Kaffis Mark V wrote:
There are loud forum elements that are all about the cap ships, and everybody and their brother wants/expects to be hijacking Bengal carriers, etc. I'd rather have dogfighting starfighters in space. I don't mind cap ship combat existing, but it seems like the kind of thing that would better "fit" in scripted missions than in a freeform multiplayer fight.
Playing engineering crew in a single player scripted mission? Fun! Point me to the scripted broken things, and let me bang my wrench on something to fix it and save the day! Playing engineering crew in a generic multiplayer fight? Not fun. The damage comes in too fast to run around and fix when you have players organizing and focus firing, and all those cool scripted scenes turn into "stand here and bang your wrench on this same thing for twenty minutes."
I sort of agree and sort of disagree, I think capital ships ought to be present and meaningful in the game, but by the same token I don't think that ought to be the focus. Same thing with boarding. These should be secondary things.. but secondary means secondary, not marginalized. I think the best way to do this is that in PVP, things like damage control are best automated, and the players should focus on flying and shooting.
It also depends a little what you mean by "capital ship". I don't think things like corvettes or even destroyers are capital ships. Capital ships are things like battlecruisers, carriers, and similar REALLY big ships, and they sshould focus on fighting other really big ships. Fighters should mainly fight other fighters. There can be some crossovers (point defense/"SAMs" on one side, torpedoes on the other) but it should take a LOT of fighters to kill a capship. Simialrly, it sohuld be relatively easy to get out of the capships threat envelope if one is in a fighter. We aren't trying to play Harpoon here!