Only video games I am playing atm are WoW, Diablo 3, and SWTOR.
Otherwise I am playing
- Star Wars - Edge of the Empire Pencil & Paper RPG with a group of friends who get together at my house on friday nights.
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Castle Panic, along with it's expansion (don't think they used it in that video). The vanilla game is fun but the expansion makes it much more interesting. It adds a wizard's tower, which opens up a new deck of powerful wizard spell cards. It also introduces more varied monsters as well as boss monsters, as well as some new mechanics.
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Aye, Dark Overlord. Been playing this one with friends for over a year now and it can be quite silly, role play fun.
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Betrayal at House on the Hill. A very fun board game, especially now that it's getting close to Halloween. Essentially, every player is a character who ends up together in a haunted house. One player will betray the rest of the party and attempt to kill the other players (or have them killed, lured to their deaths, etc). There are multiple scenarios, and you never know which scenario you are playing (it's based off of which omen card was found in which room at the time of the "haunt")
There are several dozen "haunt" scenarios and it's a good idea for everyone to not have read them all beforehand (far more fun when it's a surprise). Especially so since once a player is revealed as the betrayer and the rest of the party are now the "heroes," each group is privy to information that the other doesn't know about (there is a book for the betrayer, and a book for the heroes, to read and learn what their goals are). No two haunts are the same, and many are classic horror scenarios. Turning into a werewolf, helping the crazed axe murderer catch his victims, etc.
At that point, the game becomes player vs player. The betrayer is more powerful and not hindered by any traps/bad stuff the haunted house provides (the house
wants the betrayer to aid it). There are goals that the betrayer must achieve in order to win, and there are goals the heroes must achieve in order to win. And the game ends with either the one player who is the betrayer winning and everyone else losing, or the hero players winning (with the betrayer being the sole loser).