The Glade 4.0

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PostPosted: Thu Aug 22, 2013 2:42 am 
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That was pretty cool.

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PostPosted: Thu Sep 12, 2013 11:50 am 
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So I've been playing a lot more Diablo 3 in preparation for this. I hadn't touched D3 since about a month after it's release, when my barbarian was struggling to survive in Hell difficulty (which isn't even the hardest difficulty).

Blizzard has made a ton of improvements to the game and classes since then. They were serious when they said they would retool powers/talents and buff the crap out of the lesser used ones until they reach the point where they become equal to or more attractive than the cookie cutter powers/talents. I was very happy about this, because the only build that could survive inferno at the time was a build I was not interested in (It involved using a shield. And that's sacrilege to my barb).

They've added paragon levels, so you can continue to get more powerful once you hit 60. For every paragon level, my barbarian gets 3 strength, 1 dex, 1 int, 3 vitality, 3% magic find, 3% gold find. There are 100 paragon levels to be had (allowing you reach the 300% magic find cap, so you can ditch magic find gear for gear with better stats).

They've also added something called Nephalem Valor. Every time you kill a champion or elite pack (but not unique, purple-named bosses) or every time you open a resplendent chest, you get a stack of Nephalem Valor which lasts 30 minutes. Every stack adds 15% magic find and gold find, up to a maximum of 5 stacks. The timer gets reset every time you kill a pack or open a chest. This magic find is on top of the 300% cap. But, at 5 stacks, it also guarantees a bonus rare (yellow) drop whenever you kill another pack or open a chest. Which means even more chance for legendaries (uniques).

They've also included Monster Power. In Diablo 2, you could type in a command in the single player game that would simulate having more players in your party (so that monster's had their damage and health buffed, but also had an even higher chance of dropping better things and the experience gained from killing them also increased). This is kind of like that, but it works even when you're in a party. Essentially you can increase the difficulty of the game but also increase your chances of finding better stuff. There are 10 levels of power to choose from. (0 being disabled).

They are making even more refinements to the loot system (that is already live with the console version of the game) that will either come out soon, or with the expansion. Essentially they are making loot that drops have a higher chance that it will be something your character will find useful. As well as guaranteeing a Legendary after every first major boss kill. On top of that, they are retooling Legendaries in general. Before, every Legendary had a level associated with it, and only monsters around that level could drop that specific legendary. With Loot 2.0, every legendary has a chance to drop from any monster, and the Legendary items will adjust their item level based on the monster that dropped it.

I've definitely been having a blast with this game again in the past few weeks. Where I was frustrated with my barbarian and my chosen build, I am now soloing Inferno difficulty on Monster Power 6 (I could push to 8 I think, but I haven't been that daring), and I definitely don't use a shield.

If you were like me and enjoyed it for a time but got frustrated, I'd recommend giving it another shot. They've made big strides in improving the gameplay, and are only continuing to take it even further.

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PostPosted: Thu Sep 12, 2013 12:04 pm 
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I just picked it up for the PS3 and devoured it. Can't wait for the x-pack.


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PostPosted: Thu Sep 12, 2013 12:41 pm 
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I have been thinking about picking this up again on PS3. The PC version, after putting so much time into it, was just a huge disappointment. I never got past Act 2 Inferno :/ I found the RMAH pretty much destroyed my motivation to play, plus the fact that I never saw a legendary drop past level 20. I haven't logged on since they added Paragon levels, think I got one of those.

It's my understanding that the PS3 version might as well be a different game because so much has changed. I think that's a good thing.


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PostPosted: Thu Sep 12, 2013 12:48 pm 
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It seems by most accounts the console version is better than the PC version, but the only reasons I can find are offline mode and no RMAH, neither of which bothered me on the PC version...as a matter of fact, I think I've made around $600 on the RMAH and never spent a dime on it. So I think the RMAH was pretty awesome.

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PostPosted: Thu Sep 12, 2013 12:54 pm 
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There's an expected sharpness drop in the console version's graphics, but it more than makes up for it with the comfort of a controller for action-RPG goodness. I fully expect to pick it up for the PS4 as well. And with a Vita TV, even better.


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PostPosted: Tue Sep 17, 2013 1:44 pm 
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Diablo 3 Will be released for real on March 18 of next year!

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When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III.
We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls™ will result in a much more rewarding game experience for our players.
We're working out the details of how the auction house system will be shut down, but we wanted to share the news as soon as we made the decision in order to give everyone as much advance notice as possible. Please note that the shutdown will occur on March 18, 2014. We will keep everyone informed as we work through this process.
Josh Mosqueira and I wanted to provide everyone with a little more information behind this decision, so please have a look at the video, and stay tuned to this site for further updates in the months ahead.


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PostPosted: Tue Sep 17, 2013 1:53 pm 
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Nifty-keen. Wonder if that'll jettison the connection requirement as well.


