The Glade 4.0

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PostPosted: Tue Oct 22, 2013 2:51 pm 
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Khross wrote:
Just so you know, Kaffis ...

If I start spending money on this game, we're gonna HAVE a bigger boat.


Fixed that for ya. :)


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PostPosted: Tue Oct 22, 2013 2:58 pm 
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I like the Tracker... but $155 is a little steep.

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PostPosted: Tue Oct 22, 2013 3:09 pm 
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Kaffis Mark V wrote:
Müs wrote:
And what can I do with the SWACS? Would it be useful for the Void Ranger Collective? ;)

No clue! The CommLink pitches it as a small squad support and coordination feature. A single-seater alternative to a dedicated CIC module in a Constellation or Idris. Aside from sacrificing the 4-ton StorAll cargo box that the standard F7C comes with, it's equipped identically beyond the enhanced radar stuff, and it still has the class 4 canard available for up-gunning it.

Given we've got a wide range of interests covered as a group, I'd say that if rocking some enhanced sensors in a combat vehicle sounds like a good hybrid support role to you, the Void Rangers can make use of it. I certainly have no illusions of the Idris-P or even a CIC-equipped Constellation being my main ride, purely for manpower reasons.


Swapping out the turret on the -M and dropping in sensors seems like a winning combo. I imagine trying to dogfight and do C&C in a single seater is a recipe for death or inefficiency, and staying out of the melee is a waste of good firepower. But the backseater is perfect for the C&C role. It seems to me that trying to base the limited variant on a different hull and simultaneously make it the most kick-ass variant forced The Management into a suboptimal SWACS and added a more or less redundant seat to the firepower version. Granted, I know I will like the flexibility of the second seat to operate whatever extra equipment I install, but I would have been just fine with the -M loadout on a single seater.


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PostPosted: Tue Oct 22, 2013 3:31 pm 
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Khross wrote:
we're gonna need a bigger boat.


Good, maybe Moo will make a sub-forum so I stop thinking that Gaming gets updated with anything other than this thread :[


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PostPosted: Tue Oct 22, 2013 3:38 pm 
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I want to make the pew pew come of my lasers.

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PostPosted: Tue Oct 22, 2013 4:11 pm 
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Elmarnieh wrote:
I want to make the pew pew come of my lasers.
That's what she said?

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PostPosted: Tue Oct 22, 2013 4:18 pm 
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So... are you guys actually playing this game? Or are you looking through the christmas catalog and imagining what all the toys will be like?

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PostPosted: Tue Oct 22, 2013 4:20 pm 
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I have an Aurora (I think that's lowest shiplevel contribution ship) that will probably never see flight time; I spent the money to support an idea I'm philosophically behind in terms of game development. As such, I damn near pulled the trigger on the Catepillar that Kaffis mentioned earlier in the thread. If I play this game, I'll spend too much money on it.

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PostPosted: Tue Oct 22, 2013 4:23 pm 
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New Toys for Xmas. Its not in alpha yet.

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PostPosted: Tue Oct 22, 2013 4:26 pm 
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Numbuk wrote:
So... are you guys actually playing this game? Or are you looking through the christmas catalog and imagining what all the toys will be like?

The latter, for now. Though, it's a pretty sweet catalog. Let me dig up the video.



I screwed up the ordering when I stitched the multiple parts together, but I should go back through and redo it anyways now that the Avenger's in and the stunt track, lol.

That said, if the dev team is to be believed, we'll be playing something more substantial sometime around Christmas.

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PostPosted: Tue Oct 22, 2013 4:30 pm 
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How a pre-alpha game has gotten you guys so hyped and willing to spend so much money for over a year now is beyond me.


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PostPosted: Tue Oct 22, 2013 4:35 pm 
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Lenas wrote:
How a pre-alpha game has gotten you guys so hyped and willing to spend so much money for over a year now is beyond me.


