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 Post subject: Wish me luck on Friday!
PostPosted: Wed Aug 14, 2013 12:41 pm 
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So, I leave for GenCon after work today. On Friday, I'm entered in the national tournament for Android: Netrunner, hosted by Fantasy Flight Games, the manufacturer of the game.

There will be ~200 entrants, and it's going to be a grueling 9-hour set of Swiss rounds. I have no illusions I'll win -- I don't get enough play in since all the stores with a local scene are an hour away with leagues on weeknights through rush-hour traffic. But I've had respectable showings in the past, and the GenCon tourney is open admission, first-come/first-served, so the field isn't going to be all champs to begin with. So I'm looking to play well, meet some fun opponents, see some new strategies, and maybe walk away with some nice swag.

I'd be pretty enthused with a top quarter finish, so wish me luck!

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PostPosted: Wed Aug 14, 2013 12:43 pm 
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The Dancing Cat
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Good luck man!

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PostPosted: Wed Aug 14, 2013 12:44 pm 
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I don't know what a Swiss round is. I assume it just means it comes with meatballs.

Good luck!


Last edited by FarSky on Wed Aug 14, 2013 2:38 pm, edited 1 time in total.

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PostPosted: Wed Aug 14, 2013 12:52 pm 
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Good luck! You can do it!

FarSky wrote:
I don't know what a Swiss round it. I assume it just means it comes with meatballs.


I think this is it:
http://www.food.com/recipe/swiss-round-steak-188297

I could eat a set of of those while gaming for nine hours, no problem.

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PostPosted: Wed Aug 14, 2013 12:56 pm 
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...

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Last edited by Hopwin on Wed Aug 14, 2013 12:57 pm, edited 1 time in total.

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PostPosted: Wed Aug 14, 2013 12:56 pm 
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No idea what this game is, but good luck pal


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PostPosted: Wed Aug 14, 2013 12:58 pm 
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Good luck to you sir!


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PostPosted: Wed Aug 14, 2013 1:09 pm 
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You can totally win! Sending you the good luck vibes.


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PostPosted: Wed Aug 14, 2013 1:24 pm 
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I can't resist playing Devil's advocate. You're going to bomb out against your first opponent. Whatever the equivalent is to being ****? Yeah, that's your first match. Your second opponent is going to stack his deck and nobody will catch him or penalize him for it.

So in lieu of good vibes, I'll send you a baseball bat so you can take care of that **** in the parking lot.

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PostPosted: Wed Aug 14, 2013 2:06 pm 
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Good luck, man, enjoy.

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PostPosted: Wed Aug 14, 2013 2:37 pm 
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Lenas wrote:
No idea what this game is, but good luck pal

Oh! Duh, I should've taken the opportunity to plug the game. I've talked about it in a thread before here, I think, but it didn't generate many views or replies so it probably just drifted away. Android: Netrunner is a card game by Fantasy Flight Games, and is the game that's been in the top 3 of "The Hotness" (most active page views) on Board Game Geek pretty much since its release last year at GenCon, where it sold out in ten minutes despite having hundreds of copies on-hand. It comes as a $40 MSRP two-player Core Game set, with 7 additional small expansions (6x $15, 1x $30) released to date. To return to referencing Board Game Geek, it's seen a meteoric rise to #5 overall in the Board Game Geek Geek Ratings in that year since release.

Netrunner was Richard Garfield's (of Magic: the Gathering design notoriety) third customizeable card game in the mid-90's. It's an asymmetrical cyberpunk-themed game that essentially pits a hacker against a mega-corp. Wizards published it, along with an expansion pack, but it was slow gaining traction amidst the glut of CCG's of the time, and they wanted to pare their offerings and attention down from three to focus on one and build up a tournament scene. So Jyhad (his other creation) and Netrunner got the axe in favor of Magic.

Fast forward fifteen years, and Fantasy Flight Games has been having success with what they call their Living Card Game format, which forgoes chasing rares and a secondary singles market in favor of frequent installments of fixed distribution packs. Their LCG stable is mostly licensed properties, including a long-running Game of Thrones LCG, and more recently Call of Cthulhu, Lord of the Rings, and Warhammer-themed LCGs. They got in touch with Wizards of the Coast, licensed the Netrunner game from them, and then rebranded the game to fit their 1st party science-fiction/cyberpunk setting they created for their Android Boardgame. The mechanics of play are largely the same, but they rebalanced the cards to account for the removal of rarity, and added a faction mechanic to help give some structure and theming to decks.


The game itself is an asymmetrical game that plays a Runner against a Corp. The Corp's objective is to advance and score cards called agendas, while the Runner is trying to break into the Corps' servers to steal them (presumably to either profit off of the corporate data they've liberated or to expose the Corp's nefarious dealings to a horrified public).

