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PostPosted: Mon Dec 14, 2009 2:33 pm 
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Müs wrote:
I'd kill to have 25 consistent raiders that just do these simple little things.
Watch the goddamn tankspot videos people.


I try to do that, but honestly, I can rarely make heads or tails of what's going on in them until I actually try it (sometimes more than once), with a live Q&A available.

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And be on time. Raid starts at 5pst. It is that hard to be online and at the instance ready to go *at* 5pm?

Spoken like someone without young children with a somewhat flexible bedtime averaging 8:30 EST. :P

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And when you're on the raid and we wipe. Run back. Please. Quickly. A wipe is not a good time to go have a smoke/feed the dogs/wash the car/etc. Get back in the instance, rebuffed, and ready to go again. It need'nt take 15 minutes to prepare after a wipe.


Yeah.

As for food, fish feats sorta suck unless you happen to need both spellpower and attack power (Enhance Shammies, I'm looking at you), in which case they are godly. Gimme +ArPen or +Crit or +Agi or even +haste food, please.

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PostPosted: Mon Dec 14, 2009 4:35 pm 
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I mean really it's the least you can do to be prepared. I spent a good 20 mins looking at the Deathwhisper fight last night because I knew we'd be doing it today and it's a bit confusing with the Fanatics and Adherants, skeletal, empowered, mutated... whatever. Now I feel like I know wtf I'm doing.

Last raid the officers and raid leader are explaining and one dude emotes the "Zzzzz" falling asleep thing. Raid leader was like hey you wanna just run in without knowing it and fail go join a pug.

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PostPosted: Mon Dec 14, 2009 4:49 pm 
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I tended to look over the Bosskillers stuff before a raid, and then plot my own actions - I didn't like videos.

Then I'd punch the critter until it died.

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PostPosted: Mon Dec 14, 2009 4:59 pm 
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Dalantia wrote:
I tended to look over the Bosskillers stuff before a raid, and then plot my own actions - I didn't like videos.

Then I'd punch the critter until it died.


Yes. But you still prepared for the fight.

You knew that X mob did Y ability, and you needed to take Z action if X, Y'd you up.

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PostPosted: Mon Dec 14, 2009 5:14 pm 
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Talya wrote:
Dash wrote:
Raiding is more fun to me.



Raiding would be more fun without the need for an organized guild or a crapton of other people in specific quantities for each role. Being able to spontaneously pick up and start (and finish) any content at all without planning or preparation (and most importantly, without scheduling) would be the ideal.


I don't think that would be ideal. It means that if you could take any raid comp that you had available and still being able to defeat the raid encounters, that would mean that the raid encounters would have to be pathetically easy. Many people don't raid just so they can get epics, they raid because they want/need the challenge. Then again, that's arguably what hard modes are for.

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PostPosted: Mon Dec 14, 2009 5:28 pm 
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And any raid is puggable :)

I like playing with people I know though. They know me, and I know them. I trust they'll be busting their asses to keep me alive, keeping the mobs off of me, and they trust me to output deeps without drawing agro to the best of my ability.

My new favorite trick? Using ToTT to redirect adds to the tank with FoK :)

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PostPosted: Tue Dec 15, 2009 2:42 am 
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Müs wrote:
The new "Click a button, wait 5 mins and be in a group pounding a heroic" is bloody awesome for "casuals". Its pretty awesome for everyone really.

There's a LF Raids feature too, so one can do that should they choose to.


That is all high level stuff. I pushed through a lot of content and stuff just so I could be at a level to hang with you and some other friends. But the idea of getting every quest in Zangarmarsh done, or those kinds of achievements... some of us find those fun. But there is such a push to "get to max level so you can raid" it kind of sucks the fun from the game.

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PostPosted: Tue Dec 15, 2009 10:21 am 
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darksiege wrote:
Müs wrote:
The new "Click a button, wait 5 mins and be in a group pounding a heroic" is bloody awesome for "casuals". Its pretty awesome for everyone really.

There's a LF Raids feature too, so one can do that should they choose to.


That is all high level stuff. .


