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 Post subject: Thief
PostPosted: Tue Mar 05, 2013 1:14 pm 
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Next-gen release in 2014. Screens below.

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“Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game’s levels.”

GI also note that the game will simply be called “Thief”, is due out in 2014, and will be available for PC and next-gen consoles.


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 Post subject: Re: Thi4f
PostPosted: Tue Mar 05, 2013 6:05 pm 
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I hope they get it right and it's not too "consolized". I liked Deus Ex:Human Revolution quite a bit but if they try to implement the same cover system into Thief 4 that was in DE:HR, it won't feel like Thief to me.


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PostPosted: Tue Mar 05, 2013 9:30 pm 
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I'm intrigued. Been a while since I last played Thief. Hope they made it as fun as it is pretty.

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PostPosted: Wed Mar 06, 2013 12:33 pm 
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DX:HR bought enough good will for me to be at least cautiously optimistic about Thief 4. If nothing else, I'm glad they dropped they stupid "Thi4f" moniker -- not so much just because I thought it was dumb, but because it indicates a willingness to reevaluate and even abandon past decisions.

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 Post subject: Re: Thi4f
PostPosted: Wed Mar 06, 2013 12:50 pm 
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I've been poking my head in on this project every once in a while over the past decade. I am super glad something new was posted, and that you brought it to my attention, Lenas!

Last I heard, the next Thief game was going to take place in a more modern time. I wasn't super thrilled about that, but I'd still play it. The other thing I heard was that Garrett wasn't coming back. Which I was mostly fine with, considering the ending of Thief 3.

My biggest complaint about Thief going to console was that the original XBox couldn't handle the gigantic maps of Thief, so every map was jarringly split (by misty portals in the middle of a mansion's hallway) into two maps. So hopefully with next gen hardware that will be less of an issue. I *WANT* the massive maps back. "Life of the Party" is one of my favorite Thief levels of all time (where you sneak across the town on the rooftops to get to your location).

I also hope they don't stop with the supernatural scary elements that has been a part of the series since game 1. I still consider Robbing the Cradle to be one of the most amazing and brilliant pieces of level design in the game's history (and the highest point of Thief 3).

Edit: And... I just realized in the last picture.... ROPE ARROW! Biggest let down of Thief 3: No rope arrows. :(

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PostPosted: Wed Mar 06, 2013 1:17 pm 
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Tomb Raider has rope arrows.

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PostPosted: Wed Mar 06, 2013 1:34 pm 
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Well, ropes at least. I, too, am keeping my fingers crossed for it being rope arrows specifically. With better physics processing capabilities these days, rope arrows could be made even more awesome than they were in Thief 1&2.

Console hardware limitations were part of the problem with Thief 3's technical shortcomings, but let's be honest -- the engine was ****. They managed to optimize it somewhat in the aftermath of DX:IW, but optimized **** is still ****. Level sizes could have been considerably larger while keeping within the constraints of Xbox hardware, had they not managed to butcher the Unreal 2 engine as badly as they did.

Eidos Montreal seems to know what they're doing. DX:HR had pretty solid performance in relation to its visual quality. I'm gaming from a laptop with a GT 525M, so naturally I had to bump the resolution down a bit to 1366-by-whatever-ish, but otherwise I could run it at close to full high settings and get 40-60fps just about everywhere. Missing Link can get a little choppy for me, but that's mostly because you can't disable or tune any of the newer glitz they added. I expect Thief 4 will push things even further, so my only hope is that they'll address that issue for those of us with more modest hardware.

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 Post subject: Re: Thi4f
PostPosted: Wed Mar 06, 2013 1:51 pm 
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Numbuk wrote:
My biggest complaint about Thief going to console was that the original XBox couldn't handle the gigantic maps of Thief, so every map was jarringly split (by misty portals in the middle of a mansion's hallway) into two maps. So hopefully with next gen hardware that will be less of an issue. I *WANT* the massive maps back. "Life of the Party" is one of my favorite Thief levels of all time (where you sneak across the town on the rooftops to get to your location).


I don't think map size will be an issue. This is giving me a big Dishonored vibe; did you ever play that? The maps were all very spacious and detailed. If this is going to be next-gen, I'd fully expect the environments to wow you much more than disappoint you. Sprawling environments and more detail is 99% of the reason devs wanted the next gen in the first place.


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PostPosted: Thu Mar 21, 2013 8:49 am 
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Gameinformer had a big article about this game in their issue this month. I never played the original but the article has my interest piqued.