The genius of the game lies in a few elements, all of which combine to create a really strong theme and great layers of mind games to be played against one another. The first is the asymmetry. The game treats the Corp's playspace (his deck, his discard pile, his hand, and other cards in play) as servers storing his various data, and one of the most important types of card is ice -- firewall-esque defensive programs he can install into servers to protect them from the Runner. Most of the Corp's cards come into play face down, and can be installed very cheaply (if not outright free). The Runner, on the other hand, plays all his cards face up as he builds up resources, hardware, and programs to draw on to fund and fuel his runs on the Corp's servers. This creates two very different feels while playing the game, depending on which role you're playing; the Corp feels hunted and naked, despite having the more perfect view of the game state, while the Runner feels desperate to find what he's looking for (since agendas average 1 card in 5 in legally constructed Corp decks) and both sides feel strapped for cash.

Speaking of cash, that's the other thing the game does very novelly compared to other CCGs. There are a number of types of action you can always do during your turn, including drawing cards or taking money from the bank. The limiting factor, then, is often not what cards you have in your hand, but the limited number of actions you're allowed to take each turn. This creates a very strategic game where you must balance your available funds against the things you'd like to be doing, and the Runner can easily get to a point in the game where he no longer needs to even play cards to apply pressure (and potentially win!). But most of all, you never have NO options on what to do based on having a lousy hand.

By the way, Coro, the equivalent to mana-screw is either lack of ice (for Corps) or lack of economic boosting cards in your starting hand. One mulligan's allowed for each player, so if you build your deck sanely, it's not a common problem.

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Wed Aug 14, 2013 2:55 pm 
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Remember, if you give the cheater one to the dome during the tournament, it's aggressive behavior and you get assigned an extra loss by the judges. If you do it in the parking lot afterwards, and he can't identify you to the police, you're an unsung hero of the gaming world.

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PostPosted: Wed Aug 14, 2013 3:32 pm 
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May your opponent cut your deck exactly the way he doesn't want.

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PostPosted: Thu Aug 15, 2013 5:44 am 
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May all your ice Rez cheaply, and may all of your runs encounter no traps or nasty surprises.

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PostPosted: Thu Aug 15, 2013 9:22 am 
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We're all counting on you, and stop calling me Shirley.

Good Luck and may your deity be with you.

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PostPosted: Thu Aug 15, 2013 5:16 pm 
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Sweet, good luck

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PostPosted: Thu Aug 15, 2013 10:39 pm 
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Foamy wrote:
May all your ice Rez cheaply, and may all of your runs encounter no traps or nasty surprises.

Oh.. Do you play, or did you just pick up some terminology on the internet? I didn't think anybody around here played..

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"Aaaah! Emotions are weird!" - Amdee
"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Fri Aug 16, 2013 1:40 am 
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May your opponents never attack your victory cards in fear of traps and may you always draw appropriate breakers for the opposing ice.

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Human (redhead) Ranger (Witchguard, Skirmisher), Init +2, HP 9/17, Speed 20 ft
AC 18, Touch 12, Flat-footed 16, Fort +4, Ref +5, Will +2
Greatsword +5 (2d6+4, 19-20/x2)
Composite Longbow +4 +3 (1d8+3, x3)
Abilities Str 17, Dex 14, Con 13, Int 10, Wis 14, Cha 10


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PostPosted: Fri Aug 16, 2013 2:00 am 
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Go get 'em, Champ!


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 Post subject: Re: Re:
PostPosted: Sat Aug 17, 2013 4:17 pm 
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Kaffis Mark V wrote:
Foamy wrote:
May all your ice Rez cheaply, and may all of your runs encounter no traps or nasty surprises.

Oh.. Do you play, or did you just pick up some terminology on the internet? I didn't think anybody around here played..


I played a bit years ago. I haven't picked the new iteration, though.

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PostPosted: Sun Aug 18, 2013 7:46 am 
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It's fantastic. Well worth a core set purchase for occasional play, at the least.

So before we started, the organizers announced that this was officially the biggest LCG tournament that FFG has ever run. Pretty awesome testament to the quality of the game that the rookie (it only debuted last year at GenCon) not only shot to that level over LCGs that have a 5+ year run, but that it outpaced massive licenses like Game of Thrones, Lord of the Rings, and **** Start Wars itself to earn that distinction.

The tournament has 240 slots, but due to the realities of GenCon checking and overbooking, little less than 2/3rds showed, but standbys hoping to get on a airlift filled it back up to almost 200. Because they had originally listed it for 120, it ran over the scheduled time long enough that my scheduling buffer wasn't sufficient, so when the penultimate round of the day ended at 8:15, I had to drop so I could make it to my 9:00 event, one of the few times I'd get to do something with my whole group who came with me.

Even so, my final placement was 71 out of 198. My sixth and final match was at table 31, so I think I was probably likely to have finished near the bottom of the top third.

The bizarre part, though, is how great all my matches were. Usually, the Swiss pairing format functions as a crude sorting algorithm, so your first matchup is random and subsequent matches get progressively better in quality as you find your place in the field.

This time around, though, every one of my matches felt very good, and I split every single two game round with a win and a (usually close) loss. I was stunned at that.

I need to check the final standings again, but in the sixth round, both my first two opponents were seated at the first sixteen tables.. The cutoff for the final bracket was 32 players after seven rounds. So I played, and traded games with, two players who were in the running to make the cut.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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