No, it works for every dungeon in the game :)

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PostPosted: Tue Dec 15, 2009 1:56 pm 
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Müs wrote:
darksiege wrote:
Müs wrote:
The new "Click a button, wait 5 mins and be in a group pounding a heroic" is bloody awesome for "casuals". Its pretty awesome for everyone really.

There's a LF Raids feature too, so one can do that should they choose to.


That is all high level stuff. .


No, it works for every dungeon in the game :)


And it makes it possible to finish all the dungeon quests/dungeons at the appropriate level.

But seriously, after you've done every quest in ZM once, what is the push to do it again on a second character?

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PostPosted: Tue Dec 15, 2009 3:15 pm 
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NephyrS wrote:
But seriously, after you've done every quest in ZM once, what is the push to do it again on a second character?


ZM is my second favorite area in outland. (After Nagrand.)

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PostPosted: Tue Dec 15, 2009 3:18 pm 
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Talya wrote:
NephyrS wrote:
But seriously, after you've done every quest in ZM once, what is the push to do it again on a second character?


ZM is my second favorite area in outland. (After Nagrand.)


Hm. ZM is my second *least* favorite area. (After BEM).

Eenteresting. :)

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PostPosted: Tue Dec 15, 2009 4:53 pm 
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Dash wrote:
I mean really it's the least you can do to be prepared. I spent a good 20 mins looking at the Deathwhisper fight last night because I knew we'd be doing it today and it's a bit confusing with the Fanatics and Adherants, skeletal, empowered, mutated... whatever. Now I feel like I know wtf I'm doing.

Last raid the officers and raid leader are explaining and one dude emotes the "Zzzzz" falling asleep thing. Raid leader was like hey you wanna just run in without knowing it and fail go join a pug.


It really shouldn't be that complex and difficult though. It's sort of like "needing" UI mods to do raids; there should never be any raid in the game that requires anything but what you get by default, and it shouldn't take more than a few minutes to explain a raid to a guild raid force (PUG.. maybe longer)

It shouldn't be so easy that any incompetant asshile could beat it whenever they pleased either, but this is too much. I'm already dreading the idea of raids tht involve vehicles.

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PostPosted: Tue Dec 15, 2009 5:09 pm 
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Diamondeye wrote:
Dash wrote:
I mean really it's the least you can do to be prepared. I spent a good 20 mins looking at the Deathwhisper fight last night because I knew we'd be doing it today and it's a bit confusing with the Fanatics and Adherants, skeletal, empowered, mutated... whatever. Now I feel like I know wtf I'm doing.

Last raid the officers and raid leader are explaining and one dude emotes the "Zzzzz" falling asleep thing. Raid leader was like hey you wanna just run in without knowing it and fail go join a pug.


It really shouldn't be that complex and difficult though. It's sort of like "needing" UI mods to do raids; there should never be any raid in the game that requires anything but what you get by default, and it shouldn't take more than a few minutes to explain a raid to a guild raid force (PUG.. maybe longer)

It shouldn't be so easy that any incompetant asshile could beat it whenever they pleased either, but this is too much. I'm already dreading the idea of raids tht involve vehicles.


Remember EQ? Remember PoP? That was *far* worse. Rathe Council? Getting 72 people to perform disparate roles to kill a bunch of mobs all at the same time? Coirnav? Getting 72 people online at a stupid hour of the night because another guild is cockblocking you and keeping the mob permakilled? Xegony? Dirty whore with Butterfly wings?

WoW is cake compared to that. CAKE I TELL YOU!!!!

Which is why its shocking when some people can't do it.

No raids *require* mods. They just make life a lot easier. Blizzard's default UI is pretty asstastic.

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PostPosted: Tue Dec 15, 2009 5:34 pm 
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Müs wrote:
Remember EQ? Remember PoP? That was *far* worse. Rathe Council? Getting 72 people to perform disparate roles to kill a bunch of mobs all at the same time? Coirnav? Getting 72 people online at a stupid hour of the night because another guild is cockblocking you and keeping the mob permakilled? Xegony? Dirty whore with Butterfly wings?

WoW is cake compared to that. CAKE I TELL YOU!!!!

Which is why its shocking when some people can't do it.

No raids *require* mods. They just make life a lot easier. Blizzard's default UI is pretty asstastic.


