Kaffis Mark V wrote:
Which I get. But you have to think about what you're saying, here, and why publishers aren't keen on the rental business.
The irony, here, is that Microsoft is taking it on the chin, PR-wise, for a bunch of features it's added to woo publishers (who will likely end up staying with Sony anyways if Microsoft takes too big a market share hit). Console players have had a pretty sweet de facto status quo while the rest of the world has been trying to wrap its head around how to balance intellectual property, right of first purchase, digital rights, etc.
And it's cost the publishers, and affected the kinds of games they're willing to release.
I don't know if I would agree with you on the point of "it's affected the kinds of games they're willing to release". There have always been some types of media more profitable than others. A sequel to an existing franchise that was a huge success is a much easier sell than an original property. Granted, it seems to have become even more difficult as production costs have increased to release original IP, but I still don't know that I would say that's because of ownership. (And it's also created a budget-indie-game boom that has produced some really excellent releases.) Arrested development (the new season) is one of the lowest pirated series in history, while Game of thrones is one of the highest. Why? Because of cost of admission. People are willing to pay for a netflix digital account. It's a reasonable amount to them. HBO is not, so people, in their inability to afford it, steal it. It has been proven time and time again that when people feel like a product's cost is appropriate, the majority of them will pay for it. (Granted, a few will always steal it, regardless of cost.) A rental /= a lost sale, a used game sale /= a lost new sale. Would I have purchased more games if I was unable to rent them? Probably. Would I also have just not played quite a few games that I was marginally interested in because I didn't want to purchase them at full price? Most assuredly. Consoles benefit has always been ease of ownership, mobility, and lack of the issues that plague PC gaming (compatibility, patching, an infinite amount of platforms running an infinite amount of drivers). That line has blurred in the last generation, and in this generation, we're basically looking at cheaper DRM-locked PC's with massive restrictions pretending to be "consoles". The failing of these publishers/producers has always been their inability to adapt to the changing market. AAA blockbuster game? 60 bucks. New IP? 60 bucks. Throwaway trash movie tie-in? 60 bucks. PC gaming has adapted and even thrived (as evidenced by the number of publishers attempting to create their own "steam" platform) while console gaming has taken the Record producers route and said "CD's cost 20 dollars, whether it be the greatest artist ever or someone you've never heard of." You adapt to the market, the market does not adapt to you unless it has a good reason to.