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 Post subject: Re: Thi4f
PostPosted: Thu Mar 21, 2013 10:41 am 
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Lenas: I did play dishonored, and I was a little put-off by how much magic the protagonist used. It made the game almost too easy, and took me out of the game a bit. But otherwise it was nicely done (and the devs even mentioned they took a lot of inspiration from the Thief games). I liked Garrett for the fact there wasn't really much supernatural about him, other than maybe his ability to blend into shadows very well.

Hopwin: The original games are a little dated in the graphics department, but the immersion is still there in full force once you get into it. Thief 3 (Deadly Shadows) has the better graphics as it was designed for consoles for 2004, but it also (as I mentioned) has the weaker level design since all of them are split up into two maps since the original Xbox couldn't handle the map sizes of the original two games. But it's redeeming factor is the level "Robbing the Cradle." Thief has always had supernatural elements sprinkled in its games, and this level pushes that to new extremes. That level alone puts many lengthy horror games to shame (there were MANY posts that it was on par with Silent Hill 2, or even scarier).

The original Thief was also the game that really pioneered positional audio and made use of EAX to a great extent. Different reverb depending on the size of the halls or room you were in, footsteps being louder or quieter based on the type of flooring beneath your feat and how fast you were moving (thief 3 threw this all out the window by making you 100% silent when crouching on any surface... I hated that). All of this made you decide how much risk you would take to reach a certain goal, or if you'd even take the direct route at all. Sprinting across gravel with guards in an adjacent room was different than moving slower on stone when sneaking up behind a guard to knock him out. The AI even had many layers in how it would react to sound, which was better than the other highly acclaimed AI of the same year (1998): Half-Life. Depending on how loud the noise was (and noise did decay over distance) and how frequent it was, the guards would enter different levels of alertness and different levels of earnest investigation. This was unheard of in games before this one.

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PostPosted: Wed Apr 03, 2013 2:30 pm 
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 Post subject: Re: Thi4f
PostPosted: Wed Apr 03, 2013 2:41 pm 
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So the main character is supposed to be Garrett, but that sure as hell didn't sound like Stephen Russell. Which, to me, is blasphemy of the most heinous variety. It would be like FemShep with someone other than Jennifer Hale (but 804 times worse). Especially after ditching Stephen as the voice of Booker for Bioshock Infinite. I was willing to live with that (angrily, but willing). But with Garrett?!?!

If they can't get Stephen, I'd rather them come up with a new protagonist.

Without sound, the movie looks great though.


Edit: Sigh. I guess it's been known for a while know in the Thief community. Ah well. I'm sure Stephen Russell is getting up there in years and voice actors make dick when it comes to working (they don't even see a percentage of the game's sales, which in many cases they absolutely SHOULD). I guess hearing his voice as the Thieve's Guildmaster in Skyrim is as good as it's ever going to get post Thief 3. What am I saying?! If someone can get 93 year-old Alan Young to come in to do Scrooge McDuck for a Duck Tales remaster, they can get a guy in his 50s.

It's also possible he's too busy with WHAT.


Edit Edit: Ok, I am accepting of the new voice actor. I personally never thought I'd see another Thief game post 2004, DESPITE confirmations of one being worked on. It's a niche game for a niche market, and a franchise that peaked in popularity 15 years ago. In light of the LucasArts news, I am just happy to see the game at all. And if seeing more Thief games in the future means having different voice actors, then I will accept it.

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 Post subject: Re: Thi4f
PostPosted: Wed Oct 09, 2013 9:16 am 
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New gameplay trailer. Definitely feeling some Dishonored influence.



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 Post subject: Re: Thi4f
PostPosted: Wed Oct 09, 2013 9:23 am 
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Numbuk wrote:
So the main character is supposed to be Garrett, but that sure as hell didn't sound like Stephen Russell. Which, to me, is blasphemy of the most heinous variety. It would be like FemShep with someone other than Jennifer Hale (but 804 times worse). Especially after ditching Stephen as the voice of Booker for Bioshock Infinite. I was willing to live with that (angrily, but willing). But with Garrett?!?!

If they can't get Stephen, I'd rather them come up with a new protagonist.

Without sound, the movie looks great though.


Edit: Sigh. I guess it's been known for a while know in the Thief community. Ah well. I'm sure Stephen Russell is getting up there in years and voice actors make dick when it comes to working (they don't even see a percentage of the game's sales, which in many cases they absolutely SHOULD). I guess hearing his voice as the Thieve's Guildmaster in Skyrim is as good as it's ever going to get post Thief 3. What am I saying?! If someone can get 93 year-old Alan Young to come in to do Scrooge McDuck for a Duck Tales remaster, they can get a guy in his 50s.

