The Glade 4.0

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PostPosted: Sat Jun 29, 2013 9:34 pm 
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So, I'm getting ready to start this game for the first time.

I bought the 'legendary' version on steam, which includes Dawnguard, Hearthfire, and Dragonborn, as well as mounted combat.

I'm going to start a casual playthrough, but I though I'd ask here for suggestions for 'must have' mods?


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PostPosted: Sun Jun 30, 2013 9:31 am 
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Midgen wrote:
So, I'm getting ready to start this game for the first time.

I bought the 'legendary' version on steam, which includes Dawnguard, Hearthfire, and Dragonborn, as well as mounted combat.

I'm going to start a casual playthrough, but I though I'd ask here for suggestions for 'must have' mods?

I would the Live an Alternate Life Mod. It allows you explore the world without starting the primary narrative content. Although, there are some quests you cannot do without advancing the primary narrative.

The Static Mesh Enhancement Mods are good.

SkyUI is good.

Look through the SteamWorkshop for the highest rated water, light, blood, and flora fixes.

And whichever unofficial Skyrim patch supports your DLC content pool.

Those are really the only must-haves in my opinion.

Caliente's Better Females is a huge bonus, and there are non-nude patch versions. The models are just vastly improved over the Bethesda shenanigans.

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PostPosted: Sun Jun 30, 2013 2:49 pm 
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Thanks!


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PostPosted: Sun Jun 30, 2013 3:15 pm 
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See my mods thread.

Edit - Also see the top files list on skyrim.nexusmods.com. Most of those are in my list.

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PostPosted: Sun Jun 30, 2013 6:08 pm 
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I'm a big fan of Deadly Dragons, and a mod that makes civilians not try to fight dragons called Run For Your Lives!

Better Bows adds a wide variety of..well..bows.

If you can get it to work, Armed to the Teeth is really cool because it allows you to have multiple visible weapons at once. However, it can be a major pain in the *** to get it working and it can have a lot of script artifiacts laying around in its wake, especially if you use mods to add more weapons to the game. I don't really recommend it if you don't want to have to use the Construction Set to fool around with it.

JaySuS Swords adds more swords, unsurprisingly.

The Paarthurnax Dilemma
Spoiler:
allows you to force the blades to accept your decision not to kill Paarthurnax.

If you didn't read the spoiler, let's just say it adds a third option at a certain point.

WARZONES! makes the little battles between various factions a lot larger and more significant.

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PostPosted: Tue Jul 02, 2013 5:05 pm 
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The ones I currently play with are:

- SKSE
- The Dance of Death (new kill move animations, and ones that unlock with different perks... customizable percentage, camera POV switching, as well as upping the beheading percentage)
- Unofficial patches
- High res texture pack
- Nernie's Rangers (awesome outfit options, new crafting bow/arrows, ranger outpost, house, etc.)
- Whiterun Trees
- SkyUI
- Acquisitive Soul Gems (no more small souls in grand gems)
- Dynamic Merchants
- Better Vampires (so many improvements to vampires, most of them customizable as well)
- Player Size Adjuster (first person Nord is far too tiny)
- Realistic Water Textures
- Blood on weapons remains longer
- Enhanced Enemy AI

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PostPosted: Tue Jul 02, 2013 5:13 pm 
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I have played about seven levels of this, and I honestly don't think I'll be doing much more with it.

I spent some time reading over the Wiki to try to understand the classes and factions a bit better, and based on what I've read there, I don't really feel attracted to any of them.


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PostPosted: Tue Jul 02, 2013 5:30 pm 
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classes? are you sure you're playing skyrim?

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PostPosted: Sun Jul 07, 2013 12:51 pm 
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Diamondeye wrote:
classes? are you sure you're playing skyrim?

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PostPosted: Sun Aug 04, 2013 11:13 pm 
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I finally have a stable mod build with a lot of cool ****. I still get lockups and CTDs, but those happen even if I don't have mods installed because Bethesda is **** terrible at coding. All said, there are 111 plugins active.

Mods from the Steam Workshop:

Upgrade Leveled Items
The Paarthurnax Dilemma
Filthy Rich Merchants
Extra Encounters: Dawnguard
Extra Encounters: Basic
Extra Encounters: Dragonborn
Sounds of Skyrim: Civilization
Sounds of Skyrim: The Wilds
Sounds of Skyrim: The Dungeons
The Dark Brotherhood Resurrection part 1
When Vampires Attack
Lockpicking measurement Vision
Dragon Priest Mask quest markers
Places: Oakwood- Hearthfire edition
Places: Lintar Dale- Hearthfire edition
Places: Amber Guard
Bluecreek Estate
Increased Bounty Rewards
Faction: Pit Fighter
Faction: Pit Fighter travels add-on
Family pet fix
Give a dog a home
Quest: And the Realms of Daedra
Quest: Sorcery
Quest: Sea of Ghosts
Quest: The Bigger They Are
Quest: No Mercy
Left Hand Rings
Improved/Changed Nightingale Armor Enchants
Stones of Barenziah quest markers
Castable Night Eye
Improved Quest Books
Detailed Mine Map Markers
Stronger Daedric Artifacts
Unread books glow
Improved Skill books
House Map Markers

From the Nexus:

Tanners Ride Treehouse
The Dawnspire
Vjarkell Castle
Monster Mod
Skyrim Immersive Creatures
Dance of Death
Armornizer
Immersive Armors
Raven Witch Armor
Witch of the Wild
Cloaks of Skyrim
Ultimate Follower Overhaul
Achieve That!
Alternate Start- Live Another Life
Auto Save Manager
Run For Your Lives
Same Run and Walk Speeds
Skyrim Community Uncapper
Hunting in Skyrim
ApachiiSkyHair
Frostfall
Immersive Thunder
Realistic Needs and Diseases(this along with Frostfall can cause the build to be a bit unstable because of how script intensive they are)
Corners of Skyrim
Acquisitive Soul Gems
Enchanting Freedom
Forgotten Magic Redone
Falskaar
Interesting NPCs
Climates of Tamriel
Deadly Dragons(plus Deadly Monsters)
Skyrim Redone
Agent of Righteous Might
Maids II: Deception
Nothern Encounters
Wyrmstooth
A Quality World Map
SkyUI
Glowing Ore Veins
Better Auriel's Bow
Immersive Weapons

Plus compatibility patches for various mods. Don't forget to run Boss and reproccer to make the armor and weapon mods update to Skyrim Redone standards.

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PostPosted: Mon Dec 16, 2013 8:12 pm 
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This is a must have.

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PostPosted: Mon Dec 16, 2013 8:29 pm 
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That's so wrong

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