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PostPosted: Tue Sep 17, 2013 4:51 pm 
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Looks like Blizzard is removing the Auction House come March.

http://www.gamezone.com/news/2013/09/17 ... march-2014

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PostPosted: Tue Sep 17, 2013 5:09 pm 
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Numbuk wrote:
Looks like Blizzard is removing the Auction House come March.

http://www.gamezone.com/news/2013/09/17 ... march-2014


Did you...not bother reading the other posts in this thread?

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PostPosted: Tue Sep 17, 2013 5:14 pm 
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Neither of the two posts referencing the news made any mention of what they were actually talking about outside of Dark's quote, and even then he didn't include a source. Lighten up.


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PostPosted: Tue Sep 17, 2013 5:16 pm 
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I read the post thinking it was talking about the expansion pack's release date, and therefore had no need to read the quoted text.

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PostPosted: Tue Sep 17, 2013 10:31 pm 
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That is why you fail, and may god have mercy on your soul. I still love you though.


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PostPosted: Wed Sep 18, 2013 1:16 am 
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Raltar wrote:
It seems by most accounts the console version is better than the PC version, but the only reasons I can find are offline mode and no RMAH, neither of which bothered me on the PC version...as a matter of fact, I think I've made around $600 on the RMAH and never spent a dime on it. So I think the RMAH was pretty awesome.


Offline mode, four-player single-screen co-op, rebalanced loot, and some other things, apparently.

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PostPosted: Wed Sep 18, 2013 10:45 am 
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PostPosted: Thu Sep 19, 2013 12:49 pm 
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FarSky wrote:
Nifty-keen. Wonder if that'll jettison the connection requirement as well.

Nope!

http://www.rockpapershotgun.com/2013/09 ... line-only/

It's like they don't want my money.

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PostPosted: Fri Nov 08, 2013 9:08 pm 
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So, Blizzard just announced that the PS4 version of Diablo 3 will let you import your characters from the PS3 version, and will include Reaper of Souls. No word yet though on if they're doing the same for the Xbox.


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PostPosted: Fri Nov 08, 2013 9:11 pm 
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Rock. On.


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PostPosted: Mon Nov 11, 2013 8:25 pm 
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New tray-lah.



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PostPosted: Mon Mar 03, 2014 10:20 am 
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So, patch 2.0.1 hit last Tuesday. Includes the new Loot 2.0, and the new revamped Paragon system.

Patch Notes

Tried it out last night, for the first time in about a year. So far, it's pretty good.

When I was playing before, I had maybe 3, or 4 Legendary items drop. That was over a four or five month stretch. Last night, in about 3 hours, I had 4 Legendary drops. And the stats on them were actually pretty good. Not only that, but my friend and I both had the same Legendary drop for us. And it had appropriate stats for each of us. It was a 2-hand Mace, and for me (Barbarian) it had Strength, and for him (Mage) it had Intelligence. Pretty cool. Also, crafting is actually useful now. And a lot less trouble collecting, and keeping track of, mats.

The only problems I see with the new Loot 2.0 system, is that it looks like it will be more difficult to twink out your alts. Since almost all of the gear drops I got had stats appropriate to the class I was playing, it will be harder to get items for different classes. Also, all the Legendaries were Bind to Account, so they were not tradeable, with one major exception. The items were tradeable with anyone who I was grouped with when the item dropped. And they remained tradeable for about 2 hours after they dropped, and then they became bound to my account. This is the biggest problem I have with the new Legendaries, so far. You used to have the option to trade or sell a good Legendary for something else, if it was not something you found useful. Now, that option seems to have disappeared. The jury is still out on how much of an impact this change will have, but I beleive all of the other changes in this patch will more than make up for it.

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PostPosted: Mon Mar 03, 2014 10:41 am 
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Caleria wrote:
So, patch 2.0.1 hit last Tuesday. Includes the new Loot 2.0, and the new revamped Paragon system.

Patch Notes

Tried it out last night, for the first time in about a year. So far, it's pretty good.

When I was playing before, I had maybe 3, or 4 Legendary items drop. That was over a four or five month stretch. Last night, in about 3 hours, I had 4 Legendary drops. And the stats on them were actually pretty good. Not only that, but my friend and I both had the same Legendary drop for us. And it had appropriate stats for each of us. It was a 2-hand Mace, and for me (Barbarian) it had Strength, and for him (Mage) it had Intelligence. Pretty cool. Also, crafting is actually useful now. And a lot less trouble collecting, and keeping track of, mats.

The only problems I see with the new Loot 2.0 system, is that it looks like it will be more difficult to twink out your alts. Since almost all of the gear drops I got had stats appropriate to the class I was playing, it will be harder to get items for different classes. Also, all the Legendaries were Bind to Account, so they were not tradeable, with one major exception. The items were tradeable with anyone who I was grouped with when the item dropped. And they remained tradeable for about 2 hours after they dropped, and then they became bound to my account. This is the biggest problem I have with the new Legendaries, so far. You used to have the option to trade or sell a good Legendary for something else, if it was not something you found useful. Now, that option seems to have disappeared. The jury is still out on how much of an impact this change will have, but I beleive all of the other changes in this patch will more than make up for it.