It's also possible he's too busy with WHAT.


Edit Edit: Ok, I am accepting of the new voice actor. I personally never thought I'd see another Thief game post 2004, DESPITE confirmations of one being worked on. It's a niche game for a niche market, and a franchise that peaked in popularity 15 years ago. In light of the LucasArts news, I am just happy to see the game at all. And if seeing more Thief games in the future means having different voice actors, then I will accept it.


Wow schizophrenic much? LOL

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 Post subject: Re: Thi4f
PostPosted: Wed Oct 09, 2013 9:29 am 
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More details from joystiq. http://www.joystiq.com/2013/10/09/thief-stalking-the-city-in-shadow/

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The expression of agency in a stealth game, of your ability to study it and maneuver through it skillfully, is to minimize your presence. A good player keeps the world spinning, and a good world allows for a gentle touch. Fighting has more reliable outcomes in Thief, which gives you a rudimentary dodge and block with your trusty blackjack, but I primarily used it as prelude to escape after failure.

Thief's remade protagonist, Garrett, is gaunt and more cynical now. His narration still drives the story, and Eidos has introduced some clever ways to highlight his presence and illicit occupation. His hands are all over the place, and thankfully it is a place where law enforcement has not yet considered the value of fingerprints.

He runs his fingers across the frame of a painting in search of a switch, swipes the coarse stonework of a darkened hallway, and grasps the edges of a crate as he peeks around the edge. It's a simple bit of flair, but it conveys just a sense of texture and closeness in a game where you always have your nose pressed against things. It must be quite the sight for the outside observer: Garret's crouched walk, his fingers snaking their way to a passing pocket, like Gargamel stalking the Smurfs in the garden.

Garrett's operational space will span three districts of a large city, situated somewhere near the aesthetic crossroads of Medieval and Victorian. This invokes foreboding clock towers, grimy cobblestones and flickering lamps that can barely push back the darkness and the fog that stalks the streets. The aesthetics suit your low profile in the shadows, though I found them hard to read when it came to navigation.

You can climb certain obstacles and wooden perches automatically by holding the controller's left trigger – a quick clamber button – but it's not always clear when you'll vault up, or simply stand there inspecting the fine wood of a discarded crate. Is this one for climbing, or for decoration? The unexpected gaps in your line of traversal can be learned with practice, but it seems like a crucial failing of a system that seems designed to encourage and ease Garret's swift movement.

The unreliable parkour, however, does promote safety in its own way – Thief isn't forgiving when you fall from a serious height, so it really is best to look before you leap. I found that careful, staccato dashes across and above the city streets got me to my targets with certainty, even if it didn't feel as cool to vault over railings recklessly.

Though there is a satisfying power at play in Thief – the ability to steal things from under the game's guards, lights and other systems of detection – it's also a game of resource conservation and expenditure. Arrows to extinguish flames or choke suspicious patrolmen are the obvious consumables, more so than Garrett's health (which does not recharge on its own) or his ability to focus. Focus doesn't recharge without item use either, which makes its use feel more calculated, a little risky, and more exciting when you pick just the right time to trigger it.

Focus visually highlights traps or items of value (both in terms of interaction and monetary value) in a cool blue, and is actively used to hasten Garret's pilfering processes. I was on the verge of being discovered, for example, but triggered focus to complete my lock-picking quickly and slip behind the door unnoticed. Once I had looted the tailor's store, I ventured back outside to find the city's other shining spoils.

The city hub is reminiscent of the one in Thief: Deadly Shadows, offering the chance to explore and sample Garret's regular nightshift outside of the plot. It doesn't exactly feel alive, gripped as it is by nighttime eternal, but then a sleepy environment seems more apt for Garret's brand of burglary. I suspect new players will have a hard time finding their confidence in the climbing, however, and be surprised by Thief's grounded stealth. Eidos Montreal's game seems reticent now, but poised to reveal itself in time.

Thief is due on February 25 next year for Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC.


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 Post subject: Re: Thi4f
PostPosted: Wed Oct 09, 2013 11:05 am 
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Hopwin wrote:
Numbuk wrote:
So the main character is supposed to be Garrett, but that sure as hell didn't sound like Stephen Russell. Which, to me, is blasphemy of the most heinous variety. It would be like FemShep with someone other than Jennifer Hale (but 804 times worse). Especially after ditching Stephen as the voice of Booker for Bioshock Infinite. I was willing to live with that (angrily, but willing). But with Garrett?!?!

