 11:03 pm 
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Memories. I have played...

X-Wing
Tie Fighter
X-Wing vs. Tie Fighter
X-Wing Alliance

Dark Forces
Dark Forces 2: Jedi Knight
Jedi Knight 2: Jedi Outcast
Jedi Academy

The Force Unleashed

The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
The Curse of Monkey Island
Escape from Monkey Island

Full Throttle
Grim Fandango
Indiana Jones and the Fate of Atlantis
Indiana Jones and the Last Crusade

Afterlife



There are other LucasArts branded games I've played...including my favorite of all time (KotOR), but they were not made by LucasArts Studio, they were licensed out to other companies and published by LucasArts. The publishing wing of LucasArts is staying open, so we will likely see more titles along those lines, where LucasArts partners with a development studio to release a new game.

The gaming industry needs more development houses, not fewer. They're all getting gobbled up and amalgamated into a few big names, and that has to stop. With that said, a LucasArts developed good game? That's something I've not heard in a long time... a long time. This was overdue.

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PostPosted: Thu Apr 04, 2013 1:22 am 
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I am missing me some X-Wing right now.

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 Post subject: Re: Adios, Lucasarts
PostPosted: Thu Apr 04, 2013 3:00 am 
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Tie Fighter... Best game they ever made. EVER.


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 Post subject: Re: Adios, Lucasarts
PostPosted: Thu Apr 04, 2013 9:17 am 
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Lenas wrote:
Tie Fighter... Best game they ever made. EVER.

Easily. Though Jedi Knight I and Sam & Max came close.

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 Post subject: Re: Adios, Lucasarts
PostPosted: Thu Apr 04, 2013 12:12 pm 
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I agree. TIE Fighter was their pinnacle.

I was sooooooo holding out hope for a sequel to X-Wing: Alliance called "TIE Fighter: Empire." I loved the way XWA's story and gameplay unfolded. Personal/family story missions interspersed with joining the Alliance and missions leading up to Endor. If they had made a TIE Fighter game with a similar flow, it would have been my favorite game of all time that could never possibly be dethroned. Ever.

Alas.

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PostPosted: Thu Apr 04, 2013 12:33 pm 
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TIE Fighter's story was amazing. The way the secret mission objectives earned you promotions on a perpendicular advancement track in the secret society was really cool and compelling.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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 Post subject: Re: Adios, Lucasarts
PostPosted: Thu Apr 04, 2013 12:48 pm 
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Oh I agree, it was awesome. But there was room to increase its awesomeness even further.

Sent from my Galaxy Nexus using Tapatalk 2

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 Post subject: Re: Adios, Lucasarts
PostPosted: Fri Apr 05, 2013 9:45 am 
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If I remember correctly, X-Wing and TIE Fighter were also contracted out. They found another company making a flight simulator and just changed the background to make it look like it was in space.


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 Post subject: Re: Adios, Lucasarts
PostPosted: Fri Apr 05, 2013 10:25 am 
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Totally Games.

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 Post subject: Re: Adios, Lucasarts
PostPosted: Fri Apr 05, 2013 11:54 am 
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Star Wars 1313 was about Boba Fett after all (kinda figured, but at least it's confirmed)

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