Hey, I've only purchased three non-existant ships. I got this under control. It's not like I'm Kaffis or anything. ;)


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PostPosted: Tue Oct 22, 2013 4:39 pm 
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Lonedar wrote:
Swapping out the turret on the -M and dropping in sensors seems like a winning combo. I imagine trying to dogfight and do C&C in a single seater is a recipe for death or inefficiency, and staying out of the melee is a waste of good firepower. But the backseater is perfect for the C&C role. It seems to me that trying to base the limited variant on a different hull and simultaneously make it the most kick-ass variant forced The Management into a suboptimal SWACS and added a more or less redundant seat to the firepower version. Granted, I know I will like the flexibility of the second seat to operate whatever extra equipment I install, but I would have been just fine with the -M loadout on a single seater.

Yep. This was roughly my assessment, too. My assumption is they wanted the stock turret to be of limited availability during the pledging, but then also want to keep some consistency in that the modified frames are always the limited variant.

The F7C-M will be the best way to operate the SWACS module efficiently, I concur.

Though, the stock -M configuration could prove to be a pretty neat heavy fighter with a dedicated turret operator. If the pilot feels up to it, he can still add the canard turret mount, to boot.

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PostPosted: Tue Oct 22, 2013 4:41 pm 
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Lonedar wrote:
Lenas wrote:
How a pre-alpha game has gotten you guys so hyped and willing to spend so much money for over a year now is beyond me.


Hey, I've only purchased three non-existant ships. I got this under control. It's not like I'm Kaffis or anything. ;)

Kaffis Mk V: Putting your fictional spaceship hobby into perspective since 2012.

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PostPosted: Tue Oct 22, 2013 4:41 pm 
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Lonedar wrote:
Lenas wrote:
How a pre-alpha game has gotten you guys so hyped and willing to spend so much money for over a year now is beyond me.


Hey, I've only purchased three non-existant ships. I got this under control. It's not like I'm Kaffis or anything. ;)


I've only bought one that was kind of expensive (although not Kaffis expensive!). Right now I'm just walking around it and waiting for it to pull up it's landing gear and blast off. And looking at all the other toys and trying not to buy them. And reading about the game way to much. I'm totally under control. *twitch*.


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PostPosted: Tue Oct 22, 2013 4:42 pm 
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Kaffis Mark V wrote:
When the pilot can afford it, he can still add the canard turret mount, to boot.


Fixed.


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PostPosted: Tue Oct 22, 2013 4:48 pm 
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True enough. It'll be interesting to see how aggressive or lax they are with the sinks.

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PostPosted: Tue Oct 22, 2013 6:05 pm 
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Lenas wrote:
How a pre-alpha game has gotten you guys so hyped and willing to spend so much money for over a year now is beyond me.


Part of it is the fact that we CAN spend money on a game a year out from publication, and thus have a publisher that is making what the community wants. Plus, it's Chris Roberts. He's highly respected, and the community has faith in him, which means he can also ignore silly demands (like the current one about "ZOMG some people will have powerful ships at launch because they bought them!" Yes, you idiot. If they don't, there will be no game, so STFU).

As to the Hornet.. this is outstanding. The SWACS in particular excites me. While I love the WWII-through-1970s style ship combat, I also like there to me things that should be present in scifi, like long ranged weapons, EWAR, and of course.. SWACS! I dislike it when scifi ignores real-world capabilities a futuristic society should have,

Balancing it is tricky (EVE EWAR is proof of that!) but it's really positive that they are thinking about combat in ways beyond guns and short range missiles.

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PostPosted: Tue Oct 22, 2013 6:29 pm 
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Lenas wrote:
How a pre-alpha game has gotten you guys so hyped and willing to spend so much money for over a year now is beyond me.

Especially when the financial goalposts keep moving back.

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PostPosted: Tue Oct 22, 2013 6:38 pm 
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Hopwin wrote:
Lenas wrote:
How a pre-alpha game has gotten you guys so hyped and willing to spend so much money for over a year now is beyond me.

Especially when the financial goalposts keep moving back.

