I run a Star Wars D6 game on Myth-Weavers. When did players become so stupid? 4 starting characters one of whom is already injured and their ship is captured by a Robin Hood type jedi-gone-to-ground pirate, who keeps advising them that she "just wants to talk.. and maybe take part of their cargo" - they know from the reputation around the sector that she's honorable.
The boarding party consists of 8 people, at least one of which is a known force user, another, they've got every reason to expect is also a force user, and 6 pirates all of whom have high powered weapons, time to line up a shot, and cover vs their 4 people, one of whom is injured and two of the others are not committed to violence.
And so what do they do?? Open fire.
A) Outnumbered 3.5 to 8; not smart B) Poor tactical positioning with most of your weapons discarded in surrender; even less smart C) Grenades vs Telekinesis; Really, quite stupid D) Grenades at melee range vs Lightsabers; Moving well beyond 'normal' stupidity range
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