None of those raids were as bad as what you guys are describing. I don't consider inter-guild competition a problem either; I'd rather have that than overly-complex raids.

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PostPosted: Tue Dec 15, 2009 5:53 pm 
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I don't think most raids are that bad. The only problem I've had with complexity is Flame Leviathan. First night of the 3.1 patch that added Ulduar, we're all zoned in and ready to go, and we are met with a wall of vehicles.

When the vast majority of your 25 players won't read up on what to expect, it took a long *** time to get through to everyone what their role is. No zoning in and starting to fight, but zoning in and sorting out assignments and giving instructions for a bit. Very much not how I wanted to start off a new raid zone. Especially when Blizzard got all crafty and made a change from the PTR version of the fight to the Live version, throwing a wrench in the instructions we did manage to impart!


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PostPosted: Wed Dec 16, 2009 2:10 pm 
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See, we figured that the vehicles were there to blow **** up, and basically did it on the fly. One shot the boss after much amusement. "What's this blue **** for? Hey, it stacks a debuff. Holy crap! I hit for 200k!!!"

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PostPosted: Thu Dec 17, 2009 5:45 am 
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Hindsight is 20/20. We one shot him too (er, kinda. Our first attempt was with all 4 towers up. Whoops :p), and hardly with expert knowledge on the vehicles. I don't think we realized the importance of Blue Pyrite or refueling pyrite or whatever. I certainly didn't expect to one shot it at the time, though, and wanted to prepare the raid to at least a capable level of competence going in.

The fight has always been a pain in terms of complexity, really. Getting all 25 people into vehicles has taken a few minutes each raid, and then we'd end up taking a few minutes more swapping some people around to fit 3 to a demo or two once we got to the boss. While FL was always one of my favorite fights in Ulduar, there was a certain amount of tedium to it. Thinking back on it, it sure is nice in ICC to zone in and just start pulling. :p


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PostPosted: Thu Dec 17, 2009 2:56 pm 
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Noggel wrote:
Hindsight is 20/20. We one shot him too (er, kinda. Our first attempt was with all 4 towers up. Whoops :p), and hardly with expert knowledge on the vehicles. I don't think we realized the importance of Blue Pyrite or refueling pyrite or whatever. I certainly didn't expect to one shot it at the time, though, and wanted to prepare the raid to at least a capable level of competence going in.

The fight has always been a pain in terms of complexity, really. Getting all 25 people into vehicles has taken a few minutes each raid, and then we'd end up taking a few minutes more swapping some people around to fit 3 to a demo or two once we got to the boss. While FL was always one of my favorite fights in Ulduar, there was a certain amount of tedium to it. Thinking back on it, it sure is nice in ICC to zone in and just start pulling. :p




Fortunately the fight itself is incredibly easy (at least with no towers up.) On our guild's first attempt on FL back in 3.1, he died before most of us figured out what our buttons did. "Uh, what just happened? Why am I out of my vehicle? Oh...look, it's dead!"

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PostPosted: Thu Dec 17, 2009 3:38 pm 
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Some folks in my guild have taken to farming FL with 2-4 people on 10 man, and 6-8 people on 25 man. Once you know the drill, it's a way easy fight.


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PostPosted: Thu Dec 17, 2009 3:39 pm 
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Talya wrote:
Fortunately the fight itself is incredibly easy (at least with no towers up.) On our guild's first attempt on FL back in 3.1, he died before most of us figured out what our buttons did. "Uh, what just happened? Why am I out of my vehicle? Oh...look, it's dead!"


Maybe this was intentional on Blizzard's part, specifically to counter all the potential complexity. :p Just didn't work for my guild on day 1 because me and another officer are over-preparers and we really expected it to require some basic level of capability.

Then it took extra time with arranging folks in later weeks because we always had an eye towards doing it with 4 towers up, which generally meant having everyone in their place. Made extra fun by having turnover and training new folks!

Aizle wrote:
Some folks in my guild have taken to farming FL with 2-4 people on 10 man, and 6-8 people on 25 man. Once you know the drill, it's a way easy fight.