The goalposts aren't moving. The game's being made as we speak. The features we've been promised have been budgeted and will be met. The continuing collection of money is not holding the game ransom. It's setting out additional goals for featuresets and assets that were already part of the big plan when Chris budgeted assuming he'd be getting the difference from the private investors he'd lined up who wanted the demonstration of interest that the initial $2 million was to provide.

The goalposts aren't moving. Each stretch goal is scoring another touchdown, and receiving another kickoff to drive towards a new touchdown. More touchdowns means a bigger blowout score. But we've already won the game. Now we're padding our fantasy stats. ;)

We get it. You and Lenas are skeptical of the process. It's okay, you're allowed to be. When the game comes out, it will be for sale just like any other digitally downloaded game, and you can play it with us, or not, if it's not your cup of tea. Nobody thinks less of you for it if that's the way you choose to get involved, or if you don't want to be involved.

But you can stop warning us about it. We know what's happening. I know the entire thing can fail -- it's a possibility. I've weighed that possibility vs. the likelihood I think it entails, and even with the amount of money I've dumped into this pre-alpha game, it's not more than I can afford to lose. But it's money I've decided I can risk losing because I consider the risk small and the reward (this game that Chris wants to make) great. Will the game be worth $1000? Not to any one player. But it could easily be worth twenty-plus millions to all the players. I'm willing to kick in a little more than my share as I'm able to make that value come into being. I'm still within my budget, by the way. And I do have a budget. ;)

As for false hopes about an update to a thread in the gaming forum... well, sorry. I really don't give a **** about some of the other games you guys talk about, either. One of those things the "moving goalposts" are bringing to us is a new feature on the website that will give guilds forum space. Maybe once that's running (soon, we're told), we can move the bulk of this thread's contents there moving forward. In the meantime, this thread's only really active a few days a month, so I hope it's not really that big an inconvenience for us to discuss something that we're excited about.

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Last edited by Kaffis Mark V on Tue Oct 22, 2013 6:47 pm, edited 1 time in total.

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PostPosted: Tue Oct 22, 2013 6:43 pm 
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Kaffis Mark V wrote:
The game's being made as we speak.


Suuuuuure it is! Just like Episode 3. Valve has the money, they just keep adding... features.


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PostPosted: Tue Oct 22, 2013 6:44 pm 
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Yeah, because somehow what Valve is doing means this game isn't actually being made.. aside from the module that was already released, of course.

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PostPosted: Tue Oct 22, 2013 6:49 pm 
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One of these days you're going to crack a smile and discover what jokes are.


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PostPosted: Tue Oct 22, 2013 6:51 pm 
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Lenas wrote:
Kaffis Mark V wrote:
The game's being made as we speak.


Suuuuuure it is! Just like Episode 3. Valve has the money, they just keep adding... features.

See, a profit and investment business model is fundamentally different from a crowdfunding model. Nobody has paid Valve for Episode 3. At least, I've never seen it for pre-order.

Valve made a bunch of money off Portal, Team Fortress 2 hats, and their Half-Life games. And their cut as the "retailer" that runs Steam. What they choose to do with that money, what projects they do or don't work on, that's their business, not yours. No matter how many of their previous games you've bought.

Crowdfunding is different. You pitch a project, you turn those funds back around to make that project. There's accountability there, and the project pitch is, itself, a declaration of intent that Valve has never actually made for Episode 3.


Pre-post edit: Wait, that was a joke? Huh. Okay, I guess I don't get it. It didn't seem very funny, to me, at least. Well, I guess Half Life 3 is a running joke, but it's kind of a non-sequitur here.

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PostPosted: Tue Oct 22, 2013 6:56 pm 
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I'm wary of the process too, which is why I am not in for anything I can't afford to loose.

However CiG puts out more content per week can several kick-start happy web-comic artists combined.

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Last edited by Rorinthas on Tue Oct 22, 2013 7:04 pm, edited 1 time in total.

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