If they can't get Stephen, I'd rather them come up with a new protagonist.

Without sound, the movie looks great though.


Edit: Sigh. I guess it's been known for a while know in the Thief community. Ah well. I'm sure Stephen Russell is getting up there in years and voice actors make dick when it comes to working (they don't even see a percentage of the game's sales, which in many cases they absolutely SHOULD). I guess hearing his voice as the Thieve's Guildmaster in Skyrim is as good as it's ever going to get post Thief 3. What am I saying?! If someone can get 93 year-old Alan Young to come in to do Scrooge McDuck for a Duck Tales remaster, they can get a guy in his 50s.

It's also possible he's too busy with WHAT.


Edit Edit: Ok, I am accepting of the new voice actor. I personally never thought I'd see another Thief game post 2004, DESPITE confirmations of one being worked on. It's a niche game for a niche market, and a franchise that peaked in popularity 15 years ago. In light of the LucasArts news, I am just happy to see the game at all. And if seeing more Thief games in the future means having different voice actors, then I will accept it.


Wow schizophrenic much? LOL


You just witnessed the 5 stages of grief.


And Darkroland, it all looks great. It's definitely the top game of 2014 I want.

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 Post subject: Re: Thi4f
PostPosted: Wed Oct 09, 2013 2:56 pm 
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like Gargamel stalking the Smurfs in the garden.

That...sure is a simile.

I'm also disappointed by the lack of Stephen Russell, but "all good things", I guess. I was prepared to be at least vaguely disappointed with the voice acting of Bioshock Infinite no matter how good it was, but I have to hand it to Troy Baker. Those were tough shoes to fill, but he pulled it off. I would be totally okay with him carrying the torch for Thief 4, if they hadn't already hired someone else (Romano Orzari, apparently?)

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 Post subject: Re: Thief
PostPosted: Mon Jan 20, 2014 2:42 pm 
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System specs:

Minimum System Requirements

OS: Windows Vista with platform update
CPU: High-performance dual core CPU or quad core CPU
RAM: 4 GB
Graphics Card: AMD Radeon 4800 series / Nvidia GTS 250
DirectX: DirectX 10
HDD/SSD: 20 GB

Recommended Specs

OS: Windows 7 or 8
CPU: AMD FX 8000 series or better / Intel i7 Quad Core CPU
RAM: 4+ GB
Graphics Card: AMD Radeon HD / R9 series or better / Nvidia GTX 660 series or better
DirectX: DirectX 11
HDD/SSD: 20 GB

Game comes out February 25th


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 Post subject: Re: Thief
PostPosted: Mon Jan 20, 2014 5:39 pm 
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I've been sitting on my preorder. Good or bad, it's a Thief game. I have to own it.

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PostPosted: Tue Jan 21, 2014 2:49 pm 
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It has been a long-time but are those specs really high? From what I recall the categories are:

Min Requirements - Technically yes you can play, just like technically the Browns are an NFL team.

Recommended Requirements - Runs much better but won't be as smooth as our demos.

(Not trolling, asking seriously).

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 Post subject: Re: Thief
PostPosted: Tue Jan 21, 2014 3:01 pm 
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My mac laptop from 2011 has specs better than recommendation. The minimum is nothing, really. You could play this on a sub-$500 laptop.


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PostPosted: Tue Jan 21, 2014 3:07 pm 
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Yeah, the minimum is, like, 6 or 7 year old hardware at this point, IIRC. The recommended is 3 or so.

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PostPosted: Tue Jan 21, 2014 3:30 pm 
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Nice, guess I will dig out my spec sheet and see if I can play.

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 Post subject: Re: Thief
PostPosted: Wed Jan 22, 2014 8:46 pm 
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Some people complaining about the music in the game's intro. I think these "hardcore" fans tend to forget that the original intro to the first game contained electric guitars and was essentially stylized industrial metal. And it was awesome.



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 Post subject: Re: Thief
PostPosted: Mon Feb 24, 2014 12:39 pm 
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Playing through the first few levels on PS3 this game feels like a lot like Dishonored. City taken over by ambiguous sickness and martial law while main hero returns wielding unexplained supernatural (just vision... so far) powers with which to save the day and steal everything.

I think I might restart and crank the difficulty up all the way. Force myself to sneak.


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