Midgen wrote:
Well, I have never played Eve Online and never will. I've read enough about the griefing and ganking in that game to know I want nothing to do with it. There is no way the enjoyment of the game will overcome that kind of frustration.
So, in that sense, 'they' have already won.
If this games mechanics do anything to encourage or reward that kind of activity I won't be investing much time or money in it.
EVE isn't nearly as bad in that regard as it's often made out to be, and I hope I haven't overstated it. Ganking is not that common; I've never been ganked in 2.5 years, and only really griefed once, and that was because I overestimated the degree my ship was suited to pvp. I've lost plenty more ships to other players, but those have been pvp-fitted ships either taken in order to go into a dangerous area, or because I went looking for trouble and found it.
My biggest peeve is that a combat ship isn't just a combat ship; it's fitted for pve or pvp. Switching gear is fine in WoW where there's discrete battlegrounds; it sucks in EVE where it's a sandbox. Most of my other peeves have to do with the aforementioned hypocrisy of the gankers.
One effect that I do predict, however, is that there will be a difference between "gankers", "griefers", and "pirates/pvpers", which exists now in EVE. Gankers and griefers want to kill targets that won't effectively fight back; the ganker for profit, the griefer for tears. The methods often overlap. Pirates, on the other hand, will engage someone that can and will fight back effectively, and thus tend to be much more skilled at pvp than griefers or gankers. However, they often fight skilled opponents, and so they lose a lot too. However, those sorts of losses tend to be quite amicable; pirates in EVE are usually quite willing to tell you exactly what you did wrong, or give you other advice and a rare few will send you money to buy a new ship, especially if you're new, poor, and trying to go into pvp. Pirates love good fights. That isn't to say they never gank/grief (pirates will attack ships more with the expectation that some will fight back and others won't), but a ganker or griefer will never give you advice, and frequently will just troll you afterwards. When forced to actually fight, griefers and gankers are not consistently good, and their ships are also often set up for efficient ganking of easy targets, not to engage a pvp-fitted opponent.
I expect that to pop up in Star Citizen too, and I really hope the different nature of the controls and combat make ganking and griefing less easy, and force people who want to do that sort of thing to actually be prepared to fight.
There are opportunities to start on the right foot in EVE, but it still is exceedingly harsh compared to other MMOs. If it doesn't sound appealing, I wouldn't try it. They've improved a lot of the anti-frustration aspects of it, but if its not your cup of tea it will probably not be something you can easily make fun out of. Then again, there are styles of play (industrialist) for example that I know almost nothing of, so I can't speak to its appeal to everyone.