Shelgeyr wrote:
Yes, I'm aware of the historical precedents for "don't stand in the bad" and I'm totally OK with it as a boss mechanic, but NW seems to me to be overdoing it. There's more to it than that, though. There's also the fact that using your abilities practically roots you to the ground, making every moment of combat a choice between actively doing something or getting the hell out of the way; and I'm not a fan of the targeting mechanic or the camera limitations. I prefer being able to lock onto my target even when there are several enemies milling about, and I like being able to pan the camera to see what's going on around me. Basically, I prefer the kind of game Neverwinter isn't. I felt the same way about Tera. The only difference there was that I had no pre-existing attachment to the IP, whereas I wanted to like Neverwinter despite it having the wrong game mechanics for my playstyle.
So far, having done most of the dungeons on normal up to lvl 60 (haven't started the end game content yet), the stuff on the ground usually isn't too bad overall. Typically there is one or two fights per dungeon that can be a little annoying, and there's one boss fight (werewolf keep, whatever it's called) that is really bad. But also remember this is still Beta, so there will be tuning on many of these encounters I'm sure.
Personally, I'm growing to LOVE the no target mechanic. An elegant solution for tab targeting sucking in every game ever. It was weird to start with, but I very quickly learned to adapt, and now going back to WoW to raid occasionally has reinforced how sucky targeting is. I agree a little on the camera thing, but really only in reference to being able to zoom out to get a larger view. That said, I have yet to run into an instance where it's been a problem. As I think about it and type this, I realize that I've fallen back into old EQ habits related to mouselooking. As I played the game almost entirely in first person mode, I would quickly pan around and circle strafe targets while beating on them to get a lay of the battlefield, which seems to work just fine in Neverwinter as well.
The rooting in place/attack queue I'm still getting a hang of, but what I've started to find is that if I don't just Diablo-mash the left mouse button to spam abilities, but actually pace my clicks to the speed of my attacks, I don't get locked down. It also appears that the shift-movement ability pre-empts anything in the queue most of the time. Occasionally it seems like it doesn't, and I'm not quite sure yet if that's a bug/tuning or my own incompetence. I suspect the latter.
Jury is still out on if I don't like that you can't mark targets, but there also seems to be a lot of customization ability with the UI, so it's possible that I haven't dialed that in yet to exactly what I'd like.
I am loving that there isn't anything like recount during a dungeon run, only a scorecard afterward.
As long as they continue to expand the available classes to play, continue to add tools and features to the Foundry and create some raid content, I foresee this being my new MMO of choice.