shuyung wrote:
Because for some people, the game doesn't start until they've got themselves up to spec.
This is a problem all MMORPGs suffer from, deciding what is the target "game". Is it the exploration of the world, and learning the lore, and incidentally leveling up while doing that? Or is the game what you get to do once you've endured all that grindy crap?
A lot of truth in this. TESO isn't even out yet, and people are already screaming about the "endgame". Unfortunately, this sort of play tends to take over and dominate a game, partly because over time players inevitably concentrate at the top end.
In most games, it's a struggle to keep ahead of the "content locusts". EQ doesn't have this problem because it's SO old that players can hardly be blamed for having devoured the old stuff, but the "stop and smell the flowers" crowd in newer games tend to get run roughshod over by the max-level progression people; even PVPers get stomped on in this manner in themepark games.
That's why you don't see nearly as many MMO expansions that add "all levels content" like Kunark did, or adding new races and stuff that can start from scratch. They tend to pile it in the top end. You do see it to stimulate interest in alts and such and resubscriptions, but the vast bulk of content in most MMOs is aimed at keeping ahead of "progression". The cardinal sin is not HAVING an endgame (SWTOR).
EVE gets away with violating this rule because it's EVE.. but there's not much room for more than one EVE. EVE basically breaks every MMO rule there is.