RangerDave wrote:
I'm always torn when it comes to side quests in RPGs. On the one hand, I'm a borderline OCD completionist for this sort of thing, so I feel a nagging sense of anxiety about having missed something if I don't do every dippy little side quest along the way during my first playthrough of a game. On the other hand, it does feel a little stupid and unrealistic that I'm putting my mission to save the world from imminent doom on hold in order to help a random innkeeper deal with a local gang of hooligans or to search for some widow's lost memento of her husband. Also, after spending hours...days...weeks on all that secondary stuff, I often find that I'm totally burned out on the game long before I get to the end of the main quest. At the moment, for example, I'm only about 40% of the way through Fallout 3's main quest, but I've already explored almost every map location, hit the level cap and done more than half of the side-quests (other than the DLC expansions), and the prospect of slogging through the rest of the game almost feels like a chore at this point.
Anyway, just curious how y'all tend to approach side quests - do you do most of them? on the first playthrough or on subsequent playthroughs? - and whether anyone else has the same completionist vs burn out issues I do.
Depends on the game. In games with highly linear plots like Neverwinter Nights 2, I try to do most or all the first time, since replay value is limited. In games like Fallout 3 or its TES relatives it depends a lot on how I'm roleplaying my character. I tend to view the main plot in those games as important, but not urgent; i.e. the bad guys are occupied with all kinds of legwork putting their plot into motion, and so I have all kinds of time to catch up with it.