Yeah it's definitely an easy fight once you know it, but I'm just talking complexity of the fight such that you need to learn a lot before you can do it well. Marrowgar requires about 10 seconds of instruction to cover the important parts of the fight and you can dive right in. Those people 4 manning FL on 25 man (or doing him +4 towers back during Ulduar) have a pretty high degree of understanding of the fight and the various vehicle abilities.

I think FL is a perfect example (and one of the very few) that meet Diamondeye's argument. Unless you just want to flail about like fools like most of us did on day 1 and win cause FL is undertuned, it's going to take awhile to get a raid to know what to do.

I made some long posts back during Ulduar when we were pushing harder and harder difficulty for FL and found it's not too bad breaking it into roles, but even then you kinda need some experience to make sense of it. Such is the case with most vehicle fights. So long as they're kept to a minimum, I'm fine with that. Again, I rather liked FL!


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PostPosted: Thu Dec 17, 2009 3:54 pm 
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Methinks Deathwhisper 25 needs a slight nerf.

Taken all together, she's just a bit overwhelming to a less than perfect raid composition.

What would I nerf? I would take the bullshit shields off the adherents. Or change them to *not* be a goddamn instant cast.

Or. I would add about 90 seconds or so to her enrage timer.

Or I would have her reanimated minions 50% less vulnerable to magic/physical rather than 99% immune.

Or I'd take out the Curse of Torpor (that's just goddamn annoying.)

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Last edited by Müs on Thu Dec 17, 2009 4:16 pm, edited 1 time in total.

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PostPosted: Thu Dec 17, 2009 4:02 pm 
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I'm going to be useless on the adds in that fight. My damage is split between holy and physical.

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PostPosted: Thu Dec 17, 2009 4:14 pm 
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Monte wrote:
I'm going to be useless on the adds in that fight. My damage is split between holy and physical.


That's only an issue for the *reanimated* mobs. And they don't happen too terribly often.

However, when you have one *almost* dead... and it reanimates or empowers? Its goddamn annoying.

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PostPosted: Thu Dec 17, 2009 5:05 pm 
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Man. I spent hours and hours after last week's raids looking at our WoL reports for Deathwhisper, seeing what went as planned, what did not go as planned, what was killing us, etc etc. I run the math and find that our current strat, executed properly, should manage.

Then we go there this week and we run the strat with emphasis on adds and... still not working.

We changed some things around. I wasn't really paying attention at the time to details on add assignments likely in despair that my awesome planning was not resulting in a win. And the next attempt we crush her, getting to P2 in under 5 and a half minutes minutes (we were struggling to hit about 7 minutes before) and adds being cleared way faster. If most of our raid didn't die to ghosts (second time ever in P2, and everyone kinda excitable after 892734234 attempts of fail) it would've been an awesome kill.

It still doesn't make sense to me, but alright. :p I'll see if I can find out how we arranged dps!

And as to physical vs spell, it's not a terribly rare thing for physical classes/specs to be pretty heavily invested in spell damage nowadays. In checking my Marrowgar kill this week, I'm seeing Ret Pallies run around 41% of their damage being physical (though Exorcism skews this number lower than it should be, I suppose), which can definitely suck for Deathwhisper. For sake of comparison, I see Blood DKs (the physical-friendly spec of the class) run ~76% physical in single target situations with all their AE damage spell-based, Enhancement Shamans circa 55% physical, Survival Hunters around 50% physical. We don't have any muti Rogues but I think they have a good chunk of their damage through poisons, as well. DPS wars, Marksman hunters, Combat Rogues are pretty heavily all physical, and perhaps you can include Blood DKs since they probably won't be lower than 65% physical damage even in AE situations. Outside that, Blizzard mixes in a hefty dose of spell damage for everyone else. Just something to be dealt with, and not a reason to sit out your Ret Pallies.


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PostPosted: Thu Dec 17, 2009 5:38 pm 
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Yeah. as far as *pure* physical damage?

There's Me and a Fury Warrior. The other rogue's Mut, and we have a ret and a dk. all of our other DPS is ranged. like 4 hunters, 4 mages, 2-3 locks, a shadow priest or two...

Yeah. Deathwhisper's a pain.

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