That post inspired me to check it out again. Played the original release til inferno, when it quickly became apparent it was pay-to-play. You either bought/traded gear on the AH, or you didn't go any farther. Having gear drop that the class I am playing could actually use? Novelty! Also, I doubt twinking alts will be as big of a deal when that alt might actually get gear they can use!


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PostPosted: Mon Mar 03, 2014 11:04 am 
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Darkroland wrote:
That post inspired me to check it out again. Played the original release til inferno, when it quickly became apparent it was pay-to-play. You either bought/traded gear on the AH, or you didn't go any farther. Having gear drop that the class I am playing could actually use? Novelty! Also, I doubt twinking alts will be as big of a deal when that alt might actually get gear they can use!


I was in the same boat. Got to Inferno, but couldn't stand having to buy gear just to be able to get anything accomplished. I'm SO glad the Auction House is going away.

Also, FYI. I leveled up my barb from 21 to 32 last night, in about 45 minutes. I created a game with him, on Tempest difficulty (the new Inferno, I guess), and had my 60 Mage friend come in and insta-gib everything for me. He ran me through Act I, and I got lots of money and exp. And quite a few good drops. Seems like a pretty good way to Power Level someone, and I think I will try this when the Expansion comes out, and I make my new Crusader.

And you might want to spend some time reading all the patch notes, too. They changed and/or removed a TON of skills and runes. Every class has had a major overhaul. I had to spend a while messing around on my Demon Hunter (60) to figure out how stuff works now, since so much has changed.

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PostPosted: Mon Mar 03, 2014 11:40 am 
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Yeah I played this weekend as well.

While they did nerf my barb pretty hard, he can still survive Torment III at 60 well enough. I did notice they increased survivability a bit, which I remember them saying they wanted to tweak. That they wanted the difficulty to be more skill-based and less one-shotty. The only way I could survive in Inferno 6+ before was jumping into a crowd and immediately Rending w/ the life leech rune. They nerfed life leech like crazy (especially on that skill) but it was nice to see they made up for it by either toning down the damage output of monsters or beefing up mitigation. My playstyle feels the same as before, even with the changes. If anything, act bosses are much easier. Though if you don't pay attention, you will still get creamed. But it's more your fault for not avoiding affixes and not the fact the monster that smacked you will cream you in one shot with it's fist.

I too have noticed an increase in legendary drops. I wouldn't say they are as common as candy, but I did find at least 3 over a few hours. None really fit my build (one was a shield! bah. save that for the Crusader I guess). Rares are also a lot more common. Although that could be a part of them cleaning up all the worthless junk that drops and only show you the good stuff. My only complaint about the new change is that the "show all loot on the ground" button doesn't show gold piles anymore. They can be easily missed in a messy room.

I noticed the crafting at the blacksmith also seems to follow this rule. Everything I created with my barbarian was useful to a barbarian. Not many were upgrades, but then I shelled out some decent gold for a few nice items.

But honestly, I prefer to play with stuff I find on my own. My demon hunter found tons of upgrades this weekend. I like the whole easter egg hunt. That was the point of Diablo, for me at least. Kill stuff and feel that rush of finding an awesome item that's perfect for your class and build.

While I will miss the gold I was making on the AH, I am glad to see it go.

This new system is good. I like that monsters now scale with your level, so no need to play through the game 4 times. All in all, these are steps definitely in the right direction for the game and I look forward to the expansion.

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PostPosted: Mon Mar 03, 2014 12:07 pm 
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Numbuk wrote:
This new system is good. I like that monsters now scale with your level, so no need to play through the game 4 times.


Oh man, I hadn't caught that. I realize it was "old school diablo design", but having to play through the story 4 times with each character was ridiculous. My wife played the first difficulty, was like "wait, I have to play through it again? What do you mean THREE MORE TIMES? Ok I'm done with this game." That was definitely a piece of old school they could've updated for modern times at release.


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PostPosted: Mon Mar 03, 2014 12:17 pm 
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Darkroland wrote:
Numbuk wrote:
This new system is good. I like that monsters now scale with your level, so no need to play through the game 4 times.


Oh man, I hadn't caught that. I realize it was "old school diablo design", but having to play through the story 4 times with each character was ridiculous. My wife played the first difficulty, was like "wait, I have to play through it again? What do you mean THREE MORE TIMES? Ok I'm done with this game." That was definitely a piece of old school they could've updated for modern times at release.


Yeah and they are taking it a step further with the expansion, as they will have adventure modes that include bounties and rifts to complete. This will give you something even more to do than just a vanilla monster grind.

It's all good steps in the right direction.

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